Player Matchup

Tyr
Tyr
Nuggsy
Tyr
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 29L
1,290 Elo+
Party 1
Zeus
Zeus
TuckerTinTin
Zeus
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
Uthel
Cupid
Level 97
God Stats
1W - 7L
1,371 SR
Queue Stats
57W - 48L
1,681 Elo+
Solo
Team Averages
Level 74
1,457 SR
1,490 Elo+

VS

Team Averages
Level 63
1,599 SR
1,700 Elo+
Zeus
Zeus
Kokeshi
Zeus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Rempathy
Cerberus
Level 13
God Stats
17W - 7L
1,500 SR
Queue Stats
247W - 146L
1,800 Elo+
Party 2
Artemis
Artemis
Vaanmitsu
Artemis
Level 29
God Stats
3W - 0L
1,798 SR
Queue Stats
107W - 38L
1,800 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Nuggsy
Tyr
10
0 / 5 / 0
6,941
534
2,548
8,573
5,240
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 4 / 0
7,072
544
4,920
6,068
1,569
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
Uthel
Cupid
11
0 / 3 / 0
7,511
578
4,981
8,324
3,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Kokeshi
Zeus
13
7 / 0 / 5
9,415
724
4,582
3,807
1,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
Rempathy
Cerberus
12
0 / 0 / 11
9,043
696
2,742
6,378
4,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Artemis
Vaanmitsu
Artemis
13
5 / 0 / 7
9,580
737
11,649
8,224
3,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
35
0
Kills
12
12
Deaths
0
0
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Zeus
Kokeshi
Zeus
7
0
5
9.5
L
Tyr
Nuggsy
Tyr
0
5
0
0
W
Cerberus
Rempathy
Cerberus
0
0
11
5.5
L
0
4
0
0
L
Cupid
Uthel
Cupid
0
3
0
0
W
Artemis
Vaanmitsu
Artemis
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,449
Damage
18,973
22,965
Taken
18,409
10,428
Mitigated
8,959
4,246
Healing
7,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
Kokeshi
Zeus
4,582
565
0
701
3,807
1,172
341
1,445
2,362
32,780
0
L
Tyr
Nuggsy
Tyr
2,548
421
0
1,729
8,573
5,240
0
2,343
6,164
0
9,858
W
Cerberus
Rempathy
Cerberus
2,742
92
0
1,757
6,378
4,721
210
2,411
3,967
15,076
0
L
4,920
393
0
146
6,068
1,569
0
2,286
3,648
20,763
0
L
Cupid
Uthel
Cupid
4,981
1,786
557
1,814
8,324
3,619
0
2,397
5,813
0
52,630
W
Artemis
Vaanmitsu
Artemis
11,649
5,159
0
5,134
8,224
3,066
1,386
1,140
7,084
0
50,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,524
Gold Earned
28,038
128
Minions Killed
182
0
Camps Cleared
0
676,072
Distance Traveled
691,971
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,415
724
85
7
0
219,598
6
L
Tyr
6,941
534
12
1
0
252,715
7
W
Cerberus
9,043
696
36
3
0
256,938
4
L
Zeus
7,072
544
38
3
0
200,442
2
L
Cupid
7,511
578
78
6
0
222,915
3
W
Artemis
9,580
737
61
5
0
215,435
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role