Player Matchup

Xing Tian
Xing Tian
ChowLowMane
Xing Tian
Level 147
God Stats
11W - 4L
1,709 SR
Queue Stats
759W - 632L
1,600 Elo+
Solo
Hercules
Hercules
Clamiie
Hercules
Level 129
God Stats
4W - 2L
1,753 SR
Queue Stats
56W - 28L
1,747 Elo+
Party 1
Janus
Janus
CoachRecon
Janus
Level 44
God Stats
1W - 1L
1,805 SR
Queue Stats
13W - 12L
1,747 Elo+
Party 1
Team Averages
Level 107
1,756 SR
1,698 Elo+

VS

Team Averages
Level 77
1,572 SR
1,627 Elo+
Bacchus
Bacchus
EatSome101
Bacchus
Level 66
God Stats
22W - 12L
1,530 SR
Queue Stats
205W - 196L
1,584 Elo+
Party 2
Chiron
Chiron
GuidoMan9000
Chiron
Level 87
God Stats
13W - 8L
1,451 SR
Queue Stats
40W - 31L
1,690 Elo+
Party 2
Ra
Ra
Stealth viper02
Ra
Level 79
God Stats
13W - 7L
1,734 SR
Queue Stats
140W - 128L
1,607 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
ChowLowMane
Xing Tian
15
7 / 4 / 2
12,739
670
23,498
23,549
11,916
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Hercules
Clamiie
Hercules
15
4 / 6 / 5
11,867
625
12,230
20,607
14,030
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
15
0 / 8 / 6
11,111
585
14,736
13,214
5,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
EatSome101
Bacchus
16
3 / 2 / 15
13,880
731
11,452
24,902
35,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chiron
18
13 / 3 / 3
14,599
768
18,707
20,759
8,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
2 / 6 / 11
12,112
637
14,805
16,803
7,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
47
11
Kills
18
18
Deaths
11
13
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
ChowLowMane
Xing Tian
7
4
2
2
L
Hercules
Clamiie
Hercules
4
6
5
1.08
L
Janus
0
8
6
0.38
W
Bacchus
EatSome101
Bacchus
3
2
15
5.25
W
Chiron
13
3
3
4.83
W
2
6
11
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,464
Damage
44,964
57,370
Taken
62,464
30,963
Mitigated
51,870
4,613
Healing
25,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
ChowLowMane
Xing Tian
23,498
2,019
0
125
23,549
11,916
0
9,225
14,324
60,140
0
L
Hercules
Clamiie
Hercules
12,230
2,794
0
3,212
20,607
14,030
0
9,967
10,640
0
51,756
L
Janus
14,736
549
0
1,276
13,214
5,017
0
7,147
6,067
45,160
0
W
Bacchus
EatSome101
Bacchus
11,452
1,460
1,244
5,382
24,902
35,885
324
13,843
10,359
20,998
0
W
Chiron
18,707
7,896
1,851
8,131
20,759
8,887
1,863
14,473
5,892
0
75,751
W
14,805
178
3,520
5,512
16,803
7,098
655
8,747
7,924
62,483
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,717
Gold Earned
40,591
175
Minions Killed
183
0
Camps Cleared
0
1,045,093
Distance Traveled
1,078,908
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
12,739
670
52
3
0
379,561
3
L
Hercules
11,867
625
72
4
0
344,997
2
L
Janus
11,111
585
51
3
0
320,535
0
W
Bacchus
13,880
731
11
1
0
375,360
0
W
Chiron
14,599
768
80
4
0
345,496
2
W
Ra
12,112
637
92
5
0
358,052
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role