Player Matchup

Chronos
Chronos
 
Chronos
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Duck-Kayto
Nu Wa
Level 87
God Stats
140W - 118L
1,492 SR
Queue Stats
420W - 449L
1,414 Elo+
Solo
Aphrodite
Aphrodite
Guillemots21
Aphrodite
Level 67
God Stats
10W - 8L
1,655 SR
Queue Stats
140W - 152L
1,457 Elo+
Solo
Cerberus
Cerberus
Retropsycho18
Cerberus
Level 63
God Stats
11W - 8L
1,583 SR
Queue Stats
84W - 116L
1,398 Elo+
Party 1
Bakasura
Bakasura
drummerXD
Bakasura
Level 48
God Stats
6W - 5L
1,546 SR
Queue Stats
32W - 34L
1,415 Elo+
Solo
Team Averages
Level 69
1,555 SR
1,437 Elo+

VS

Team Averages
Level 81
1,462 SR
1,390 Elo+
Athena
Athena
Issa Daemon
Athena
Level 99
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 24L
1,419 Elo+
Solo
Medusa
Medusa
MOB StAcKS
Medusa
Level 94
God Stats
11W - 10L
1,137 SR
Queue Stats
188W - 191L
1,370 Elo+
Solo
Set
Set
MrBassolutely
Set
Level 83
God Stats
259W - 291L
1,473 SR
Queue Stats
1,374W - 1,457L
1,407 Elo+
Solo
Olorun
Olorun
OneHunnaStax
Olorun
Level 49
God Stats
5W - 5L
1,508 SR
Queue Stats
21W - 39L
1,252 Elo+
Solo
Chaac
Chaac
SeeMeIfYouCan
Chaac
Level 79
God Stats
53W - 37L
1,691 SR
Queue Stats
165W - 183L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
8
0 / 4 / 0
5,481
392
4,729
7,160
1,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nu Wa
12
0 / 1 / 1
7,267
519
8,653
5,888
1,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Aphrodite
Guillemots21
Aphrodite
13
5 / 1 / 0
8,322
594
4,750
7,012
2,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cerberus
Retropsycho18
Cerberus
9
0 / 5 / 1
6,101
436
2,917
8,889
5,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Bakasura
drummerXD
Bakasura
13
1 / 2 / 1
7,577
541
4,259
10,990
3,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
12
5 / 0 / 6
7,713
551
4,424
8,843
5,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
MOB StAcKS
Medusa
12
2 / 1 / 9
7,539
539
7,185
8,843
2,913
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
6 / 1 / 2
8,032
574
5,638
7,299
2,641
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
12
0 / 2 / 2
7,267
519
2,394
5,495
1,584
Shoes

Shoes

+6%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
0 / 2 / 2
7,014
501
4,876
11,770
6,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
6
Kills
13
13
Deaths
6
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
0
4
0
0
L
Nu Wa
0
1
1
0.5
L
Aphrodite
Guillemots21
Aphrodite
5
1
0
5
W
Athena
5
0
6
8
W
Medusa
MOB StAcKS
Medusa
2
1
9
6.5
W
6
1
2
7
W
Olorun
0
2
2
0.5
L
Cerberus
Retropsycho18
Cerberus
0
5
1
0.1
W
0
2
2
0.5
L
Bakasura
drummerXD
Bakasura
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,308
Damage
24,517
39,939
Taken
42,250
14,867
Mitigated
19,149
14,930
Healing
16,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
4,729
1,453
0
1,587
7,160
1,579
0
1,734
5,426
23,205
0
L
Nu Wa
8,653
4,019
0
1,126
5,888
1,822
724
1,109
4,779
44,052
0
L
Aphrodite
Guillemots21
Aphrodite
4,750
678
0
4,320
7,012
2,647
168
1,727
5,285
41,337
0
W
Athena
4,424
1,203
0
999
8,843
5,206
0
5,237
3,478
23,157
0
W
Medusa
MOB StAcKS
Medusa
7,185
4,221
0
5,195
8,843
2,913
0
4,661
3,874
0
43,405
W
5,638
2,387
0
3,105
7,299
2,641
0
1,316
5,943
0
49,354
W
Olorun
2,394
526
0
1,765
5,495
1,584
790
2,760
2,509
41,111
0
L
Cerberus
Retropsycho18
Cerberus
2,917
125
321
1,973
8,889
5,085
0
1,291
7,598
15,102
0
W
4,876
794
0
5,847
11,770
6,805
272
6,575
4,928
0
39,975
L
Bakasura
drummerXD
Bakasura
4,259
2,719
0
5,603
10,990
3,734
0
957
10,033
0
44,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,748
Gold Earned
37,565
368
Minions Killed
376
0
Camps Cleared
0
1,207,921
Distance Traveled
1,381,922
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
5,481
392
35
3
0
185,475
0
L
Nu Wa
7,267
519
73
5
0
236,014
4
L
Aphrodite
8,322
594
97
7
0
276,716
3
W
Athena
7,713
551
46
3
0
309,649
0
W
Medusa
7,539
539
70
5
0
241,190
1
W
Set
8,032
574
103
7
0
307,291
0
W
Olorun
7,267
519
75
5
0
258,714
1
L
Cerberus
6,101
436
58
4
0
222,291
2
W
Chaac
7,014
501
82
6
0
265,078
1
L
Bakasura
7,577
541
105
8
0
287,425
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role