Player Matchup

Serqet
Serqet
BigBirdHasBigSad
Serqet
Level 85
God Stats
4W - 3L
1,731 SR
Queue Stats
119W - 108L
1,442 Elo+
Party 4
Scylla
Scylla
Retrowavee
Scylla
Level 5
God Stats
7W - 6L
1,672 SR
Queue Stats
515W - 461L
1,545 Elo+
Party 4
Ymir
Ymir
Vellkan_
Ymir
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Fenrir
Fenrir
jhowclank
Fenrir
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Anubis
Anubis
xetergamerxgg
Anubis
Level 4
God Stats
0W - 3L
1,268 SR
Queue Stats
2W - 8L
1,057 Elo+
Party 1
Team Averages
Level 23
1,534 SR
1,409 Elo+

VS

Team Averages
Level 18
1,372 SR
1,411 Elo+
Arachne
Arachne
BucketMakerMell
Arachne
Level 13
God Stats
2W - 7L
1,154 SR
Queue Stats
7W - 11L
1,093 Elo+
Party 3
Chaac
Chaac
CEOofGoat712
Chaac
Level 16
God Stats
4W - 1L
1,500 SR
Queue Stats
12W - 17L
1,775 Elo+
Party 3
Cerberus
Cerberus
FruitSnack320
Cerberus
Level 18
God Stats
5W - 8L
1,366 SR
Queue Stats
25W - 31L
1,316 Elo+
Party 3
Medusa
Medusa
The Papa Swan
Medusa
Level 15
God Stats
7W - 16L
1,376 SR
Queue Stats
22W - 32L
1,429 Elo+
Party 2
Freya
Freya
mrac1000
Freya
Level 29
God Stats
69W - 69L
1,466 SR
Queue Stats
115W - 123L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 0
7,110
547
6,470
8,084
2,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
Retrowavee
Scylla
10
0 / 3 / 1
5,822
448
3,992
4,762
1,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ymir
8
1 / 12 / 1
5,316
409
2,651
13,503
4,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
jhowclank
Fenrir
7
1 / 9 / 0
5,268
405
1,665
7,692
1,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

6
0 / 10 / 1
4,745
365
771
6,066
2,126

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
5 / 0 / 3
6,741
519
5,601
6,730
1,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
2 / 3 / 1
6,770
521
1,175
8,001
7,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Cerberus
FruitSnack320
Cerberus
12
9 / 1 / 2
7,709
593
7,921
7,536
6,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 1 / 2
6,009
462
2,017
6,466
1,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Freya
mrac1000
Freya
13
13 / 2 / 0
8,176
629
8,058
10,197
3,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
7
Kills
30
35
Deaths
7
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
5
1
0
5
W
5
0
3
6.5
W
2
3
1
0.83
W
Cerberus
FruitSnack320
Cerberus
9
1
2
10
L
Scylla
Retrowavee
Scylla
0
3
1
0.17
W
1
1
2
2
L
Ymir
1
12
1
0.13
L
Fenrir
jhowclank
Fenrir
1
9
0
0.11
W
Freya
mrac1000
Freya
13
2
0
6.5
L
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,549
Damage
24,772
40,107
Taken
38,930
11,720
Mitigated
20,582
3,197
Healing
11,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,470
2,242
0
2,227
8,084
2,690
0
637
7,347
0
34,527
W
5,601
4,850
0
927
6,730
1,697
586
1,409
5,075
0
14,244
W
1,175
509
0
1,004
8,001
7,728
1,621
222
7,441
0
20,807
W
Cerberus
FruitSnack320
Cerberus
7,921
1,565
0
1,688
7,536
6,000
1,075
1,650
5,886
31,186
0
L
Scylla
Retrowavee
Scylla
3,992
725
0
489
4,762
1,299
81
1,982
2,780
29,959
0
W
2,017
922
0
3,143
6,466
1,963
698
584
5,882
0
29,384
L
Ymir
2,651
1,777
0
94
13,503
4,116
60
6,005
7,473
11,246
0
L
Fenrir
jhowclank
Fenrir
1,665
1,459
0
387
7,692
1,489
36
3,688
4,004
0
6,202
W
Freya
mrac1000
Freya
8,058
3,523
0
5,140
10,197
3,194
503
3,137
6,640
37,644
0
L
771
311
0
0
6,066
2,126
162
3,667
2,364
4,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,261
Gold Earned
35,405
168
Minions Killed
254
0
Camps Cleared
0
1,157,444
Distance Traveled
1,124,495
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,110
547
72
6
0
271,500
0
W
Arachne
6,741
519
25
2
0
267,406
0
W
Chaac
6,770
521
38
3
0
224,268
0
W
Cerberus
7,709
593
86
7
0
205,523
0
L
Scylla
5,822
448
67
5
0
207,922
2
W
Medusa
6,009
462
39
3
0
208,655
1
L
Ymir
5,316
409
16
1
0
233,507
0
L
Fenrir
5,268
405
9
1
0
274,592
1
W
Freya
8,176
629
66
5
0
218,643
2
L
Anubis
4,745
365
4
0
0
169,923
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role