Player Matchup

Ra
Ra
Bad At Joust
Ra
Level 87
God Stats
3W - 1L
1,760 SR
Queue Stats
116W - 63L
1,779 Elo+
Party 1
Apollo
Apollo
Bank Toots
Apollo
Level 59
God Stats
11W - 1L
1,900 SR
Queue Stats
36W - 16L
1,828 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Doqtur
Cu Chulainn
Level 160
God Stats
18W - 7L
1,842 SR
Queue Stats
261W - 122L
1,697 Elo+
Party 1
Team Averages
Level 102
1,834 SR
1,768 Elo+

VS

Team Averages
Level 146
1,667 SR
1,650 Elo+
King Arthur
King Arthur
 
King Arthur
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
BoG_DarkAssasin
Scylla
Level 159
God Stats
2W - 3L
1,715 SR
Queue Stats
366W - 216L
1,672 Elo+
Solo
Artio
Artio
thecatofall
Artio
Level 155
God Stats
56W - 27L
1,787 SR
Queue Stats
91W - 55L
1,779 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 8
7,284
728
5,339
5,077
1,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
Bank Toots
Apollo
10
1 / 0 / 8
7,046
705
3,485
4,702
1,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
Doqtur
Cu Chulainn
12
8 / 0 / 3
8,580
858
9,153
10,376
5,350
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
8
0 / 4 / 0
5,780
578
2,922
7,002
5,737
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

9
0 / 4 / 0
6,048
605
4,725
5,318
1,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
0 / 3 / 0
6,213
621
3,893
9,646
5,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
0
11
Kills
0
0
Deaths
11
19
Assists
0
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
4
0
0
W
2
0
8
6
W
Apollo
Bank Toots
Apollo
1
0
8
5
L
0
4
0
0
W
Cu Chulainn
Doqtur
Cu Chulainn
8
0
3
9.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,977
Damage
11,540
20,155
Taken
21,966
8,737
Mitigated
12,745
10,085
Healing
4,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
2,922
237
0
250
7,002
5,737
0
1,682
5,194
0
15,855
W
5,339
494
2,203
3,168
5,077
1,738
272
2,328
2,583
28,933
0
W
Apollo
Bank Toots
Apollo
3,485
1,572
0
2,464
4,702
1,649
2,341
2,439
2,155
0
16,350
L
4,725
874
0
842
5,318
1,556
0
1,064
4,172
28,457
0
W
Cu Chulainn
Doqtur
Cu Chulainn
9,153
2,162
0
2,250
10,376
5,350
148
3,556
6,712
0
35,586
L
3,893
80
328
2,909
9,646
5,452
0
2,213
7,213
9,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,910
Gold Earned
18,041
134
Minions Killed
100
0
Camps Cleared
0
560,691
Distance Traveled
512,000
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,780
578
30
3
0
173,644
0
W
Ra
7,284
728
56
6
0
200,184
3
W
Apollo
7,046
705
32
3
0
176,655
4
L
Scylla
6,048
605
57
6
0
161,866
0
W
Cu Chulainn
8,580
858
46
5
0
183,852
2
L
Artio
6,213
621
13
1
0
176,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role