Player Matchup

Vulcan
Vulcan
Gold III
CaptainMcTreeJr
Vulcan
Gold III
Level 157
God Stats
129W - 97L
1,535 SR
Queue Stats
374W - 362L
1,554 MMR
Solo
Sobek
Sobek
Silver I
TakeMyTempo
Sobek
Silver I
Level 108
God Stats
49W - 51L
1,273 SR
Queue Stats
322W - 314L
1,551 MMR
Solo
Hun Batz
Hun Batz
Gold V
TheTurkeyMaster
Hun Batz
Gold V
Level 148
God Stats
2W - 0L
1,882 SR
Queue Stats
42W - 32L
1,552 MMR
Party 2
Xbalanque
Xbalanque
Gold V
Wisenheimer
Xbalanque
Gold V
Level 156
God Stats
1W - 1L
1,266 SR
Queue Stats
35W - 24L
1,552 MMR
Party 2
Chaac
Chaac
Gold III
dotworktattoo
Chaac
Gold III
Level 147
God Stats
5W - 3L
1,551 SR
Queue Stats
216W - 213L
1,553 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 143
1,501 SR
1,552 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 117
1,491 SR
1,552 MMR
Kukulkan
Kukulkan
Gold I
Fearforged
Kukulkan
Gold I
Level 88
God Stats
13W - 15L
1,606 SR
Queue Stats
73W - 68L
1,630 MMR
Party 1
Guan Yu
Guan Yu
Bronze III
ItzBunny
Guan Yu
Bronze III
Level 137
God Stats
0W - 1L
1,289 SR
Queue Stats
7W - 4L
1,500 MMR
Party 3
Kuzenbo
Kuzenbo
Gold III
Quackicature
Kuzenbo
Gold III
Level 81
God Stats
3W - 4L
1,489 SR
Queue Stats
30W - 34L
1,557 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
THoe17
Tsukuyomi
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Jing Wei
Jing Wei
Bronze III
violauh
Jing Wei
Bronze III
Level 123
God Stats
25W - 25L
1,572 SR
Queue Stats
48W - 49L
1,576 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 1 / 4
13,859
577
9,612
5,424
2,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

17
1 / 2 / 10
11,595
483
5,608
17,423
19,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hun Batz
20
7 / 3 / 5
13,535
564
14,420
16,383
7,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
Wisenheimer
Xbalanque
20
5 / 3 / 10
14,197
592
14,859
16,606
10,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
3 / 6 / 6
13,823
576
16,485
23,806
22,635
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
JanusPersephoneScyllaSetCu Chulainn

VS

Bans
Nu WaNemesisThe MorriganCthulhuAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Fearforged
Kukulkan
19
3 / 3 / 4
11,749
490
11,069
12,221
5,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Guan Yu
ItzBunny
Guan Yu
17
2 / 4 / 4
11,238
468
9,325
18,947
27,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Kuzenbo
Quackicature
Kuzenbo
14
1 / 2 / 4
9,621
401
5,839
17,043
17,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tsukuyomi
THoe17
Tsukuyomi
18
4 / 4 / 7
11,372
474
10,634
18,293
7,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jing Wei
violauh
Jing Wei
20
5 / 4 / 2
13,578
566
13,026
18,241
7,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
36
17
Kills
15
15
Deaths
17
35
Assists
21
Player
Kills
Deaths
Assists
KDA
W
1
1
4
3
L
Kukulkan
Fearforged
Kukulkan
3
3
4
1.67
L
Guan Yu
ItzBunny
Guan Yu
2
4
4
1
L
Kuzenbo
Quackicature
Kuzenbo
1
2
4
1.5
L
Tsukuyomi
THoe17
Tsukuyomi
4
4
7
1.88
W
1
2
10
3
W
Hun Batz
7
3
5
3.17
W
Xbalanque
Wisenheimer
Xbalanque
5
3
10
3.33
W
3
6
6
1
L
Jing Wei
violauh
Jing Wei
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,984
Damage
49,893
79,642
Taken
84,745
62,704
Mitigated
66,609
27,014
Healing
25,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,612
3,649
0
547
5,424
2,470
889
1,399
4,025
121,955
0
L
Kukulkan
Fearforged
Kukulkan
11,069
201
0
2,595
12,221
5,971
539
2,777
9,374
106,577
0
L
Guan Yu
ItzBunny
Guan Yu
9,325
1,218
283
4,862
18,947
27,776
354
1,413
17,527
0
66,572
L
Kuzenbo
Quackicature
Kuzenbo
5,839
1,968
0
4,314
17,043
17,886
101
5,386
11,534
24,601
0
L
Tsukuyomi
THoe17
Tsukuyomi
10,634
3,593
0
5,391
18,293
7,765
38
4,161
14,022
0
84,723
W
5,608
413
0
5,356
17,423
19,793
180
4,958
12,465
31,399
0
W
Hun Batz
14,420
4,276
0
5,132
16,383
7,116
461
3,017
13,366
0
101,413
W
Xbalanque
Wisenheimer
Xbalanque
14,859
7,273
0
5,512
16,606
10,690
4,706
2,283
14,323
0
122,628
W
16,485
3,717
0
10,467
23,806
22,635
334
5,612
18,194
860
93,842
L
Jing Wei
violauh
Jing Wei
13,026
9,622
0
8,313
18,241
7,211
616
2,299
15,942
0
116,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,009
Gold Earned
57,558
808
Minions Killed
701
0
Camps Cleared
0
2,464,650
Distance Traveled
2,379,330
51
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
13,859
577
249
10
0
532,263
16
L
Kukulkan
11,749
490
192
8
0
463,251
9
L
Guan Yu
11,238
468
135
6
0
447,890
9
L
Kuzenbo
9,621
401
28
1
0
524,701
5
L
Tsukuyomi
11,372
474
137
6
0
512,221
10
W
Sobek
11,595
483
38
2
0
541,605
13
W
Hun Batz
13,535
564
154
6
0
540,023
12
W
Xbalanque
14,197
592
185
8
0
411,842
5
W
Chaac
13,823
576
182
8
0
438,917
5
L
Jing Wei
13,578
566
209
9
0
431,267
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role