Player Matchup

Neith
Neith
Hanaway
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,500 Elo+
Solo
Thor
Thor
IrineuDoBreu
Thor
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Sobek
Sobek
KairuBrethur
Sobek
Level 22
God Stats
15W - 10L
1,538 SR
Queue Stats
195W - 213L
1,412 Elo+
Party 1
Scylla
Scylla
coodysoto
Scylla
Level 6
God Stats
51W - 42L
1,332 SR
Queue Stats
160W - 171L
1,256 Elo+
Party 1
Set
Set
kepsua
Set
Level 48
God Stats
7W - 2L
1,719 SR
Queue Stats
260W - 270L
1,464 Elo+
Party 1
Team Averages
Level 16
1,518 SR
1,426 Elo+

VS

Team Averages
Level 17
1,475 SR
1,404 Elo+
Guan Yu
Guan Yu
AgoMelgaço
Guan Yu
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
Dammitty
Ymir
Level 23
God Stats
2W - 3L
1,420 SR
Queue Stats
60W - 55L
1,453 Elo+
Party 3
Danzaburou
Danzaburou
LoopyGourmand
Danzaburou
Level 28
God Stats
99W - 108L
1,453 SR
Queue Stats
767W - 1,029L
1,378 Elo+
Solo
Kali
Kali
Morcego1v9
Kali
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 13L
1,188 Elo+
Party 2
Ra
Ra
azamiizay
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Hanaway
Neith
13
8 / 0 / 1
7,333
733
8,216
3,795
1,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

9
2 / 1 / 4
5,297
530
1,240
3,960
1,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
0 / 1 / 1
4,846
485
1,795
6,358
2,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Scylla
coodysoto
Scylla
9
3 / 1 / 3
5,841
584
3,809
1,925
449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Shoes

Shoes

+6%
Movement Speed

Set
kepsua
Set
9
4 / 0 / 2
5,911
591
3,048
5,135
1,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
AgoMelgaço
Guan Yu
6
0 / 5 / 0
4,305
431
1,324
7,217
2,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
8
1 / 2 / 1
5,036
504
2,925
4,831
2,258
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
LoopyGourmand
Danzaburou
8
1 / 1 / 1
4,928
493
3,216
4,330
1,207
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

5
0 / 5 / 0
3,732
373
0
4,662
1,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

8
1 / 6 / 0
5,178
518
2,964
5,853
1,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
17
Kills
3
3
Deaths
19
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
AgoMelgaço
Guan Yu
0
5
0
0
L
Ymir
1
2
1
0.75
W
Neith
Hanaway
Neith
8
0
1
8.5
W
2
1
4
4
W
0
1
1
0.5
L
Danzaburou
LoopyGourmand
Danzaburou
1
1
1
1.5
L
0
5
0
0
L
1
6
0
0.17
W
Scylla
coodysoto
Scylla
3
1
3
4.5
W
Set
kepsua
Set
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,108
Damage
10,429
21,173
Taken
26,893
8,036
Mitigated
9,041
8,721
Healing
4,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
AgoMelgaço
Guan Yu
1,324
461
35
1,255
7,217
2,679
0
0
7,217
0
13,256
L
Ymir
2,925
537
0
695
4,831
2,258
96
1,441
3,294
12,552
0
W
Neith
Hanaway
Neith
8,216
4,666
0
3,011
3,795
1,201
2,675
1,003
2,792
0
43,506
W
1,240
262
0
150
3,960
1,745
536
1,243
2,717
0
11,714
W
1,795
90
158
1,962
6,358
2,849
0
2,523
3,835
11,427
0
L
Danzaburou
LoopyGourmand
Danzaburou
3,216
2,187
0
1,749
4,330
1,207
918
1,254
3,072
0
25,710
L
0
0
0
268
4,662
1,087
0
0
4,662
0
3,667
L
2,964
563
0
228
5,853
1,810
54
2,492
2,869
18,111
0
W
Scylla
coodysoto
Scylla
3,809
442
0
418
1,925
449
1,596
854
1,071
22,537
0
W
Set
kepsua
Set
3,048
1,557
0
3,022
5,135
1,792
48
266
4,869
0
22,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,228
Gold Earned
23,179
225
Minions Killed
141
0
Camps Cleared
0
875,270
Distance Traveled
855,520
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
4,305
431
19
2
0
192,279
2
L
Ymir
5,036
504
20
2
0
193,177
1
W
Neith
7,333
733
91
9
0
182,944
3
W
Thor
5,297
530
28
3
0
174,842
3
W
Sobek
4,846
485
15
2
0
160,049
1
L
Danzaburou
4,928
493
53
5
0
172,543
2
L
Kali
3,732
373
8
1
0
129,207
1
L
Ra
5,178
518
41
4
0
168,314
0
W
Scylla
5,841
584
46
5
0
166,822
0
W
Set
5,911
591
45
5
0
190,613
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role