Player Matchup

Horus
Horus
ArTŷr
Horus
Level 153
God Stats
3W - 2L
1,769 SR
Queue Stats
852W - 575L
1,730 Elo+
Party 1
Neith
Neith
LTtastyNUT
Neith
Level 39
God Stats
6W - 5L
1,880 SR
Queue Stats
468W - 290L
1,794 Elo+
Party 1
Set
Set
MylesReturned
Set
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,750 Elo+
Party 2
The Morrigan
The Morrigan
Nathaner3
The Morrigan
Level 153
God Stats
23W - 18L
1,754 SR
Queue Stats
822W - 515L
1,777 Elo+
Party 1
Anubis
Anubis
im2hot2handle
Anubis
Level 69
God Stats
1W - 0L
1,363 SR
Queue Stats
26W - 26L
1,379 Elo+
Party 2
Team Averages
Level 89
1,653 SR
1,686 Elo+

VS

Team Averages
Level 73
1,492 SR
1,663 Elo+
Hercules
Hercules
DankeusMemeus
Hercules
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
Garchelof
Danzaburou
Level 33
God Stats
9W - 9L
1,446 SR
Queue Stats
127W - 130L
1,627 Elo+
Solo
Thoth
Thoth
HappyLilAccident
Thoth
Level 29
God Stats
4W - 2L
1,743 SR
Queue Stats
199W - 63L
1,815 Elo+
Party 4
Bellona
Bellona
InstaLockBellona
Bellona
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
vanillagorrilla0
Izanami
Level 156
God Stats
2W - 5L
1,269 SR
Queue Stats
335W - 106L
1,873 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
ArTŷr
Horus
11
1 / 1 / 8
7,300
521
3,688
9,701
7,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
13
1 / 5 / 2
7,592
542
2,507
8,987
3,433
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
7 / 1 / 1
8,364
597
5,517
8,215
5,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Morrigan
Nathaner3
The Morrigan
14
6 / 2 / 4
9,069
648
9,796
7,545
2,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
1 / 2 / 1
8,420
601
5,609
9,250
5,323
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DankeusMemeus
Hercules
14
2 / 1 / 0
7,706
550
4,617
8,848
5,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
Garchelof
Danzaburou
12
0 / 3 / 4
7,287
521
1,892
5,372
1,485
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 7 / 0
6,935
495
4,532
9,071
2,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
5 / 3 / 0
8,346
596
7,057
8,403
6,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
2 / 2 / 3
8,013
572
7,995
7,589
4,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
18
16
Kills
11
11
Deaths
16
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Horus
ArTŷr
Horus
1
1
8
5
L
Hercules
DankeusMemeus
Hercules
2
1
0
2
L
Danzaburou
Garchelof
Danzaburou
0
3
4
0.67
L
2
7
0
0.29
L
5
3
0
1.67
W
Neith
1
5
2
0.4
W
7
1
1
7.5
W
The Morrigan
Nathaner3
The Morrigan
6
2
4
4
W
1
2
1
0.75
L
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,117
Damage
26,093
43,698
Taken
39,283
25,284
Mitigated
20,498
15,291
Healing
7,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
ArTŷr
Horus
3,688
1,825
1,971
4,030
9,701
7,767
0
1,417
8,123
0
16,991
L
Hercules
DankeusMemeus
Hercules
4,617
1,173
0
2,495
8,848
5,643
139
5,713
3,089
0
38,683
L
Danzaburou
Garchelof
Danzaburou
1,892
101
0
1,936
5,372
1,485
0
1,741
3,595
0
31,176
L
4,532
146
0
1,435
9,071
2,544
0
3,545
5,332
34,035
0
L
7,057
4,037
0
682
8,403
6,354
0
1,434
6,928
0
57,998
W
Neith
2,507
968
0
2,166
8,987
3,433
0
177
8,808
0
47,605
W
5,517
2,823
0
747
8,215
5,943
23
578
7,591
0
47,801
W
The Morrigan
Nathaner3
The Morrigan
9,796
1,270
0
500
7,545
2,818
0
1,872
5,298
55,906
3,245
W
5,609
1,019
0
5,877
9,250
5,323
196
0
9,025
61,601
0
L
7,995
5,628
0
1,125
7,589
4,472
0
2,220
5,326
0
70,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,745
Gold Earned
38,287
444
Minions Killed
465
0
Camps Cleared
0
1,356,444
Distance Traveled
1,412,785
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,300
521
14
1
0
334,324
2
L
Hercules
7,706
550
83
6
0
291,198
0
L
Danzaburou
7,287
521
66
5
0
273,568
5
L
Thoth
6,935
495
77
6
0
248,143
7
L
Bellona
8,346
596
105
8
0
328,105
4
W
Neith
7,592
542
110
8
0
245,308
1
W
Set
8,364
597
68
5
0
303,914
4
W
The Morrigan
9,069
648
131
9
0
263,831
4
W
Anubis
8,420
601
121
9
0
209,067
7
L
Izanami
8,013
572
134
10
0
271,771
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role