Player Matchup

Ymir
Ymir
EP_PDX
Ymir
Level 37
God Stats
29W - 23L
1,573 SR
Queue Stats
33W - 36L
1,447 Elo+
Party 3
Arachne
Arachne
HarlemDayz
Arachne
Level 44
God Stats
150W - 113L
1,525 SR
Queue Stats
515W - 563L
1,387 Elo+
Party 2
Ra
Ra
OldschoolNightz
Ra
Level 66
God Stats
12W - 12L
1,528 SR
Queue Stats
808W - 859L
1,393 Elo+
Party 2
Danzaburou
Danzaburou
ssunnyD
Danzaburou
Level 106
God Stats
21W - 12L
1,697 SR
Queue Stats
78W - 56L
1,474 Elo+
Party 3
Chaac
Chaac
vgmkyle
Chaac
Level 54
God Stats
36W - 36L
1,476 SR
Queue Stats
571W - 617L
1,393 Elo+
Party 2
Team Averages
Level 61
1,560 SR
1,419 Elo+

VS

Team Averages
Level 50
1,544 SR
1,348 Elo+
Izanami
Izanami
CTR_Jay
Izanami
Level 89
God Stats
16W - 22L
1,491 SR
Queue Stats
109W - 139L
1,310 Elo+
Party 1
Da Ji
Da Ji
CursedxVibez
Da Ji
Level 38
God Stats
2W - 3L
1,500 SR
Queue Stats
92W - 127L
1,262 Elo+
Party 1
Bellona
Bellona
SageArtKuso
Bellona
Level 61
God Stats
7W - 9L
1,500 SR
Queue Stats
62W - 77L
1,359 Elo+
Party 1
Hel
Hel
Squash Batch
Hel
Level 46
God Stats
0W - 1L
1,707 SR
Queue Stats
69W - 86L
1,394 Elo+
Solo
Yemoja
Yemoja
c_shantel2789
Yemoja
Level 17
God Stats
24W - 28L
1,525 SR
Queue Stats
92W - 115L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
EP_PDX
Ymir
18
3 / 1 / 16
13,515
563
6,645
18,727
20,825
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Arachne
HarlemDayz
Arachne
19
10 / 7 / 8
13,948
581
20,428
19,700
15,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
6 / 8 / 12
12,332
514
13,503
20,418
10,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
ssunnyD
Danzaburou
20
14 / 2 / 5
14,273
595
21,353
18,276
10,111
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
vgmkyle
Chaac
18
4 / 4 / 18
12,320
513
12,220
21,242
20,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CTR_Jay
Izanami
20
10 / 5 / 5
13,755
573
21,712
21,506
11,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
5 / 10 / 10
10,857
452
9,333
17,189
7,633
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
SageArtKuso
Bellona
16
3 / 10 / 7
10,608
442
15,207
26,967
26,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
2 / 6 / 3
10,237
427
5,494
17,866
11,513
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
1 / 6 / 4
10,074
420
3,379
12,930
6,182
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
50
37
Kills
21
22
Deaths
37
59
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Izanami
CTR_Jay
Izanami
10
5
5
2.5
L
5
10
10
1
W
Ymir
EP_PDX
Ymir
3
1
16
11
W
Arachne
HarlemDayz
Arachne
10
7
8
2
W
6
8
12
1.5
L
Bellona
SageArtKuso
Bellona
3
10
7
0.65
L
2
6
3
0.58
L
1
6
4
0.5
W
Danzaburou
ssunnyD
Danzaburou
14
2
5
8.25
W
Chaac
vgmkyle
Chaac
4
4
18
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,149
Damage
55,125
98,363
Taken
96,458
77,296
Mitigated
63,375
39,624
Healing
24,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
CTR_Jay
Izanami
21,712
18,267
534
6,985
21,506
11,077
2,369
6,206
15,300
0
114,463
L
9,333
2,354
501
1,760
17,189
7,633
896
2,456
14,733
0
25,597
W
Ymir
EP_PDX
Ymir
6,645
784
807
1,620
18,727
20,825
1,455
2,656
16,071
42,270
0
W
Arachne
HarlemDayz
Arachne
20,428
15,161
856
4,170
19,700
15,514
1,564
2,281
17,419
0
76,165
W
13,503
1,498
5,399
6,672
20,418
10,705
1,564
1,230
19,188
66,012
0
L
Bellona
SageArtKuso
Bellona
15,207
4,627
698
6,370
26,967
26,970
259
8,391
18,576
0
47,653
L
5,494
303
753
3,806
17,866
11,513
376
2,145
15,721
67,923
0
L
3,379
162
1,537
1,093
12,930
6,182
1,937
950
11,980
33,027
0
W
Danzaburou
ssunnyD
Danzaburou
21,353
9,334
1,414
7,491
18,276
10,111
8,477
3,637
14,639
0
123,714
W
Chaac
vgmkyle
Chaac
12,220
2,792
1,035
10,160
21,242
20,141
2,593
1,074
20,168
0
54,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,388
Gold Earned
55,531
484
Minions Killed
470
0
Camps Cleared
0
2,182,976
Distance Traveled
1,936,516
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
13,755
573
200
8
0
386,270
0
L
Da Ji
10,857
452
45
2
0
422,246
1
W
Ymir
13,515
563
61
3
0
395,476
4
W
Arachne
13,948
581
94
4
0
440,097
0
W
Ra
12,332
514
103
4
0
434,566
0
L
Bellona
10,608
442
69
3
0
366,912
0
L
Hel
10,237
427
86
4
0
391,476
6
L
Yemoja
10,074
420
70
3
0
369,612
0
W
Danzaburou
14,273
595
159
7
0
436,752
11
W
Chaac
12,320
513
67
3
0
476,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role