Player Matchup

Tsukuyomi
Tsukuyomi
Ganjo_
Tsukuyomi
Level 120
God Stats
6W - 7L
1,736 SR
Queue Stats
142W - 123L
1,577 Elo+
Party 1
Discordia
Discordia
Paura-Delirio
Discordia
Level 66
God Stats
4W - 1L
1,756 SR
Queue Stats
21W - 15L
1,627 Elo+
Party 1
Artio
Artio
RaveVinyl
Artio
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 77L
1,408 Elo+
Party 1
Neith
Neith
Santiddiocaro
Neith
Level 6
God Stats
16W - 7L
1,790 SR
Queue Stats
126W - 112L
1,707 Elo+
Party 1
Cu Chulainn
Cu Chulainn
will_burne
Cu Chulainn
Level 35
God Stats
11W - 5L
1,655 SR
Queue Stats
67W - 68L
1,637 Elo+
Party 1
Team Averages
Level 51
1,687 SR
1,591 Elo+

VS

Team Averages
Level 67
1,489 SR
1,337 Elo+
Fenrir
Fenrir
 
Fenrir
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Eset
Eset
Sansou1994
Eset
Level 27
God Stats
5W - 16L
1,347 SR
Queue Stats
34W - 74L
1,219 Elo+
Party 3
Neith
Neith
SlimShady240915
Neith
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,256 Elo+
Party 2
Nemesis
Nemesis
deep purpleZ
Nemesis
Level 149
God Stats
0W - 1L
1,826 SR
Queue Stats
17W - 24L
1,498 Elo+
Party 2
Ao Kuang
Ao Kuang
pantalone_one
Ao Kuang
Level 44
God Stats
1W - 4L
1,270 SR
Queue Stats
57W - 113L
1,213 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Ganjo_
Tsukuyomi
16
7 / 7 / 9
10,337
574
12,240
15,005
4,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
Paura-Delirio
Discordia
17
13 / 2 / 7
11,215
623
14,395
7,672
2,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artio
RaveVinyl
Artio
13
1 / 0 / 12
9,092
505
3,273
7,898
5,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

18
5 / 0 / 3
11,447
636
9,928
7,120
2,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cu Chulainn
will_burne
Cu Chulainn
15
5 / 1 / 6
9,740
541
9,889
13,473
10,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
5 / 4 / 2
8,947
497
7,067
14,304
7,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 11 / 0
7,135
396
3,086
11,219
3,200
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 4 / 2
7,563
420
3,864
9,887
3,886
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
deep purpleZ
Nemesis
16
4 / 7 / 4
9,566
531
14,110
19,448
8,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ao Kuang
pantalone_one
Ao Kuang
11
1 / 5 / 1
7,263
404
2,044
8,491
2,116
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
19
31
Kills
10
10
Deaths
31
37
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
4
2
1.5
W
Tsukuyomi
Ganjo_
Tsukuyomi
7
7
9
1.64
W
Discordia
Paura-Delirio
Discordia
13
2
7
8.25
W
Artio
RaveVinyl
Artio
1
0
12
7
L
0
11
0
0
W
5
0
3
6.5
L
0
4
2
0.25
L
Nemesis
deep purpleZ
Nemesis
4
7
4
0.86
L
Ao Kuang
pantalone_one
Ao Kuang
1
5
1
0.3
W
Cu Chulainn
will_burne
Cu Chulainn
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,725
Damage
30,171
51,168
Taken
63,349
26,551
Mitigated
24,956
16,804
Healing
9,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,067
1,037
0
2,312
14,304
7,506
0
4,315
9,679
140
26,730
W
Tsukuyomi
Ganjo_
Tsukuyomi
12,240
4,860
0
4,168
15,005
4,953
767
1,231
13,774
0
62,154
W
Discordia
Paura-Delirio
Discordia
14,395
598
0
1,459
7,672
2,456
1,139
818
6,854
48,272
0
W
Artio
RaveVinyl
Artio
3,273
462
999
1,820
7,898
5,431
430
1,208
6,690
13,416
0
L
3,086
0
170
777
11,219
3,200
472
5,372
5,317
33,073
0
W
9,928
5,759
0
5,738
7,120
2,973
4,445
0
7,120
0
88,055
L
3,864
1,811
0
1,503
9,887
3,886
0
290
9,597
0
36,916
L
Nemesis
deep purpleZ
Nemesis
14,110
7,076
0
3,112
19,448
8,248
0
5,610
13,409
0
80,419
L
Ao Kuang
pantalone_one
Ao Kuang
2,044
592
0
1,568
8,491
2,116
1,898
2,105
6,137
17,718
0
W
Cu Chulainn
will_burne
Cu Chulainn
9,889
2,484
0
2,620
13,473
10,738
183
2,005
11,468
2,796
50,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,831
Gold Earned
40,474
465
Minions Killed
341
0
Camps Cleared
0
1,792,171
Distance Traveled
1,486,015
26
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,947
497
51
3
0
354,224
1
W
Tsukuyomi
10,337
574
100
6
0
363,754
4
W
Discordia
11,215
623
82
5
0
363,149
8
W
Artio
9,092
505
19
1
0
422,454
1
L
Eset
7,135
396
71
4
0
278,506
0
W
Neith
11,447
636
170
9
0
308,336
8
L
Neith
7,563
420
71
4
0
303,779
0
L
Nemesis
9,566
531
117
7
0
338,930
0
L
Ao Kuang
7,263
404
31
2
0
210,576
0
W
Cu Chulainn
9,740
541
94
5
0
334,478
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role