Player Matchup

Hel
Hel
BlankDoesntL0se
Hel
Level 22
God Stats
1W - 2L
1,565 SR
Queue Stats
152W - 109L
1,690 Elo+
Party 3
Agni
Agni
Channel3News522
Agni
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,569 Elo+
Party 2
Cerberus
Cerberus
Saruhiko54
Cerberus
Level 26
God Stats
25W - 18L
1,654 SR
Queue Stats
133W - 88L
1,706 Elo+
Party 3
Arachne
Arachne
Thataussieguym8
Arachne
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 15L
1,650 Elo+
Party 2
Set
Set
youngShreddy
Set
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 40L
1,636 Elo+
Party 2
Team Averages
Level 16
1,544 SR
1,650 Elo+

VS

Team Averages
Level 40
1,668 SR
1,833 Elo+
Persephone
Persephone
CelestialFox00
Persephone
Level 24
God Stats
5W - 6L
1,680 SR
Queue Stats
56W - 58L
1,601 Elo+
Solo
Jormungandr
Jormungandr
MrStealYourPuhh
Jormungandr
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
155W - 61L
1,961 Elo+
Party 1
Horus
Horus
SukkMahDong
Horus
Level 14
God Stats
8W - 1L
1,863 SR
Queue Stats
99W - 11L
2,015 Elo+
Party 1
Artio
Artio
SukkMeDryOnGang
Artio
Level 11
God Stats
3W - 0L
1,800 SR
Queue Stats
91W - 10L
2,039 Elo+
Party 1
Da Ji
Da Ji
TREking66
Da Ji
Level 22
God Stats
5W - 1L
1,500 SR
Queue Stats
141W - 169L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 9 / 4
9,977
998
11,002
21,584
7,519
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
0 / 5 / 7
9,191
919
12,470
14,439
4,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cerberus
Saruhiko54
Cerberus
16
3 / 3 / 4
11,044
1,104
11,854
19,552
12,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
4 / 9 / 4
10,101
1,010
9,239
19,762
7,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
2 / 8 / 5
9,641
964
7,827
16,427
5,579
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Team 1 Tickets

82

VS

Team 2 Tickets

270

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
CelestialFox00
Persephone
17
2 / 2 / 12
10,374
1,037
8,674
6,624
2,441
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
MrStealYourPuhh
Jormungandr
19
5 / 0 / 27
12,162
1,216
19,901
13,618
13,155
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
12 / 4 / 14
12,870
1,287
22,927
15,665
7,145
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

18
9 / 1 / 19
11,990
1,199
25,823
17,844
15,332
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
TREking66
Da Ji
16
6 / 4 / 6
10,792
1,079
9,984
10,128
4,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
112
11
Kills
34
34
Deaths
11
24
Assists
78
Player
Kills
Deaths
Assists
KDA
L
2
9
4
0.44
W
Persephone
CelestialFox00
Persephone
2
2
12
4
L
0
5
7
0.7
W
Jormungandr
MrStealYourPuhh
Jormungandr
5
0
27
18.5
L
Cerberus
Saruhiko54
Cerberus
3
3
4
1.67
W
12
4
14
4.75
W
9
1
19
18.5
W
Da Ji
TREking66
Da Ji
6
4
6
2.25
L
4
9
4
0.67
L
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,392
Damage
87,309
91,764
Taken
63,879
37,582
Mitigated
42,432
18,188
Healing
24,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,002
1,634
4,214
4,332
21,584
7,519
0
13,098
8,486
21,715
0
W
Persephone
CelestialFox00
Persephone
8,674
214
0
159
6,624
2,441
0
2,811
3,812
25,797
0
L
12,470
1,687
0
0
14,439
4,464
0
7,407
6,829
18,932
0
W
Jormungandr
MrStealYourPuhh
Jormungandr
19,901
4,164
0
0
13,618
13,155
0
7,955
5,663
37,698
0
L
Cerberus
Saruhiko54
Cerberus
11,854
1,224
864
4,891
19,552
12,781
0
11,469
8,083
34,531
0
W
22,927
14,229
4,456
4,448
15,665
7,145
0
7,262
8,403
0
35,396
W
25,823
3,691
5,295
9,577
17,844
15,332
0
11,592
6,252
36,508
0
W
Da Ji
TREking66
Da Ji
9,984
2,881
0
935
10,128
4,359
0
5,706
4,422
0
22,337
L
9,239
4,812
0
3,183
19,762
7,239
0
11,351
8,411
0
13,972
L
7,827
3,341
0
704
16,427
5,579
0
11,073
5,354
0
14,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,954
Gold Earned
58,188
129
Minions Killed
191
3
Camps Cleared
7
968,942
Distance Traveled
1,002,956
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,977
998
29
3
0
176,984
0
W
Persephone
10,374
1,037
60
6
1
216,891
0
L
Agni
9,191
919
7
1
1
201,478
1
W
Jormungandr
12,162
1,216
41
4
1
216,774
3
L
Cerberus
11,044
1,104
63
6
0
205,717
0
W
Horus
12,870
1,287
32
3
1
199,863
0
W
Artio
11,990
1,199
28
3
1
193,866
2
W
Da Ji
10,792
1,079
30
3
3
175,562
1
L
Arachne
10,101
1,010
11
1
0
206,223
0
L
Set
9,641
964
19
2
2
178,540
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role