Player Matchup

Artemis
Artemis
Silver IV
 
Artemis
Silver IV
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chaac
Chaac
Silver V
kikesko
Chaac
Silver V
Level 78
God Stats
0W - 2L
1,285 SR
Queue Stats
38W - 78L
860 MMR
Party 1
Hel
Hel
Silver III
palci98
Hel
Silver III
Level 65
God Stats
1W - 3L
1,464 SR
Queue Stats
32W - 70L
989 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 71
1,416 SR
1,117 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 100
1,400 SR
1,141 MMR
Xbalanque
Xbalanque
Gold V
Ken__Kaneki___12
Xbalanque
Gold V
Level 46
God Stats
2W - 0L
1,340 SR
Queue Stats
30W - 26L
1,468 MMR
Solo
Awilix
Awilix
Silver V
KommaH1
Awilix
Silver V
Level 109
God Stats
1W - 2L
1,522 SR
Queue Stats
14W - 16L
1,178 MMR
Solo
Merlin
Merlin
Silver V
N0tschiiix3
Merlin
Silver V
Level 146
God Stats
79W - 119L
1,337 SR
Queue Stats
112W - 186L
778 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
1 / 6 / 3
9,345
550
7,561
15,021
5,602
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
kikesko
Chaac
14
3 / 2 / 3
10,344
608
12,412
20,299
23,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hel
13
2 / 5 / 4
10,126
596
4,683
16,625
12,372
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bans
CthulhuPersephoneCu ChulainnSobek

VS

Bans
ZeusDanzaburouKhepriNike
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
15
6 / 3 / 7
11,419
672
17,727
14,832
7,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Awilix
KommaH1
Awilix
15
6 / 0 / 6
11,842
697
10,080
8,731
7,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Merlin
15
1 / 3 / 9
10,686
629
15,668
10,364
3,723
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
6
Kills
13
13
Deaths
6
10
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
1
6
3
0.42
W
Xbalanque
6
3
7
3.17
W
Awilix
KommaH1
Awilix
6
0
6
9
W
Merlin
1
3
9
1.83
L
Chaac
kikesko
Chaac
3
2
3
2.25
L
Hel
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,656
Damage
43,475
51,945
Taken
33,927
41,380
Mitigated
18,634
25,448
Healing
10,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
7,561
3,028
456
965
15,021
5,602
649
4,593
10,253
0
31,090
W
Xbalanque
17,727
7,877
0
3,372
14,832
7,038
2,049
1,863
12,544
0
51,452
W
Awilix
KommaH1
Awilix
10,080
2,383
0
2,156
8,731
7,873
399
1,978
6,603
0
59,836
W
Merlin
15,668
613
996
3,918
10,364
3,723
543
965
9,099
64,415
0
L
Chaac
kikesko
Chaac
12,412
1,780
827
9,510
20,299
23,406
53
6,764
13,335
0
44,080
L
Hel
4,683
347
6,369
7,321
16,625
12,372
96
4,379
12,037
32,596
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,815
Gold Earned
33,947
156
Minions Killed
223
0
Camps Cleared
0
903,842
Distance Traveled
941,992
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
9,345
550
44
3
0
284,167
0
W
Xbalanque
11,419
672
67
4
0
309,145
1
W
Awilix
11,842
697
64
4
0
346,348
3
W
Merlin
10,686
629
92
5
0
286,499
2
L
Chaac
10,344
608
65
4
0
344,267
0
L
Hel
10,126
596
47
3
0
275,408
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role