Player Matchup

Bellona
Bellona
 
Bellona
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
BeardoJoe
Janus
Level 58
God Stats
3W - 1L
1,830 SR
Queue Stats
24W - 26L
1,457 Elo+
Party 2
Heimdallr
Heimdallr
CoroBeemo
Heimdallr
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
169W - 169L
1,482 Elo+
Party 3
Pele
Pele
FaFaLR
Pele
Level 143
God Stats
10W - 15L
1,304 SR
Queue Stats
104W - 103L
1,440 Elo+
Party 3
Nemesis
Nemesis
InfinityVue
Nemesis
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 30L
1,507 Elo+
Party 2
Team Averages
Level 100
1,527 SR
1,477 Elo+

VS

Team Averages
Level 100
1,642 SR
1,535 Elo+
Medusa
Medusa
 
Medusa
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Il Tbone lI
Nemesis
Level 103
God Stats
14W - 14L
1,576 SR
Queue Stats
151W - 139L
1,552 Elo+
Party 1
Nu Wa
Nu Wa
SpiritusLux
Nu Wa
Level 89
God Stats
66W - 47L
1,698 SR
Queue Stats
228W - 234L
1,540 Elo+
Party 1
Da Ji
Da Ji
TUrKeY_NuTZ__
Da Ji
Level 85
God Stats
6W - 0L
1,915 SR
Queue Stats
25W - 26L
1,550 Elo+
Party 1
Yemoja
Yemoja
lFunkyI
Yemoja
Level 116
God Stats
89W - 66L
1,521 SR
Queue Stats
358W - 311L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
5 / 5 / 2
8,464
564
7,839
13,507
8,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
BeardoJoe
Janus
14
0 / 2 / 0
7,809
521
3,283
4,833
1,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
CoroBeemo
Heimdallr
10
0 / 3 / 3
6,015
401
4,985
8,228
2,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pele
FaFaLR
Pele
11
4 / 4 / 0
6,843
456
6,637
8,766
2,689
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
InfinityVue
Nemesis
15
2 / 2 / 3
7,957
530
3,049
9,115
4,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
2 / 3 / 5
7,597
506
6,014
8,959
2,512
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nemesis
Il Tbone lI
Nemesis
16
8 / 1 / 4
9,579
639
8,180
9,647
4,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 0 / 4
8,293
553
5,503
2,402
689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
4 / 6 / 4
7,999
533
6,670
9,815
8,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Yemoja
lFunkyI
Yemoja
12
0 / 1 / 4
7,288
486
3,823
6,971
5,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
37
11
Kills
16
16
Deaths
11
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
5
5
2
1.2
W
Medusa
 
Medusa
2
3
5
1.5
L
Janus
BeardoJoe
Janus
0
2
0
0
L
Heimdallr
CoroBeemo
Heimdallr
0
3
3
0.5
L
Pele
FaFaLR
Pele
4
4
0
1
W
Nemesis
Il Tbone lI
Nemesis
8
1
4
10
L
Nemesis
InfinityVue
Nemesis
2
2
3
1.75
W
2
0
4
4
W
4
6
4
1
W
Yemoja
lFunkyI
Yemoja
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,793
Damage
30,190
44,449
Taken
37,794
20,056
Mitigated
21,270
13,489
Healing
6,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
7,839
3,474
0
4,150
13,507
8,828
0
1,030
12,375
0
42,966
W
Medusa
 
Medusa
6,014
2,839
0
2,264
8,959
2,512
0
612
8,307
0
43,450
L
Janus
BeardoJoe
Janus
3,283
0
0
1,039
4,833
1,442
0
2,226
2,425
59,987
0
L
Heimdallr
CoroBeemo
Heimdallr
4,985
1,419
0
2,611
8,228
2,764
0
2,144
5,976
0
26,738
L
Pele
FaFaLR
Pele
6,637
1,435
0
1,736
8,766
2,689
0
2,210
6,472
0
30,456
W
Nemesis
Il Tbone lI
Nemesis
8,180
4,230
0
673
9,647
4,912
0
872
8,735
0
68,019
L
Nemesis
InfinityVue
Nemesis
3,049
1,104
0
3,953
9,115
4,333
0
1,114
7,875
0
50,739
W
5,503
814
0
524
2,402
689
704
1,318
1,014
50,814
0
W
6,670
1,452
0
901
9,815
8,108
659
0
9,815
0
32,705
W
Yemoja
lFunkyI
Yemoja
3,823
854
541
1,704
6,971
5,049
424
291
6,640
25,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,088
Gold Earned
40,756
421
Minions Killed
414
0
Camps Cleared
0
1,386,046
Distance Traveled
1,422,118
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,464
564
96
6
0
279,345
0
W
Medusa
7,597
506
80
5
0
281,457
1
L
Janus
7,809
521
137
9
0
264,252
2
L
Heimdallr
6,015
401
44
3
0
228,750
0
L
Pele
6,843
456
50
3
0
276,472
4
W
Nemesis
9,579
639
115
8
0
345,904
5
L
Nemesis
7,957
530
94
6
0
337,227
5
W
Nu Wa
8,293
553
109
7
0
289,143
5
W
Da Ji
7,999
533
61
4
0
233,957
4
W
Yemoja
7,288
486
49
3
0
271,657
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role