Player Matchup

Danzaburou
Danzaburou
Andre Filipe792
Danzaburou
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,534 Elo+
Party 1
King Arthur
King Arthur
CerberuS8156
King Arthur
Level 147
God Stats
15W - 14L
1,501 SR
Queue Stats
111W - 122L
1,493 Elo+
Party 1
Ganesha
Ganesha
RegentFerret180
Ganesha
Level 111
God Stats
7W - 5L
1,500 SR
Queue Stats
259W - 238L
1,423 Elo+
Solo
Serqet
Serqet
XxGL3IVERxX
Serqet
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
87W - 76L
1,536 Elo+
Party 1
Hades
Hades
heartraker
Hades
Level 109
God Stats
4W - 3L
1,563 SR
Queue Stats
37W - 35L
1,565 Elo+
Solo
Team Averages
Level 130
1,513 SR
1,510 Elo+

VS

Team Averages
Level 107
1,518 SR
1,534 Elo+
Osiris
Osiris
 
Osiris
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
Gil_Bertto
Anhur
Level 141
God Stats
0W - 3L
1,296 SR
Queue Stats
239W - 234L
1,501 Elo+
Solo
Horus
Horus
Lazer_zeam
Horus
Level 80
God Stats
1W - 2L
1,500 SR
Queue Stats
368W - 321L
1,556 Elo+
Solo
Scylla
Scylla
PinK_Y0shi_14
Scylla
Level 67
God Stats
1W - 2L
1,796 SR
Queue Stats
126W - 112L
1,576 Elo+
Party 2
He Bo
He Bo
YelloW_Y0shi_21
He Bo
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 64L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Andre Filipe792
Danzaburou
15
4 / 1 / 4
9,045
503
9,884
5,485
1,640
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
CerberuS8156
King Arthur
16
2 / 0 / 2
9,396
522
11,479
17,044
14,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
0 / 1 / 7
8,347
464
6,403
10,325
7,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Serqet
15
6 / 0 / 1
8,643
480
5,071
9,411
3,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hades
18
3 / 4 / 2
10,075
560
5,419
11,482
4,912
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
15
0 / 2 / 0
9,216
512
11,396
13,964
13,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anhur
14
2 / 3 / 0
8,099
450
5,267
10,784
2,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Horus
11
0 / 4 / 2
7,411
412
3,371
12,787
9,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
3 / 3 / 1
8,847
492
5,791
6,438
2,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
1 / 3 / 1
8,041
447
5,107
9,424
2,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
15
Kills
6
6
Deaths
15
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
2
0
0
W
Danzaburou
Andre Filipe792
Danzaburou
4
1
4
6
W
King Arthur
CerberuS8156
King Arthur
2
0
2
3
L
Anhur
2
3
0
0.67
L
Horus
0
4
2
0.25
L
3
3
1
1.17
W
0
1
7
3.5
W
Serqet
6
0
1
6.5
L
1
3
1
0.5
W
Hades
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,256
Damage
30,932
53,747
Taken
53,397
31,178
Mitigated
30,904
26,761
Healing
16,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
11,396
4,136
0
4,525
13,964
13,942
0
371
12,588
0
67,958
W
Danzaburou
Andre Filipe792
Danzaburou
9,884
5,225
0
1,460
5,485
1,640
1,370
0
5,485
0
61,717
W
King Arthur
CerberuS8156
King Arthur
11,479
1,469
0
8,766
17,044
14,020
13
2,748
14,105
0
61,668
L
Anhur
5,267
3,143
0
2,434
10,784
2,970
51
3,124
7,660
0
44,926
L
Horus
3,371
2,109
1,079
4,314
12,787
9,032
26
3,090
9,297
0
26,105
L
5,791
555
0
585
6,438
2,066
0
3,783
2,528
47,561
0
W
6,403
1,040
0
4,378
10,325
7,116
0
844
9,441
33,370
0
W
Serqet
5,071
1,036
0
6,128
9,411
3,490
0
1,493
7,722
0
48,577
L
5,107
212
0
3,067
9,424
2,894
34
1,454
7,808
51,335
0
W
Hades
5,419
78
165
5,864
11,482
4,912
0
4,931
6,096
78,619
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,506
Gold Earned
41,614
512
Minions Killed
480
0
Camps Cleared
0
1,728,312
Distance Traveled
1,532,018
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,216
512
143
8
0
321,458
1
W
Danzaburou
9,045
503
127
7
0
307,551
3
W
King Arthur
9,396
522
112
6
0
348,730
2
L
Anhur
8,099
450
97
5
0
289,569
1
L
Horus
7,411
412
40
2
0
284,328
5
L
Scylla
8,847
492
105
6
0
302,765
3
W
Ganesha
8,347
464
13
1
0
339,378
4
W
Serqet
8,643
480
102
6
0
404,635
4
L
He Bo
8,041
447
95
5
0
333,898
6
W
Hades
10,075
560
158
9
0
328,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role