Player Matchup

Olorun
Olorun
DwnWTheThickness
Olorun
Level 22
God Stats
5W - 3L
1,551 SR
Queue Stats
7W - 4L
1,572 Elo+
Party 1
Bellona
Bellona
ElChapoJr415
Bellona
Level 40
God Stats
21W - 16L
1,497 SR
Queue Stats
163W - 158L
1,440 Elo+
Party 1
Set
Set
anthonyxf00
Set
Level 27
God Stats
2W - 1L
1,451 SR
Queue Stats
40W - 46L
1,290 Elo+
Party 1
Ares
Ares
cheddar7654
Ares
Level 12
God Stats
4W - 2L
1,500 SR
Queue Stats
10W - 12L
1,534 Elo+
Party 1
Danzaburou
Danzaburou
jorkchop
Danzaburou
Level 40
God Stats
6W - 4L
1,519 SR
Queue Stats
21W - 27L
1,461 Elo+
Party 1
Team Averages
Level 28
1,504 SR
1,459 Elo+

VS

Team Averages
Level 28
1,569 SR
1,479 Elo+
Scylla
Scylla
Bashlock2
Scylla
Level 29
God Stats
21W - 21L
1,471 SR
Queue Stats
423W - 457L
1,475 Elo+
Solo
Tsukuyomi
Tsukuyomi
CRIS_Malcon1
Tsukuyomi
Level 26
God Stats
1W - 3L
1,555 SR
Queue Stats
54W - 56L
1,440 Elo+
Solo
Medusa
Medusa
EduperaltaGael
Medusa
Level 26
God Stats
3W - 2L
1,675 SR
Queue Stats
26W - 17L
1,633 Elo+
Solo
Cthulhu
Cthulhu
JVSLobao
Cthulhu
Level 29
God Stats
7W - 7L
1,646 SR
Queue Stats
89W - 131L
1,425 Elo+
Solo
Jormungandr
Jormungandr
The12thGalaxy
Jormungandr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
378W - 407L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 5
8,649
618
11,798
10,430
3,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
ElChapoJr415
Bellona
13
3 / 1 / 7
7,689
549
4,987
6,806
5,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
4 / 0 / 2
7,472
534
6,154
7,115
2,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 3 / 1
6,826
488
2,861
8,785
3,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
jorkchop
Danzaburou
13
10 / 1 / 3
8,990
642
12,213
7,385
2,508
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Bashlock2
Scylla
12
1 / 4 / 0
7,207
515
1,938
8,212
2,723
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
CRIS_Malcon1
Tsukuyomi
9
0 / 5 / 1
5,802
414
3,426
11,689
3,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
0 / 5 / 1
5,803
415
5,972
11,137
3,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
JVSLobao
Cthulhu
9
1 / 7 / 1
6,161
440
3,585
11,198
8,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Jormungandr
The12thGalaxy
Jormungandr
12
3 / 2 / 0
7,174
512
4,479
9,209
5,045
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
23
Kills
5
5
Deaths
23
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Scylla
Bashlock2
Scylla
1
4
0
0.25
L
Tsukuyomi
CRIS_Malcon1
Tsukuyomi
0
5
1
0.1
W
6
0
5
8.5
L
0
5
1
0.1
W
Bellona
ElChapoJr415
Bellona
3
1
7
6.5
L
Cthulhu
JVSLobao
Cthulhu
1
7
1
0.21
L
Jormungandr
The12thGalaxy
Jormungandr
3
2
0
1.5
W
4
0
2
5
W
0
3
1
0.17
W
Danzaburou
jorkchop
Danzaburou
10
1
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,013
Damage
19,400
40,521
Taken
51,445
18,244
Mitigated
23,421
17,586
Healing
11,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Bashlock2
Scylla
1,938
285
0
500
8,212
2,723
1,222
5,070
3,142
35,311
0
L
Tsukuyomi
CRIS_Malcon1
Tsukuyomi
3,426
555
0
3,510
11,689
3,491
0
3,756
7,933
0
26,569
W
11,798
6,123
846
7,650
10,430
3,883
2,271
1,113
9,292
47,203
0
L
5,972
2,635
270
4,357
11,137
3,349
507
2,452
8,685
0
30,202
W
Bellona
ElChapoJr415
Bellona
4,987
2,001
306
1,032
6,806
5,517
640
1,285
5,455
0
40,613
L
Cthulhu
JVSLobao
Cthulhu
3,585
587
0
880
11,198
8,813
302
408
10,790
18,257
0
L
Jormungandr
The12thGalaxy
Jormungandr
4,479
2,334
0
2,353
9,209
5,045
0
3,020
6,189
31,136
0
W
6,154
2,785
0
3,174
7,115
2,522
396
1,866
5,249
47
25,430
W
2,861
398
0
2,981
8,785
3,814
1,215
3,262
5,523
24,364
0
W
Danzaburou
jorkchop
Danzaburou
12,213
6,857
183
1,414
7,385
2,508
4,047
2,135
5,000
0
40,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,626
Gold Earned
32,147
297
Minions Killed
285
0
Camps Cleared
0
1,330,789
Distance Traveled
1,222,014
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,207
515
73
5
0
244,684
0
L
Tsukuyomi
5,802
414
56
4
0
273,569
1
W
Olorun
8,649
618
81
6
0
277,116
1
L
Medusa
5,803
415
47
3
0
249,650
0
W
Bellona
7,689
549
61
4
0
295,497
0
L
Cthulhu
6,161
440
32
2
0
214,024
0
L
Jormungandr
7,174
512
77
6
0
240,087
0
W
Set
7,472
534
44
3
0
306,140
0
W
Ares
6,826
488
38
3
0
225,607
1
W
Danzaburou
8,990
642
73
5
0
226,429
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role