Player Matchup

Artemis
Artemis
Gold IV
GENERALMUJO
Artemis
Gold IV
Level 132
God Stats
17W - 9L
1,500 SR
Queue Stats
749W - 748L
1,486 MMR
Party 2
Ne Zha
Ne Zha
Bronze III
NA eternal
Ne Zha
Bronze III
Level 86
God Stats
1W - 1L
1,675 SR
Queue Stats
3W - 3L
1,505 MMR
Solo
Sylvanus
Sylvanus
Bronze III
SoitaryToast15
Sylvanus
Bronze III
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
40W - 33L
1,459 MMR
Party 1
Ra
Ra
Gold III
alexmito262
Ra
Gold III
Level 135
God Stats
12W - 13L
1,545 SR
Queue Stats
678W - 681L
1,578 MMR
Party 2
Nemesis
Nemesis
Silver II
clavalley8
Nemesis
Silver II
Level 107
God Stats
11W - 7L
1,587 SR
Queue Stats
24W - 21L
1,567 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 113
1,561 SR
1,519 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 135
1,634 SR
1,514 MMR
King Arthur
King Arthur
Platinum V
Deadnaught_24
King Arthur
Platinum V
Level 137
God Stats
16W - 11L
1,708 SR
Queue Stats
348W - 334L
1,534 MMR
Solo
Skadi
Skadi
Bronze III
NickelBaby_
Skadi
Bronze III
Level 109
God Stats
1W - 1L
1,673 SR
Queue Stats
2W - 2L
1,500 MMR
Party 3
Cabrakan
Cabrakan
Bronze III
SlipperyHamster
Cabrakan
Bronze III
Level 121
God Stats
1W - 0L
1,692 SR
Queue Stats
41W - 36L
1,502 MMR
Party 3
Thoth
Thoth
Silver I
THE-_-JTDizzle
Thoth
Silver I
Level 153
God Stats
93W - 70L
1,599 SR
Queue Stats
218W - 190L
1,535 MMR
Solo
Set
Set
Gold II
callmelax
Set
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
GENERALMUJO
Artemis
10
2 / 0 / 1
5,274
527
3,696
5,688
1,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ne Zha
NA eternal
Ne Zha
7
0 / 3 / 0
4,248
425
1,483
4,986
3,075
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
8
1 / 3 / 0
4,859
486
3,016
6,710
2,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
0 / 4 / 0
4,110
411
1,109
4,087
980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nemesis
clavalley8
Nemesis
9
0 / 3 / 1
5,078
508
2,672
7,985
2,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
Nu WaCu ChulainnErlang ShenCthulhuDanzaburou

VS

Bans
PersephoneBellonaArachneHeimdallrGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Deadnaught_24
King Arthur
11
3 / 0 / 2
6,302
630
5,152
6,324
2,976
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

9
2 / 1 / 0
5,505
551
3,186
3,820
1,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cabrakan
9
0 / 2 / 2
5,360
536
3,895
5,882
2,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
6 / 0 / 2
6,906
691
4,537
1,000
244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
2 / 0 / 4
5,965
597
2,795
5,638
1,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
3
Kills
13
13
Deaths
3
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Deadnaught_24
King Arthur
3
0
2
4
L
Artemis
GENERALMUJO
Artemis
2
0
1
2.5
L
Ne Zha
NA eternal
Ne Zha
0
3
0
0
W
2
1
0
2
W
Cabrakan
0
2
2
0.5
L
Sylvanus
1
3
0
0.33
W
6
0
2
7
L
0
4
0
0
W
2
0
4
4
L
Nemesis
clavalley8
Nemesis
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,976
Damage
19,565
29,456
Taken
22,664
10,324
Mitigated
9,249
10,570
Healing
8,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Deadnaught_24
King Arthur
5,152
1,093
0
2,435
6,324
2,976
84
893
5,401
0
30,756
L
Artemis
GENERALMUJO
Artemis
3,696
1,843
0
2,807
5,688
1,559
0
1,990
3,698
0
23,179
L
Ne Zha
NA eternal
Ne Zha
1,483
503
0
752
4,986
3,075
0
304
4,668
0
11,220
W
3,186
1,045
0
440
3,820
1,709
0
957
2,863
0
31,890
W
Cabrakan
3,895
591
561
1,600
5,882
2,748
0
1,398
4,484
18,921
0
L
Sylvanus
3,016
1,100
536
2,202
6,710
2,561
0
2,616
4,082
20,608
0
W
4,537
200
0
407
1,000
244
0
0
1,000
30,900
0
L
1,109
0
15
860
4,087
980
0
1,999
1,864
16,113
0
W
2,795
1,164
0
2,786
5,638
1,572
0
791
4,791
0
32,318
L
Nemesis
clavalley8
Nemesis
2,672
1,167
0
3,398
7,985
2,149
0
1,164
6,712
0
26,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,569
Gold Earned
30,038
199
Minions Killed
306
0
Camps Cleared
0
858,063
Distance Traveled
935,884
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,302
630
69
7
0
184,526
2
L
Artemis
5,274
527
42
4
0
154,315
2
L
Ne Zha
4,248
425
19
2
0
151,338
1
W
Skadi
5,505
551
60
6
0
171,603
2
W
Cabrakan
5,360
536
40
4
0
176,089
3
L
Sylvanus
4,859
486
42
4
0
171,527
5
W
Thoth
6,906
691
71
7
0
189,092
3
L
Ra
4,110
411
30
3
0
194,178
4
W
Set
5,965
597
66
7
0
214,574
2
L
Nemesis
5,078
508
66
7
0
186,705
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role