Player Matchup

Mercury
Mercury
CaptainCaprisun
Mercury
Level 105
God Stats
4W - 3L
1,500 SR
Queue Stats
58W - 53L
1,688 Elo+
Party 1
Anhur
Anhur
Eggpoz9740
Anhur
Level 12
God Stats
3W - 2L
1,562 SR
Queue Stats
15W - 10L
1,700 Elo+
Party 1
Sun Wukong
Sun Wukong
MastaMind8884
Sun Wukong
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 125L
1,659 Elo+
Party 2
Cthulhu
Cthulhu
SwishierMite115
Cthulhu
Level 27
God Stats
2W - 3L
1,862 SR
Queue Stats
82W - 61L
1,692 Elo+
Party 2
Osiris
Osiris
X C r a c k a X
Osiris
Level 29
God Stats
6W - 6L
1,501 SR
Queue Stats
276W - 244L
1,480 Elo+
Party 1
Team Averages
Level 38
1,585 SR
1,644 Elo+

VS

Team Averages
Level 17
1,573 SR
1,650 Elo+
Nemesis
Nemesis
Nicotyde
Nemesis
Level 8
God Stats
0W - 1L
1,267 SR
Queue Stats
2W - 2L
1,710 Elo+
Solo
Bellona
Bellona
SpatialGlint662
Bellona
Level 13
God Stats
1W - 2L
1,533 SR
Queue Stats
65W - 74L
1,710 Elo+
Solo
Anubis
Anubis
Syrius_MysticsYT
Anubis
Level 29
God Stats
1W - 1L
1,661 SR
Queue Stats
29W - 43L
1,557 Elo+
Solo
Olorun
Olorun
TheSmoothieJ
Olorun
Level 29
God Stats
12W - 4L
1,905 SR
Queue Stats
67W - 63L
1,616 Elo+
Solo
Ares
Ares
ToastAreMagic
Ares
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,656 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 5 / 8
12,704
605
14,200
17,106
6,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
20
10 / 1 / 5
14,216
677
15,905
11,328
6,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
MastaMind8884
Sun Wukong
18
4 / 3 / 5
11,928
568
5,688
18,203
8,515
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
6 / 3 / 11
13,755
655
15,919
23,883
13,146
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

16
1 / 4 / 3
10,536
502
3,800
12,181
8,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Nicotyde
Nemesis
3
0 / 6 / 2
4,277
204
0
4,034
240
16
1 / 7 / 7
9,751
464
10,851
21,895
17,666
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

18
10 / 6 / 1
11,523
549
14,047
13,145
6,065
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Olorun
16
3 / 8 / 2
9,462
451
8,049
24,717
8,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

3
0 / 3 / 2
5,750
274
0
3,355
622

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
28
30
Kills
14
16
Deaths
30
32
Assists
14
Player
Kills
Deaths
Assists
KDA
W
9
5
8
2.6
W
Anhur
10
1
5
12.5
W
Sun Wukong
MastaMind8884
Sun Wukong
4
3
5
2.17
L
Nemesis
Nicotyde
Nemesis
0
6
2
0.17
L
1
7
7
0.64
W
6
3
11
3.83
L
10
6
1
1.75
L
Olorun
3
8
2
0.5
L
0
3
2
0.33
W
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,512
Damage
32,947
82,701
Taken
67,146
42,661
Mitigated
33,561
24,815
Healing
12,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,200
5,271
0
4,905
17,106
6,233
718
3,641
13,465
0
74,457
W
Anhur
15,905
10,057
0
4,397
11,328
6,368
7,521
2,070
9,258
0
121,457
W
Sun Wukong
MastaMind8884
Sun Wukong
5,688
592
0
3,812
18,203
8,515
129
5,536
12,667
0
78,363
L
Nemesis
Nicotyde
Nemesis
0
0
0
0
4,034
240
0
0
4,034
0
0
L
10,851
3,509
234
2,422
21,895
17,666
0
5,322
16,573
0
56,350
W
15,919
394
2,127
7,394
23,883
13,146
1,933
9,464
14,419
71,235
0
L
14,047
822
0
2,767
13,145
6,065
0
1,976
11,169
58,280
0
L
Olorun
8,049
3,429
0
6,657
24,717
8,968
0
7,955
16,762
50,033
0
L
0
0
0
0
3,355
622
0
666
2,689
0
0
W
3,800
684
0
2,180
12,181
8,399
1,829
1,385
9,781
0
65,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,139
Gold Earned
40,763
646
Minions Killed
284
0
Camps Cleared
0
2,054,691
Distance Traveled
993,131
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
12,704
605
104
5
0
447,956
3
W
Anhur
14,216
677
187
9
0
361,651
1
W
Sun Wukong
11,928
568
114
5
0
406,259
5
L
Nemesis
4,277
204
0
0
0
0
0
L
Bellona
9,751
464
83
4
0
361,191
4
W
Cthulhu
13,755
655
126
6
0
425,565
1
L
Anubis
11,523
549
100
5
0
338,949
0
L
Olorun
9,462
451
101
5
0
292,991
0
L
Ares
5,750
274
0
0
0
0
0
W
Osiris
10,536
502
115
5
0
413,260
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role