Player Matchup

Pele
Pele
AgoranRefugee
Pele
Level 26
God Stats
29W - 14L
1,758 SR
Queue Stats
214W - 182L
1,541 Elo+
Party 1
Ymir
Ymir
CompanyTruck
Ymir
Level 23
God Stats
7W - 8L
1,538 SR
Queue Stats
110W - 100L
1,434 Elo+
Solo
Cu Chulainn
Cu Chulainn
CoopaTroopa025
Cu Chulainn
Level 39
God Stats
12W - 10L
1,731 SR
Queue Stats
53W - 36L
1,684 Elo+
Party 3
Hel
Hel
drakofireheart
Hel
Level 17
God Stats
4W - 6L
1,500 SR
Queue Stats
10W - 13L
1,500 Elo+
Party 3
Jing Wei
Jing Wei
hockeydude_87
Jing Wei
Level 23
God Stats
44W - 24L
1,569 SR
Queue Stats
148W - 126L
1,516 Elo+
Party 1
Team Averages
Level 26
1,619 SR
1,535 Elo+

VS

Team Averages
Level 25
1,609 SR
1,414 Elo+
Fenrir
Fenrir
 
Fenrir
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
Lobinho12345489
Ganesha
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,295 Elo+
Solo
Apollo
Apollo
PERIQUERO2803
Apollo
Level 7
God Stats
0W - 1L
1,981 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Bellona
Bellona
T_GoldenHawk
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,257 Elo+
Solo
Sun Wukong
Sun Wukong
TheeChickenHawk
Sun Wukong
Level 4
God Stats
9W - 14L
1,564 SR
Queue Stats
170W - 248L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 1 / 6
10,790
635
11,734
14,091
5,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

14
4 / 1 / 6
9,708
571
3,407
9,356
8,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cu Chulainn
CoopaTroopa025
Cu Chulainn
15
6 / 2 / 6
9,938
585
12,009
11,478
9,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
3 / 2 / 4
8,089
476
7,048
9,092
3,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
hockeydude_87
Jing Wei
16
4 / 0 / 5
9,928
584
4,705
10,321
3,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
3
0 / 0 / 0
4,891
288
0
1,249
233
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

11
0 / 9 / 2
7,212
424
6,411
16,604
9,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 3 / 1
7,699
453
4,172
10,403
2,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
T_GoldenHawk
Bellona
9
1 / 8 / 1
6,534
384
4,463
9,092
6,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sun Wukong
TheeChickenHawk
Sun Wukong
10
1 / 3 / 1
6,426
378
3,856
13,311
5,872
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
8
23
Kills
3
6
Deaths
23
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
0
0
0
W
6
1
6
9
W
4
1
6
7
W
Cu Chulainn
CoopaTroopa025
Cu Chulainn
6
2
6
4.5
L
0
9
2
0.11
L
1
3
1
0.5
L
Bellona
T_GoldenHawk
Bellona
1
8
1
0.19
L
Sun Wukong
TheeChickenHawk
Sun Wukong
1
3
1
0.5
W
3
2
4
2.5
W
Jing Wei
hockeydude_87
Jing Wei
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,903
Damage
18,902
54,338
Taken
50,659
30,284
Mitigated
24,893
25,800
Healing
6,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
0
0
0
852
1,249
233
0
38
1,211
0
3,156
W
11,734
2,152
0
8,186
14,091
5,376
501
992
12,949
0
94,318
W
3,407
507
0
1,238
9,356
8,187
477
1,195
8,109
32,166
0
W
Cu Chulainn
CoopaTroopa025
Cu Chulainn
12,009
1,442
0
2,485
11,478
9,968
2,102
2,220
9,104
5,306
52,137
L
6,411
700
0
905
16,604
9,153
0
4,514
12,090
26,121
0
L
4,172
2,544
0
2,704
10,403
2,957
0
1,778
8,625
0
50,423
L
Bellona
T_GoldenHawk
Bellona
4,463
1,539
0
510
9,092
6,678
0
728
8,364
0
18,615
L
Sun Wukong
TheeChickenHawk
Sun Wukong
3,856
781
0
1,302
13,311
5,872
59
4,991
8,320
0
24,498
W
7,048
428
3,169
4,255
9,092
3,658
2,629
850
8,242
31,043
0
W
Jing Wei
hockeydude_87
Jing Wei
4,705
3,110
0
6,467
10,321
3,095
2,483
1,154
9,117
0
73,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,453
Gold Earned
32,762
513
Minions Killed
220
0
Camps Cleared
0
1,622,808
Distance Traveled
1,090,268
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,891
288
14
1
0
33,666
0
W
Pele
10,790
635
158
9
0
362,022
2
W
Ymir
9,708
571
62
4
0
326,382
4
W
Cu Chulainn
9,938
585
108
6
0
310,984
0
L
Ganesha
7,212
424
8
0
0
282,779
0
L
Apollo
7,699
453
108
6
0
278,950
0
L
Bellona
6,534
384
51
3
0
254,263
1
L
Sun Wukong
6,426
378
39
2
0
240,610
0
W
Hel
8,089
476
54
3
0
301,991
0
W
Jing Wei
9,928
584
131
8
0
321,429
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role