Player Matchup

Thanatos
Thanatos
AtaShiro
Thanatos
Level 5
God Stats
0W - 2L
1,312 SR
Queue Stats
1W - 4L
1,304 Elo+
Party 3
Jormungandr
Jormungandr
Karamartin
Jormungandr
Level 7
God Stats
3W - 3L
1,500 SR
Queue Stats
15W - 14L
1,356 Elo+
Solo
Loki
Loki
NotFoce
Loki
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,454 Elo+
Party 1
Thor
Thor
skizzygraal
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Izanami
Izanami
sngam12
Izanami
Level 30
God Stats
3W - 2L
1,607 SR
Queue Stats
4W - 4L
1,432 Elo+
Party 1
Team Averages
Level 14
1,484 SR
1,409 Elo+

VS

Team Averages
Level 24
1,505 SR
1,391 Elo+
Da Ji
Da Ji
CyberWarfare00
Da Ji
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 17L
1,344 Elo+
Party 2
Agni
Agni
NewtonEuler
Agni
Level 29
God Stats
3W - 3L
1,542 SR
Queue Stats
57W - 63L
1,320 Elo+
Solo
Cthulhu
Cthulhu
SAITACHIK
Cthulhu
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
13W - 9L
1,637 Elo+
Solo
Tsukuyomi
Tsukuyomi
Yoz23
Tsukuyomi
Level 9
God Stats
5W - 3L
1,482 SR
Queue Stats
22W - 25L
1,344 Elo+
Party 2
Ra
Ra
schaboszczak
Ra
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 23L
1,308 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AtaShiro
Thanatos
17
9 / 10 / 7
12,534
1,253
13,253
14,956
6,262
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
Karamartin
Jormungandr
15
0 / 4 / 6
9,525
953
4,858
8,547
7,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Loki
NotFoce
Loki
17
6 / 11 / 10
11,959
1,196
11,961
17,900
7,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 12 / 5
8,589
859
1,993
16,481
6,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
sngam12
Izanami
17
2 / 6 / 11
10,413
1,041
15,073
15,290
6,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

0

VS

Team 2 Tickets

259

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 3 / 16
11,063
1,106
11,392
9,106
3,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
7 / 3 / 29
11,647
1,165
12,696
6,881
5,110
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
SAITACHIK
Cthulhu
18
12 / 3 / 24
11,932
1,193
15,004
13,844
17,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tsukuyomi
Yoz23
Tsukuyomi
18
8 / 4 / 26
11,321
1,132
14,285
11,156
4,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
7 / 4 / 25
10,932
1,093
12,146
10,044
4,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
162
17
Kills
42
43
Deaths
17
39
Assists
120
Player
Kills
Deaths
Assists
KDA
L
Thanatos
AtaShiro
Thanatos
9
10
7
1.25
W
8
3
16
5.33
L
Jormungandr
Karamartin
Jormungandr
0
4
6
0.75
W
7
3
29
7.17
L
Loki
NotFoce
Loki
6
11
10
1
W
Cthulhu
SAITACHIK
Cthulhu
12
3
24
8
W
Tsukuyomi
Yoz23
Tsukuyomi
8
4
26
5.25
W
7
4
25
4.88
L
0
12
5
0.21
L
Izanami
sngam12
Izanami
2
6
11
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,138
Damage
65,523
73,174
Taken
51,031
32,737
Mitigated
35,735
8,277
Healing
10,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
AtaShiro
Thanatos
13,253
4,938
0
5,163
14,956
6,262
0
8,510
6,333
0
22,920
W
11,392
5,332
657
1,943
9,106
3,731
0
223
8,883
0
14,735
L
Jormungandr
Karamartin
Jormungandr
4,858
253
0
467
8,547
7,010
0
4,410
4,092
20,444
0
W
12,696
2,796
0
300
6,881
5,110
0
307
6,574
20,935
0
L
Loki
NotFoce
Loki
11,961
3,332
0
674
17,900
7,394
0
8,371
9,384
0
25,622
W
Cthulhu
SAITACHIK
Cthulhu
15,004
2,165
459
576
13,844
17,886
0
2,143
11,701
26,847
0
W
Tsukuyomi
Yoz23
Tsukuyomi
14,285
4,017
0
1,114
11,156
4,489
0
1,155
10,001
0
28,040
W
12,146
1,253
2,796
2,577
10,044
4,519
0
1,030
9,014
39,465
0
L
1,993
730
0
241
16,481
6,053
0
9,871
6,360
0
5,990
L
Izanami
sngam12
Izanami
15,073
9,844
0
1,732
15,290
6,018
0
8,031
7,159
0
35,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,020
Gold Earned
56,895
119
Minions Killed
160
4
Camps Cleared
3
861,603
Distance Traveled
812,277
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
12,534
1,253
19
2
0
177,098
1
W
Da Ji
11,063
1,106
12
1
0
146,955
0
L
Jormungandr
9,525
953
20
2
0
156,085
1
W
Agni
11,647
1,165
26
3
1
158,307
0
L
Loki
11,959
1,196
22
2
4
189,100
0
W
Cthulhu
11,932
1,193
20
2
0
183,497
0
W
Tsukuyomi
11,321
1,132
33
3
2
165,472
0
W
Ra
10,932
1,093
69
7
0
158,046
1
L
Thor
8,589
859
14
1
0
167,445
3
L
Izanami
10,413
1,041
44
4
0
171,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role