Player Matchup

Horus
Horus
COOL guy 9060
Horus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 46L
1,640 Elo+
Party 2
Hercules
Hercules
ElijahGerb
Hercules
Level 16
God Stats
2W - 4L
1,414 SR
Queue Stats
209W - 228L
1,177 Elo+
Solo
Hel
Hel
YouCommiePig
Hel
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 20L
1,409 Elo+
Party 2
Team Averages
Level 30
1,471 SR
1,409 Elo+

VS

Team Averages
Level 28
1,592 SR
1,362 Elo+
Ares
Ares
BoolinWitAliens
Ares
Level 13
God Stats
5W - 5L
1,573 SR
Queue Stats
5W - 11L
1,316 Elo+
Party 1
Merlin
Merlin
UterusDestroyer7
Merlin
Level 43
God Stats
1W - 0L
1,545 SR
Queue Stats
9W - 12L
1,410 Elo+
Party 1
Xbalanque
Xbalanque
XarturoX09
Xbalanque
Level 28
God Stats
2W - 1L
1,657 SR
Queue Stats
59W - 73L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
8,281
637
5,663
15,927
14,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
ElijahGerb
Hercules
10
1 / 3 / 1
7,845
603
6,096
14,873
8,453
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 4 / 2
7,228
556
2,719
10,153
4,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 8
8,193
630
4,574
6,943
6,357
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
2 / 0 / 5
8,598
661
11,164
4,640
2,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xbalanque
XarturoX09
Xbalanque
12
7 / 2 / 1
9,561
735
16,106
10,808
4,945
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
2
Kills
9
9
Deaths
2
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
0
0
8
4
L
1
2
1
0.75
L
Hercules
ElijahGerb
Hercules
1
3
1
0.5
W
2
0
5
4.5
W
Xbalanque
XarturoX09
Xbalanque
7
2
1
3.75
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,478
Damage
31,844
40,953
Taken
22,391
27,730
Mitigated
13,472
19,139
Healing
3,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,574
690
0
0
6,943
6,357
681
823
6,120
18,032
0
L
5,663
3,435
1,921
6,887
15,927
14,706
0
5,755
10,172
0
22,592
L
Hercules
ElijahGerb
Hercules
6,096
1,533
0
2,285
14,873
8,453
0
5,963
8,910
0
25,447
W
11,164
1,301
953
894
4,640
2,170
937
811
3,829
39,492
0
W
Xbalanque
XarturoX09
Xbalanque
16,106
7,110
1,008
720
10,808
4,945
1,612
1,115
9,693
0
53,080
L
2,719
354
3,581
4,465
10,153
4,571
0
4,121
6,032
13,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,354
Gold Earned
26,352
91
Minions Killed
149
0
Camps Cleared
0
636,957
Distance Traveled
680,968
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,193
630
20
2
0
240,743
0
L
Horus
8,281
637
33
3
0
236,277
1
L
Hercules
7,845
603
39
3
0
201,361
4
W
Merlin
8,598
661
61
5
0
211,390
0
W
Xbalanque
9,561
735
68
5
0
228,835
2
L
Hel
7,228
556
19
1
0
199,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role