Player Matchup

Bellona
Bellona
DarkLF01
Bellona
Level 8
God Stats
6W - 4L
1,500 SR
Queue Stats
438W - 398L
1,398 Elo+
Solo
Aphrodite
Aphrodite
FofaoNanante
Aphrodite
Level 15
God Stats
8W - 1L
1,796 SR
Queue Stats
11W - 2L
1,791 Elo+
Party 2
Skadi
Skadi
FofinhoNanante
Skadi
Level 15
God Stats
1W - 1L
1,405 SR
Queue Stats
11W - 2L
1,791 Elo+
Party 2
Cthulhu
Cthulhu
LFort3
Cthulhu
Level 8
God Stats
1W - 4L
1,728 SR
Queue Stats
13W - 21L
1,318 Elo+
Solo
Hera
Hera
PeachPrincesa
Hera
Level 23
God Stats
0W - 2L
1,663 SR
Queue Stats
5W - 6L
1,398 Elo+
Solo
Team Averages
Level 14
1,618 SR
1,539 Elo+

VS

Team Averages
Level 22
1,565 SR
1,501 Elo+
King Arthur
King Arthur
LastNomERC
King Arthur
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 74L
1,462 Elo+
Solo
Sobek
Sobek
Ohlavrak
Sobek
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
75W - 55L
1,578 Elo+
Party 1
Ullr
Ullr
Snoten
Ullr
Level 29
God Stats
11W - 8L
1,635 SR
Queue Stats
93W - 71L
1,581 Elo+
Party 1
Thor
Thor
andersoncosta82
Thor
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,261 Elo+
Solo
Scylla
Scylla
sterbensebo
Scylla
Level 25
God Stats
18W - 11L
1,692 SR
Queue Stats
253W - 221L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DarkLF01
Bellona
18
6 / 4 / 3
11,608
430
14,043
20,862
15,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Aphrodite
FofaoNanante
Aphrodite
13
1 / 4 / 4
9,514
352
6,183
18,811
5,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
4 / 9 / 5
11,472
425
25,145
23,775
10,112
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
LFort3
Cthulhu
16
5 / 7 / 4
11,649
431
13,968
26,050
21,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

15
1 / 10 / 1
9,895
366
5,902
15,407
4,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
LastNomERC
King Arthur
19
2 / 5 / 7
12,812
475
13,218
23,998
20,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sobek
Ohlavrak
Sobek
18
3 / 4 / 15
13,065
484
10,375
23,270
30,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ullr
Snoten
Ullr
20
14 / 3 / 6
14,893
552
26,875
28,431
14,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
2 / 4 / 4
12,333
457
5,939
20,924
8,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
20
13 / 1 / 5
16,686
618
29,552
14,555
7,201
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
71
17
Kills
34
34
Deaths
17
17
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Bellona
DarkLF01
Bellona
6
4
3
1.88
L
Aphrodite
FofaoNanante
Aphrodite
1
4
4
0.75
L
4
9
5
0.72
L
Cthulhu
LFort3
Cthulhu
5
7
4
1
W
King Arthur
LastNomERC
King Arthur
2
5
7
1.1
W
Sobek
Ohlavrak
Sobek
3
4
15
2.63
L
1
10
1
0.15
W
Ullr
Snoten
Ullr
14
3
6
5.67
W
2
4
4
1
W
Scylla
13
1
5
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,241
Damage
85,959
104,905
Taken
111,178
58,174
Mitigated
80,936
21,251
Healing
36,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
DarkLF01
Bellona
14,043
3,813
0
1,688
20,862
15,743
2,375
8,475
11,781
54
54,259
L
Aphrodite
FofaoNanante
Aphrodite
6,183
575
1,422
7,657
18,811
5,637
0
2,659
16,019
35,272
0
L
25,145
12,727
0
3,491
23,775
10,112
62
10,270
13,369
0
80,011
L
Cthulhu
LFort3
Cthulhu
13,968
580
710
4,588
26,050
21,873
178
8,774
16,814
43,419
0
W
King Arthur
LastNomERC
King Arthur
13,218
1,129
0
8,123
23,998
20,921
822
4,247
19,357
74
56,903
W
Sobek
Ohlavrak
Sobek
10,375
1,377
0
4,791
23,270
30,183
219
8,078
15,067
22,098
0
L
5,902
1,472
0
1,695
15,407
4,809
1,143
8,874
6,060
44,076
0
W
Ullr
Snoten
Ullr
26,875
19,165
0
11,216
28,431
14,560
2,285
7,204
21,227
0
129,565
W
5,939
387
0
5,261
20,924
8,071
0
3,058
17,666
0
86,211
W
Scylla
29,552
2,109
1,080
5,736
14,555
7,201
5,639
3,490
10,990
153,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,138
Gold Earned
69,789
393
Minions Killed
614
0
Camps Cleared
0
2,362,707
Distance Traveled
2,467,985
0
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
11,608
430
92
3
0
543,678
0
L
Aphrodite
9,514
352
63
2
0
465,667
0
L
Skadi
11,472
425
109
4
0
448,771
0
L
Cthulhu
11,649
431
48
2
0
546,672
0
W
King Arthur
12,812
475
78
3
0
526,544
4
W
Sobek
13,065
484
18
1
0
493,809
0
L
Hera
9,895
366
81
3
0
357,919
0
W
Ullr
14,893
552
181
7
0
446,684
1
W
Thor
12,333
457
113
4
0
516,021
3
W
Scylla
16,686
618
224
8
0
484,927
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role