Player Matchup

Izanami
Izanami
AlphaSaphirre
Izanami
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 9L
1,862 Elo+
Solo
Merlin
Merlin
BlackDiabl01
Merlin
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
chemicalyilmo53
Chiron
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 110L
1,357 Elo+
Party 1
Mercury
Mercury
erkeksibayan54
Mercury
Level 28
God Stats
0W - 2L
1,275 SR
Queue Stats
103W - 135L
1,321 Elo+
Party 1
Cthulhu
Cthulhu
ist25cm
Cthulhu
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 91L
1,256 Elo+
Party 1
Team Averages
Level 25
1,455 SR
1,459 Elo+

VS

Team Averages
Level 23
1,568 SR
1,728 Elo+
Ao Kuang
Ao Kuang
Bampots
Ao Kuang
Level 27
God Stats
3W - 1L
1,308 SR
Queue Stats
165W - 90L
1,779 Elo+
Party 2
Loki
Loki
OfficialDK
Loki
Level 24
God Stats
3W - 2L
1,565 SR
Queue Stats
93W - 38L
1,797 Elo+
Party 2
Kukulkan
Kukulkan
TheMRCentjes
Kukulkan
Level 28
God Stats
8W - 4L
1,780 SR
Queue Stats
137W - 71L
1,772 Elo+
Party 2
Jormungandr
Jormungandr
woeha
Jormungandr
Level 26
God Stats
7W - 4L
1,684 SR
Queue Stats
86W - 69L
1,553 Elo+
Party 3
Horus
Horus
zinooww
Horus
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,736 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
20
9 / 5 / 2
13,915
633
22,296
19,753
9,949
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Merlin
16
0 / 7 / 5
10,325
469
11,847
16,733
5,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 9 / 1
9,404
427
2,632
13,076
4,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

13
0 / 8 / 2
8,754
398
3,604
17,035
5,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cthulhu
ist25cm
Cthulhu
13
2 / 3 / 1
8,784
399
7,166
27,297
9,878
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Bampots
Ao Kuang
20
12 / 2 / 7
12,545
570
26,142
23,618
10,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

18
9 / 3 / 12
11,993
545
15,913
17,047
6,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Kukulkan
TheMRCentjes
Kukulkan
18
7 / 4 / 6
11,507
523
15,848
12,201
5,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
woeha
Jormungandr
15
3 / 2 / 16
9,857
448
13,581
14,890
11,179
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Horus
zinooww
Horus
16
1 / 1 / 9
9,698
441
4,068
11,102
11,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
82
12
Kills
32
32
Deaths
12
11
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Izanami
9
5
2
2
W
Ao Kuang
Bampots
Ao Kuang
12
2
7
7.75
L
Merlin
0
7
5
0.36
W
9
3
12
5
W
Kukulkan
TheMRCentjes
Kukulkan
7
4
6
2.5
L
1
9
1
0.17
L
0
8
2
0.13
L
Cthulhu
ist25cm
Cthulhu
2
3
1
0.83
W
Jormungandr
woeha
Jormungandr
3
2
16
5.5
W
Horus
zinooww
Horus
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,545
Damage
75,552
93,894
Taken
78,858
35,240
Mitigated
45,888
23,581
Healing
26,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
22,296
15,218
0
6,006
19,753
9,949
190
8,394
11,092
0
123,032
W
Ao Kuang
Bampots
Ao Kuang
26,142
7,423
0
11,661
23,618
10,909
1,203
7,108
16,510
97,476
0
L
Merlin
11,847
503
98
2,138
16,733
5,693
0
6,283
10,180
73,978
0
W
15,913
3,269
0
4,511
17,047
6,832
511
2,993
14,054
0
78,549
W
Kukulkan
TheMRCentjes
Kukulkan
15,848
1,641
0
1,223
12,201
5,713
0
2,906
9,295
77,548
0
L
2,632
748
456
1,302
13,076
4,184
986
10,428
2,200
0
21,280
L
3,604
1,342
0
3,713
17,035
5,536
0
7,781
8,883
87
43,850
L
Cthulhu
ist25cm
Cthulhu
7,166
516
426
9,442
27,297
9,878
68
21,040
5,680
22,982
0
W
Jormungandr
woeha
Jormungandr
13,581
1,701
436
2,752
14,890
11,179
330
3,048
11,842
49,845
0
W
Horus
zinooww
Horus
4,068
2,012
1,362
4,458
11,102
11,255
1,188
3,039
8,063
0
35,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,182
Gold Earned
55,600
466
Minions Killed
531
0
Camps Cleared
0
1,955,275
Distance Traveled
2,145,216
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
13,915
633
190
9
0
360,996
3
W
Ao Kuang
12,545
570
147
7
0
417,094
0
L
Merlin
10,325
469
106
5
0
386,785
6
W
Loki
11,993
545
102
5
0
470,879
0
W
Kukulkan
11,507
523
143
7
0
393,230
5
L
Chiron
9,404
427
53
2
0
369,433
0
L
Mercury
8,754
398
79
4
0
411,300
7
L
Cthulhu
8,784
399
38
2
0
426,761
3
W
Jormungandr
9,857
448
54
2
0
430,681
7
W
Horus
9,698
441
85
4
0
433,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role