Player Matchup

Ra
Ra
Edddboi
Ra
Level 67
God Stats
13W - 12L
1,641 SR
Queue Stats
877W - 699L
1,698 Elo+
Party 1
Cerberus
Cerberus
XGN Shade
Cerberus
Level 148
God Stats
2W - 2L
1,500 SR
Queue Stats
159W - 128L
1,671 Elo+
Party 1
Fenrir
Fenrir
erektelephant
Fenrir
Level 125
God Stats
3W - 1L
1,764 SR
Queue Stats
82W - 47L
1,748 Elo+
Party 1
Team Averages
Level 113
1,635 SR
1,705 Elo+

VS

Team Averages
Level 76
1,560 SR
1,561 Elo+
Izanami
Izanami
THExCHAOSxMAKER
Izanami
Level 46
God Stats
10W - 9L
1,500 SR
Queue Stats
114W - 164L
1,629 Elo+
Solo
Tsukuyomi
Tsukuyomi
TamezTech
Tsukuyomi
Level 66
God Stats
14W - 8L
1,681 SR
Queue Stats
372W - 348L
1,554 Elo+
Solo
Ares
Ares
Theflavio
Ares
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 12
9,030
753
5,819
7,233
2,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cerberus
XGN Shade
Cerberus
13
6 / 2 / 8
10,120
843
6,079
10,783
9,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
8 / 3 / 8
10,564
880
11,313
14,609
11,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 6
8,706
726
7,040
7,509
2,207
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
TamezTech
Tsukuyomi
11
3 / 5 / 4
8,321
693
8,717
9,162
2,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ares
12
4 / 7 / 5
8,996
750
6,820
11,932
7,612
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
24
16
Kills
9
9
Deaths
16
28
Assists
15
Player
Kills
Deaths
Assists
KDA
W
2
4
12
2
L
2
4
6
1.25
L
Tsukuyomi
TamezTech
Tsukuyomi
3
5
4
1
L
Ares
4
7
5
0.93
W
Cerberus
XGN Shade
Cerberus
6
2
8
5
W
8
3
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,211
Damage
22,577
32,625
Taken
28,603
24,326
Mitigated
12,774
11,213
Healing
4,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,819
295
1,424
1,726
7,233
2,738
596
1,334
5,899
44,910
0
L
7,040
3,776
0
500
7,509
2,207
1,100
3,455
3,860
0
32,487
L
Tsukuyomi
TamezTech
Tsukuyomi
8,717
1,460
0
1,457
9,162
2,955
262
3,248
5,784
0
29,216
L
Ares
6,820
134
0
2,055
11,932
7,612
0
4,752
6,994
17,971
0
W
Cerberus
XGN Shade
Cerberus
6,079
136
0
2,810
10,783
9,608
749
1,761
9,022
27,546
0
W
11,313
3,230
0
5,253
14,609
11,980
1,149
3,751
10,858
0
37,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,714
Gold Earned
26,023
171
Minions Killed
104
0
Camps Cleared
0
659,164
Distance Traveled
626,653
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,030
753
80
7
0
214,890
2
L
Izanami
8,706
726
57
5
0
197,173
3
L
Tsukuyomi
8,321
693
31
3
0
238,543
4
L
Ares
8,996
750
16
1
0
190,937
1
W
Cerberus
10,120
843
49
4
0
217,851
4
W
Fenrir
10,564
880
42
4
0
226,423
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role