Player Matchup

Hachiman
Hachiman
Ch1efTa1n
Hachiman
Level 10
God Stats
11W - 7L
1,755 SR
Queue Stats
42W - 34L
1,642 Elo+
Party 1
Ra
Ra
DT420
Ra
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,482 Elo+
Solo
Odin
Odin
Hippysak
Odin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 58L
1,582 Elo+
Party 1
Ymir
Ymir
Sauron8825
Ymir
Level 8
God Stats
9W - 3L
1,915 SR
Queue Stats
12W - 7L
1,694 Elo+
Party 1
Thor
Thor
lardelon
Thor
Level 18
God Stats
2W - 5L
1,739 SR
Queue Stats
40W - 36L
1,620 Elo+
Party 1
Team Averages
Level 13
1,682 SR
1,604 Elo+

VS

Team Averages
Level 31
1,562 SR
1,526 Elo+
Mercury
Mercury
KlRUA
Mercury
Level 25
God Stats
6W - 0L
1,790 SR
Queue Stats
70W - 37L
1,596 Elo+
Solo
Olorun
Olorun
LittleSealo
Olorun
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 54L
1,541 Elo+
Party 3
Sobek
Sobek
SrHecatombe
Sobek
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
andr117quake
Medusa
Level 9
God Stats
1W - 2L
1,282 SR
Queue Stats
22W - 23L
1,428 Elo+
Party 2
Discordia
Discordia
xScolaris
Discordia
Level 26
God Stats
15W - 5L
1,739 SR
Queue Stats
75W - 59L
1,564 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Ch1efTa1n
Hachiman
15
3 / 3 / 8
10,049
1,005
10,817
13,666
5,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ra
16
2 / 8 / 11
10,233
1,023
9,978
13,444
5,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Odin
16
6 / 6 / 8
10,317
1,032
9,950
15,055
18,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
2 / 8 / 11
10,613
1,061
13,288
16,514
15,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thor
15
2 / 10 / 10
9,731
973
8,009
17,512
8,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Team 1 Tickets

123

VS

Team 2 Tickets

229

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
KlRUA
Mercury
19
24 / 1 / 8
14,782
1,478
33,248
11,929
5,353
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Olorun
18
1 / 3 / 24
10,545
1,055
9,902
11,309
5,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
3 / 4 / 24
10,592
1,059
8,315
15,003
15,000
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
17
5 / 5 / 13
10,798
1,080
8,007
11,795
4,984
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Discordia
xScolaris
Discordia
17
2 / 2 / 22
10,693
1,069
13,311
5,963
2,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
126
15
Kills
35
35
Deaths
15
48
Assists
91
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Ch1efTa1n
Hachiman
3
3
8
2.33
L
Ra
2
8
11
0.94
L
Odin
6
6
8
1.67
W
Mercury
KlRUA
Mercury
24
1
8
28
W
Olorun
1
3
24
4.33
L
2
8
11
0.94
W
3
4
24
3.75
W
Medusa
5
5
13
2.3
L
Thor
2
10
10
0.7
W
Discordia
xScolaris
Discordia
2
2
22
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,042
Damage
72,783
76,191
Taken
55,999
52,961
Mitigated
32,859
4,688
Healing
12,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Ch1efTa1n
Hachiman
10,817
6,580
0
1,632
13,666
5,539
0
6,043
7,623
0
32,754
L
Ra
9,978
653
942
685
13,444
5,416
0
6,909
6,535
32,854
0
L
Odin
9,950
4,312
0
336
15,055
18,023
0
7,149
7,906
224
22,490
W
Mercury
KlRUA
Mercury
33,248
24,523
0
4,042
11,929
5,353
0
3,144
8,610
0
49,672
W
Olorun
9,902
5,407
732
4,973
11,309
5,264
0
4,620
6,639
31,278
0
L
13,288
1,427
0
761
16,514
15,336
0
7,866
8,648
21,990
0
W
8,315
479
0
1,937
15,003
15,000
0
5,226
9,577
13,734
0
W
Medusa
8,007
4,537
0
784
11,795
4,984
0
7,352
4,393
0
25,739
L
Thor
8,009
1,798
0
332
17,512
8,647
0
3,561
13,951
0
16,938
W
Discordia
xScolaris
Discordia
13,311
313
0
0
5,963
2,258
0
3,131
2,782
31,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,943
Gold Earned
57,410
173
Minions Killed
168
5
Camps Cleared
12
965,475
Distance Traveled
980,803
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
10,049
1,005
60
6
1
183,596
1
L
Ra
10,233
1,023
55
6
1
189,079
0
L
Odin
10,317
1,032
23
2
3
220,959
3
W
Mercury
14,782
1,478
26
3
9
260,760
0
W
Olorun
10,545
1,055
48
5
0
167,310
0
L
Ymir
10,613
1,061
17
2
0
177,991
0
W
Sobek
10,592
1,059
10
1
0
209,353
1
W
Medusa
10,798
1,080
48
5
1
161,250
0
L
Thor
9,731
973
18
2
0
193,850
1
W
Discordia
10,693
1,069
36
4
2
182,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role