Player Matchup

Tsukuyomi
Tsukuyomi
D_I_NGO19
Tsukuyomi
Level 27
God Stats
0W - 1L
1,341 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
JaY_eXotic_77
Cthulhu
Level 17
God Stats
0W - 1L
1,535 SR
Queue Stats
0W - 2L
1,285 Elo+
Party 1
Cupid
Cupid
KingBrennan22
Cupid
Level 21
God Stats
0W - 1L
1,619 SR
Queue Stats
0W - 2L
1,285 Elo+
Party 1
Erlang Shen
Erlang Shen
iDaPapi8
Erlang Shen
Level 28
God Stats
0W - 1L
1,690 SR
Queue Stats
0W - 2L
1,285 Elo+
Party 1
Team Averages
Level 23
1,546 SR
1,338 Elo+

VS

Team Averages
Level 75
1,553 SR
1,459 Elo+
Odin
Odin
GOOBIS223315
Odin
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 26L
1,500 Elo+
Party 3
Bakasura
Bakasura
gambit22
Bakasura
Level 109
God Stats
2W - 3L
1,500 SR
Queue Stats
46W - 43L
1,500 Elo+
Party 3
Hercules
Hercules
sayX23X
Hercules
Level 105
God Stats
5W - 1L
1,649 SR
Queue Stats
23W - 27L
1,417 Elo+
Party 2
Kukulkan
Kukulkan
senpaihentai007
Kukulkan
Level 22
God Stats
20W - 21L
1,563 SR
Queue Stats
23W - 27L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
D_I_NGO19
Tsukuyomi
11
0 / 6 / 0
6,714
671
3,645
8,723
3,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cthulhu
12
0 / 5 / 0
6,900
690
2,553
9,810
8,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
0 / 6 / 0
6,536
654
3,221
7,870
2,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Erlang Shen
iDaPapi8
Erlang Shen
12
0 / 5 / 0
6,738
674
3,131
8,564
4,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 0 / 6
9,144
914
7,602
5,025
2,076
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bakasura
gambit22
Bakasura
15
7 / 0 / 8
9,443
944
9,318
7,923
3,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
sayX23X
Hercules
14
3 / 0 / 11
8,445
845
6,512
6,135
3,862
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Kukulkan
14
3 / 0 / 6
8,531
853
5,624
2,535
1,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
53
0
Kills
22
22
Deaths
0
0
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
D_I_NGO19
Tsukuyomi
0
6
0
0
W
9
0
6
12
L
Cthulhu
0
5
0
0
L
0
6
0
0
W
Bakasura
gambit22
Bakasura
7
0
8
11
L
Erlang Shen
iDaPapi8
Erlang Shen
0
5
0
0
W
Hercules
sayX23X
Hercules
3
0
11
8.5
W
Kukulkan
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,550
Damage
29,056
34,967
Taken
21,618
19,676
Mitigated
11,015
3,420
Healing
5,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
D_I_NGO19
Tsukuyomi
3,645
923
0
775
8,723
3,430
0
1,069
7,297
0
17,695
W
7,602
2,638
566
1,292
5,025
2,076
418
759
4,166
0
21,492
L
Cthulhu
2,553
278
0
1,425
9,810
8,854
500
1,166
7,773
18,349
0
L
3,221
1,289
25
558
7,870
2,402
288
1,744
5,493
0
13,452
W
Bakasura
gambit22
Bakasura
9,318
5,798
0
1,812
7,923
3,924
1,133
1,425
6,373
0
19,814
L
Erlang Shen
iDaPapi8
Erlang Shen
3,131
1,347
0
637
8,564
4,990
0
1,807
6,579
0
14,883
W
Hercules
sayX23X
Hercules
6,512
2,245
0
2,019
6,135
3,862
1,563
380
5,680
0
15,899
W
Kukulkan
5,624
597
0
0
2,535
1,153
1,096
185
2,350
25,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,888
Gold Earned
35,563
127
Minions Killed
158
7
Camps Cleared
11
596,684
Distance Traveled
881,795
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,714
671
23
2
3
159,325
0
W
Odin
9,144
914
25
3
2
223,677
0
L
Cthulhu
6,900
690
40
4
0
149,568
0
L
Cupid
6,536
654
29
3
2
138,080
0
W
Bakasura
9,443
944
43
4
5
235,526
0
L
Erlang Shen
6,738
674
35
4
2
149,711
0
W
Hercules
8,445
845
27
3
2
217,585
2
W
Kukulkan
8,531
853
63
6
2
205,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role