Player Matchup

Sol
Sol
Gorgamoth
Sol
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 138L
1,445 Elo+
Solo
Nox
Nox
PedaaAUT
Nox
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 80L
1,491 Elo+
Party 3
Susano
Susano
TsarofTrash
Susano
Level 76
God Stats
2W - 2L
1,500 SR
Queue Stats
102W - 78L
1,453 Elo+
Solo
Sun Wukong
Sun Wukong
adventure_boy12
Sun Wukong
Level 127
God Stats
29W - 27L
1,874 SR
Queue Stats
669W - 668L
1,418 Elo+
Solo
Danzaburou
Danzaburou
temp-237433
Danzaburou
Level 106
God Stats
2W - 1L
1,284 SR
Queue Stats
75W - 104L
1,319 Elo+
Party 3
Team Averages
Level 104
1,532 SR
1,425 Elo+

VS

Team Averages
Level 93
1,535 SR
1,389 Elo+
Sol
Sol
Chiller4Life-93
Sol
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
162W - 146L
1,394 Elo+
Party 2
Ymir
Ymir
Diego_jonny25
Ymir
Level 49
God Stats
15W - 7L
1,688 SR
Queue Stats
208W - 226L
1,402 Elo+
Party 1
Nemesis
Nemesis
EL_Riddler_89
Nemesis
Level 135
God Stats
9W - 5L
1,500 SR
Queue Stats
211W - 197L
1,360 Elo+
Party 2
Hel
Hel
badboyadri
Hel
Level 80
God Stats
8W - 5L
1,451 SR
Queue Stats
202W - 231L
1,381 Elo+
Party 1
Danzaburou
Danzaburou
iago_7vc
Danzaburou
Level 69
God Stats
12W - 10L
1,535 SR
Queue Stats
180W - 219L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 5
9,294
489
7,764
14,446
4,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
2 / 6 / 5
8,494
447
6,832
12,147
4,298
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Susano
15
8 / 6 / 5
10,277
541
12,799
14,652
5,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
adventure_boy12
Sun Wukong
16
6 / 3 / 3
10,093
531
8,053
10,925
9,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
temp-237433
Danzaburou
9
1 / 14 / 3
7,193
379
8,888
14,646
4,075
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 1 / 9
10,805
569
10,529
11,303
4,140
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 5 / 9
9,462
498
4,153
15,787
10,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
18
8 / 2 / 10
10,883
573
11,402
15,962
6,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
4 / 6 / 4
10,510
553
6,075
10,178
3,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
iago_7vc
Danzaburou
14
8 / 7 / 8
9,672
509
10,983
13,981
5,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
72
20
Kills
32
34
Deaths
21
21
Assists
40
Player
Kills
Deaths
Assists
KDA
W
9
1
9
13.5
W
3
5
9
1.5
W
Nemesis
8
2
10
6.5
L
3
5
5
1.1
L
2
6
5
0.75
L
Susano
8
6
5
1.75
L
Sun Wukong
adventure_boy12
Sun Wukong
6
3
3
2.5
W
4
6
4
1
W
Danzaburou
iago_7vc
Danzaburou
8
7
8
1.71
L
Danzaburou
temp-237433
Danzaburou
1
14
3
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,336
Damage
43,142
66,816
Taken
67,211
27,536
Mitigated
29,727
14,609
Healing
17,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,529
4,128
0
6,203
11,303
4,140
1,440
1,640
9,617
68,144
0
W
4,153
232
99
2,206
15,787
10,594
87
5,087
10,675
28,319
0
W
Nemesis
11,402
3,937
0
5,256
15,962
6,682
196
5,936
9,926
0
69,875
L
7,764
1,949
0
5,807
14,446
4,358
348
4,632
9,814
56,357
0
L
6,832
358
168
2,430
12,147
4,298
1,102
2,826
9,321
46,752
0
L
Susano
12,799
3,972
0
3,128
14,652
5,255
0
4,989
9,389
0
50,001
L
Sun Wukong
adventure_boy12
Sun Wukong
8,053
595
0
1,900
10,925
9,550
616
4,311
6,298
203
47,057
W
6,075
542
0
2,767
10,178
3,288
0
143
9,810
53,430
0
W
Danzaburou
iago_7vc
Danzaburou
10,983
3,250
0
982
13,981
5,023
1,228
1,985
11,971
0
46,102
L
Danzaburou
temp-237433
Danzaburou
8,888
2,868
0
1,176
14,646
4,075
189
3,409
11,237
0
27,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,351
Gold Earned
51,332
365
Minions Killed
467
0
Camps Cleared
0
1,608,453
Distance Traveled
1,759,173
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,805
569
112
6
0
365,601
2
W
Ymir
9,462
498
48
3
0
333,550
2
W
Nemesis
10,883
573
126
7
0
407,372
1
L
Sol
9,294
489
95
5
0
311,545
4
L
Nox
8,494
447
92
5
0
333,699
2
L
Susano
10,277
541
63
3
0
370,606
0
L
Sun Wukong
10,093
531
91
5
0
296,877
9
W
Hel
10,510
553
118
6
0
316,176
3
W
Danzaburou
9,672
509
63
3
0
336,474
1
L
Danzaburou
7,193
379
24
1
0
295,726
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role