Player Matchup

Neith
Neith
DeleiQueSepa
Neith
Level 8
God Stats
1W - 1L
1,795 SR
Queue Stats
6W - 5L
1,571 Elo+
Party 1
Vamana
Vamana
HídeOnBush
Vamana
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
bongada
Scylla
Level 15
God Stats
2W - 1L
1,835 SR
Queue Stats
9W - 5L
1,747 Elo+
Party 1
Mercury
Mercury
szalp
Mercury
Level 15
God Stats
2W - 3L
1,430 SR
Queue Stats
8W - 7L
1,626 Elo+
Party 1
Ares
Ares
villela12
Ares
Level 6
God Stats
2W - 1L
1,816 SR
Queue Stats
2W - 4L
1,471 Elo+
Party 1
Team Averages
Level 13
1,675 SR
1,583 Elo+

VS

Team Averages
Level 26
1,633 SR
1,632 Elo+
Sylvanus
Sylvanus
GOTICAPEITUDA
Sylvanus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 21L
1,516 Elo+
Solo
Ymir
Ymir
KaitoSan2
Ymir
Level 17
God Stats
3W - 0L
1,748 SR
Queue Stats
24W - 14L
1,654 Elo+
Solo
Scylla
Scylla
MiddleLaneGG
Scylla
Level 29
God Stats
6W - 1L
1,715 SR
Queue Stats
29W - 7L
1,852 Elo+
Party 2
Chernobog
Chernobog
MrClaudio
Chernobog
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
zFiireZ
Pele
Level 29
God Stats
24W - 10L
1,700 SR
Queue Stats
82W - 43L
1,638 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 1
6,300
420
5,334
11,032
3,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
14
2 / 3 / 1
8,490
566
9,459
16,733
8,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
bongada
Scylla
12
2 / 4 / 1
7,731
515
4,662
6,129
1,826
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
szalp
Mercury
10
0 / 7 / 1
6,322
421
1,824
11,250
3,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ares
7
1 / 10 / 0
5,941
396
1,556
14,098
8,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
GOTICAPEITUDA
Sylvanus
13
3 / 1 / 7
7,720
515
9,106
10,298
5,463
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
12
4 / 1 / 12
7,885
526
5,169
6,675
4,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Scylla
14
5 / 1 / 6
8,297
553
11,338
5,514
1,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chernobog
MrClaudio
Chernobog
14
9 / 2 / 12
8,597
573
8,313
7,058
2,541
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Pele
zFiireZ
Pele
15
11 / 0 / 8
8,913
594
10,203
10,615
6,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
77
5
Kills
32
32
Deaths
5
4
Assists
45
Player
Kills
Deaths
Assists
KDA
L
0
8
1
0.06
W
Sylvanus
GOTICAPEITUDA
Sylvanus
3
1
7
6.5
L
Vamana
2
3
1
0.83
W
Ymir
4
1
12
10
W
Scylla
5
1
6
8
W
Chernobog
MrClaudio
Chernobog
9
2
12
7.5
L
Scylla
bongada
Scylla
2
4
1
0.63
L
Mercury
szalp
Mercury
0
7
1
0.07
L
Ares
1
10
0
0.1
W
Pele
zFiireZ
Pele
11
0
8
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,835
Damage
44,129
59,242
Taken
40,160
25,763
Mitigated
20,090
12,951
Healing
13,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,334
2,974
0
2,441
11,032
3,465
1,074
2,267
8,721
0
29,825
W
Sylvanus
GOTICAPEITUDA
Sylvanus
9,106
3,808
1,679
5,471
10,298
5,463
433
1,658
8,369
36,275
0
L
Vamana
9,459
5,283
0
6,168
16,733
8,839
1,412
11,238
5,359
156
51,546
W
Ymir
5,169
1,375
0
877
6,675
4,316
387
2,137
4,517
25,082
0
W
Scylla
11,338
1,555
0
497
5,514
1,614
220
1,539
3,925
50,136
0
W
Chernobog
MrClaudio
Chernobog
8,313
5,661
0
3,027
7,058
2,541
524
816
6,217
0
36,957
L
Scylla
bongada
Scylla
4,662
822
0
1,084
6,129
1,826
360
2,632
3,435
37,616
0
L
Mercury
szalp
Mercury
1,824
447
0
2,966
11,250
3,379
0
2,476
8,758
0
24,279
L
Ares
1,556
250
0
292
14,098
8,254
120
6,516
7,356
6,693
0
W
Pele
zFiireZ
Pele
10,203
3,942
0
2,423
10,615
6,156
522
224
10,281
0
65,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,784
Gold Earned
41,412
289
Minions Killed
368
0
Camps Cleared
0
1,309,748
Distance Traveled
1,456,733
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,300
420
56
4
0
245,655
0
W
Sylvanus
7,720
515
63
4
0
246,890
2
L
Vamana
8,490
566
108
7
0
288,003
1
W
Ymir
7,885
526
34
2
0
274,008
4
W
Scylla
8,297
553
99
7
0
289,611
6
W
Chernobog
8,597
573
83
6
0
308,915
1
L
Scylla
7,731
515
66
4
0
234,640
0
L
Mercury
6,322
421
45
3
0
292,232
1
L
Ares
5,941
396
14
1
0
249,218
2
W
Pele
8,913
594
89
6
0
337,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role