Player Matchup

Ra
Ra
Gold V
CaloJerome_N-47
Ra
Gold V
Level 155
God Stats
5W - 6L
1,582 SR
Queue Stats
64W - 66L
1,556 MMR
Party 1
Osiris
Osiris
Gold IV
Dreckiger__Dan92
Osiris
Gold IV
Level 58
God Stats
0W - 1L
1,811 SR
Queue Stats
56W - 63L
1,615 MMR
Party 1
Jormungandr
Jormungandr
Gold V
MTD-Train
Jormungandr
Gold V
Level 107
God Stats
0W - 2L
1,776 SR
Queue Stats
7W - 5L
1,592 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 107
1,723 SR
1,588 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 115
1,590 SR
1,558 MMR
Anhur
Anhur
Silver I
DxRk Hz
Anhur
Silver I
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 10L
1,580 MMR
Solo
Agni
Agni
Gold I
IbimsDark
Agni
Gold I
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Kumbhakarna
Kumbhakarna
Gold IV
NG vonHinten
Kumbhakarna
Gold IV
Level 104
God Stats
10W - 14L
1,770 SR
Queue Stats
118W - 132L
1,593 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 0
8,508
567
9,047
10,321
3,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 4 / 0
8,654
577
6,927
14,204
9,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jormungandr
MTD-Train
Jormungandr
11
0 / 4 / 0
8,977
598
7,979
11,764
7,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
Cu ChulainnCthulhuAphroditePersephoneHel

VS

Bans
DanzaburouCupidPoseidonHou YiScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DxRk Hz
Anhur
14
5 / 0 / 7
10,347
690
9,134
10,906
3,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Agni
14
7 / 0 / 7
10,956
730
17,032
9,372
3,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kumbhakarna
NG vonHinten
Kumbhakarna
12
2 / 0 / 11
10,577
705
4,280
16,397
15,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
39
0
Kills
14
14
Deaths
0
0
Assists
25
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
L
0
4
0
0
W
Anhur
DxRk Hz
Anhur
5
0
7
8.5
W
Agni
7
0
7
10.5
L
Jormungandr
MTD-Train
Jormungandr
0
4
0
0
W
Kumbhakarna
NG vonHinten
Kumbhakarna
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,953
Damage
30,446
36,289
Taken
36,675
21,237
Mitigated
22,526
10,346
Healing
15,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,047
83
1,826
2,439
10,321
3,352
0
5,560
4,379
49,436
0
L
6,927
1,220
886
3,438
14,204
9,953
0
8,066
5,560
0
33,475
W
Anhur
DxRk Hz
Anhur
9,134
3,347
0
5,181
10,906
3,686
2,364
5,192
5,592
0
39,453
W
Agni
17,032
1,196
0
2,914
9,372
3,318
612
4,688
4,538
57,768
0
L
Jormungandr
MTD-Train
Jormungandr
7,979
1,517
0
1,757
11,764
7,932
0
6,399
4,960
19,701
0
W
Kumbhakarna
NG vonHinten
Kumbhakarna
4,280
263
1,228
6,128
16,397
15,522
150
6,534
9,435
14,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,139
Gold Earned
31,880
154
Minions Killed
150
0
Camps Cleared
0
766,788
Distance Traveled
866,702
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,508
567
93
6
0
263,093
6
L
Osiris
8,654
577
40
3
0
257,859
0
W
Anhur
10,347
690
60
4
0
269,065
4
W
Agni
10,956
730
77
5
0
279,249
3
L
Jormungandr
8,977
598
21
1
0
245,836
0
W
Kumbhakarna
10,577
705
13
1
0
318,388
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role