Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
FanaticDrake519
Ymir
Level 28
God Stats
11W - 4L
1,912 SR
Queue Stats
60W - 47L
1,473 Elo+
Solo
Neith
Neith
Renatinhojb10
Neith
Level 11
God Stats
9W - 6L
1,599 SR
Queue Stats
18W - 24L
1,484 Elo+
Party 2
Artio
Artio
UnfoundedEden
Artio
Level 80
God Stats
3W - 2L
1,791 SR
Queue Stats
153W - 137L
1,595 Elo+
Party 1
Olorun
Olorun
Yaawwnn_
Olorun
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 21L
1,442 Elo+
Party 1
Team Averages
Level 45
1,660 SR
1,499 Elo+

VS

Team Averages
Level 19
1,399 SR
1,397 Elo+
Danzaburou
Danzaburou
AmishAirpods
Danzaburou
Level 29
God Stats
9W - 5L
1,443 SR
Queue Stats
57W - 53L
1,469 Elo+
Solo
Scylla
Scylla
DiviUp
Scylla
Level 12
God Stats
3W - 2L
1,477 SR
Queue Stats
95W - 123L
1,346 Elo+
Solo
Thanatos
Thanatos
Duplex Mayhem
Thanatos
Level 27
God Stats
0W - 2L
1,329 SR
Queue Stats
120W - 103L
1,457 Elo+
Solo
Chang'e
Chang'e
faarenz
Chang'e
Level 23
God Stats
4W - 3L
1,500 SR
Queue Stats
74W - 76L
1,500 Elo+
Solo
Ra
Ra
x_Death--Ninja_
Ra
Level 5
God Stats
0W - 3L
1,246 SR
Queue Stats
0W - 3L
1,213 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
8
3 / 1 / 3
5,445
545
3,311
5,023
1,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
2 / 2 / 2
5,572
557
1,899
5,567
2,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 1 / 3
5,101
510
3,064
4,360
850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
4 / 0 / 1
6,329
633
3,901
3,881
2,013
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Olorun
Yaawwnn_
Olorun
11
7 / 2 / 3
7,140
714
4,935
6,136
1,805
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AmishAirpods
Danzaburou
7
0 / 1 / 3
4,704
470
4,472
4,485
1,180
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
DiviUp
Scylla
8
0 / 5 / 2
4,658
466
2,219
4,899
1,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
Duplex Mayhem
Thanatos
10
5 / 1 / 1
6,350
635
4,251
8,147
2,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
faarenz
Chang'e
6
1 / 2 / 2
4,400
440
2,672
5,802
1,381
Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

3
0 / 8 / 0
3,561
356
1,161
5,088
1,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
16
Kills
6
6
Deaths
17
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
3
1
3
4.5
L
Danzaburou
AmishAirpods
Danzaburou
0
1
3
1.5
L
Scylla
DiviUp
Scylla
0
5
2
0.2
L
Thanatos
Duplex Mayhem
Thanatos
5
1
1
5.5
W
2
2
2
1.5
W
0
1
3
1.5
W
4
0
1
4.5
W
Olorun
Yaawwnn_
Olorun
7
2
3
4.25
L
Chang'e
faarenz
Chang'e
1
2
2
1
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,110
Damage
14,775
24,967
Taken
28,421
8,204
Mitigated
7,908
11,052
Healing
11,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
3,311
1,231
0
1,697
5,023
1,377
0
763
4,260
0
22,967
L
Danzaburou
AmishAirpods
Danzaburou
4,472
1,604
0
1,104
4,485
1,180
0
881
3,604
0
21,482
L
Scylla
DiviUp
Scylla
2,219
615
0
164
4,899
1,624
180
3,750
1,149
13,437
0
L
Thanatos
Duplex Mayhem
Thanatos
4,251
1,201
0
6,600
8,147
2,541
0
2,177
5,970
0
30,335
W
1,899
291
0
1,292
5,567
2,159
294
1,548
4,019
13,632
0
W
3,064
1,588
0
2,382
4,360
850
210
623
3,737
0
22,451
W
3,901
724
297
2,810
3,881
2,013
302
524
3,357
32,295
0
W
Olorun
Yaawwnn_
Olorun
4,935
3,195
0
2,574
6,136
1,805
586
2,436
3,542
28,421
0
L
Chang'e
faarenz
Chang'e
2,672
273
1,210
2,280
5,802
1,381
0
2,135
3,667
9,893
0
L
1,161
201
0
0
5,088
1,182
0
1,792
3,296
5,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,587
Gold Earned
23,673
251
Minions Killed
141
0
Camps Cleared
0
931,969
Distance Traveled
912,770
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
5,445
545
42
4
0
234,520
1
L
Danzaburou
4,704
470
34
3
0
177,673
4
L
Scylla
4,658
466
24
2
0
145,094
0
L
Thanatos
6,350
635
64
6
0
198,919
1
W
Ymir
5,572
557
27
3
0
179,521
2
W
Neith
5,101
510
54
5
0
172,402
2
W
Artio
6,329
633
66
7
0
185,898
1
W
Olorun
7,140
714
62
6
0
159,628
2
L
Chang'e
4,400
440
14
1
0
170,173
3
L
Ra
3,561
356
5
1
0
220,911
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role