Player Matchup

Medusa
Medusa
AngeIa 45 Mk2
Medusa
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 11L
1,609 Elo+
Party 1
Tsukuyomi
Tsukuyomi
IM_BILL_DIPPERLY
Tsukuyomi
Level 22
God Stats
8W - 2L
1,500 SR
Queue Stats
51W - 51L
1,642 Elo+
Party 1
Osiris
Osiris
Sleepy303
Osiris
Level 9
God Stats
4W - 2L
1,916 SR
Queue Stats
6W - 5L
1,715 Elo+
Solo
Agni
Agni
milk_Man3700
Agni
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 31L
1,508 Elo+
Solo
Ares
Ares
yandel1520
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,769 Elo+
Solo
Team Averages
Level 15
1,583 SR
1,648 Elo+

VS

Team Averages
Level 18
1,496 SR
1,632 Elo+
Danzaburou
Danzaburou
Flow_Jam
Danzaburou
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
104W - 88L
1,719 Elo+
Solo
Ymir
Ymir
KiingUneek
Ymir
Level 17
God Stats
39W - 22L
1,570 SR
Queue Stats
137W - 133L
1,606 Elo+
Solo
Thor
Thor
LA_pichi_Fu
Thor
Level 21
God Stats
2W - 1L
1,408 SR
Queue Stats
8W - 7L
1,603 Elo+
Solo
Bellona
Bellona
Szaganko
Bellona
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 15L
1,580 Elo+
Solo
Janus
Janus
x Wolf Bounty x
Janus
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 17L
1,651 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 4
6,113
556
6,826
6,869
1,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tsukuyomi
10
5 / 2 / 3
6,497
591
5,915
6,620
2,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Osiris
Sleepy303
Osiris
11
0 / 1 / 0
5,869
534
4,844
7,765
5,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 3 / 2
5,812
528
2,543
4,688
1,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

6
0 / 5 / 0
4,750
432
476
6,873
2,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Flow_Jam
Danzaburou
9
1 / 3 / 3
5,815
529
4,536
6,114
1,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
2 / 3 / 0
5,547
504
3,029
7,327
2,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
5 / 1 / 2
7,200
655
3,434
7,728
2,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
Szaganko
Bellona
12
1 / 0 / 0
6,932
630
5,542
8,324
5,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
5 / 1 / 3
7,229
657
4,572
3,409
715
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
22
8
Kills
14
14
Deaths
8
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
3
4
1.67
W
Danzaburou
Flow_Jam
Danzaburou
1
3
3
0.83
L
Tsukuyomi
5
2
3
3.25
W
2
3
0
0.67
W
5
1
2
6
L
Osiris
Sleepy303
Osiris
0
1
0
0
W
Bellona
Szaganko
Bellona
1
0
0
1
L
0
3
2
0.33
W
5
1
3
6.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,604
Damage
21,113
32,815
Taken
32,902
14,247
Mitigated
12,715
5,574
Healing
12,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,826
2,808
0
1,510
6,869
1,927
0
1,214
5,655
0
33,296
W
Danzaburou
Flow_Jam
Danzaburou
4,536
1,601
0
2,152
6,114
1,601
0
42
6,048
0
27,900
L
Tsukuyomi
5,915
1,729
0
2,281
6,620
2,115
0
2,395
4,225
0
24,837
W
3,029
1,475
0
521
7,327
2,751
0
795
6,476
9,910
0
W
3,434
934
0
2,463
7,728
2,173
455
1,370
6,310
0
33,809
L
Osiris
Sleepy303
Osiris
4,844
2,312
0
750
7,765
5,835
0
0
7,765
0
35,190
W
Bellona
Szaganko
Bellona
5,542
3,089
0
5,819
8,324
5,475
252
0
8,324
0
45,081
L
2,543
67
0
759
4,688
1,377
0
1,616
3,072
31,889
0
W
4,572
266
0
1,811
3,409
715
470
432
2,725
34,560
0
L
476
399
0
274
6,873
2,993
216
2,376
4,497
3,625
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,041
Gold Earned
32,723
263
Minions Killed
294
0
Camps Cleared
0
1,027,067
Distance Traveled
1,170,832
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,113
556
59
5
0
199,941
1
W
Danzaburou
5,815
529
46
4
0
208,516
2
L
Tsukuyomi
6,497
591
37
3
0
216,954
2
W
Ymir
5,547
504
15
1
0
244,281
2
W
Thor
7,200
655
67
6
0
231,196
1
L
Osiris
5,869
534
77
7
0
217,836
0
W
Bellona
6,932
630
101
9
0
256,551
3
L
Agni
5,812
528
79
7
0
205,649
0
W
Janus
7,229
657
65
6
0
230,288
1
L
Ares
4,750
432
11
1
0
186,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role