Player Matchup

Hachiman
Hachiman
GdaBEAST_aiCPU
Hachiman
Level 106
God Stats
4W - 5L
1,444 SR
Queue Stats
216W - 218L
1,486 Elo+
Solo
Cupid
Cupid
MrCub-JH12
Cupid
Level 15
God Stats
6W - 4L
1,311 SR
Queue Stats
6W - 4L
1,334 Elo+
Party 1
Agni
Agni
Rafa_CaroSinaloa
Agni
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 63L
1,518 Elo+
Party 1
Danzaburou
Danzaburou
X__Exodiac__X
Danzaburou
Level 68
God Stats
3W - 1L
1,501 SR
Queue Stats
9W - 8L
1,865 Elo+
Party 1
Neith
Neith
xSlySebx
Neith
Level 102
God Stats
3W - 0L
1,528 SR
Queue Stats
20W - 9L
1,554 Elo+
Party 1
Team Averages
Level 70
1,457 SR
1,552 Elo+

VS

Team Averages
Level 41
1,597 SR
1,539 Elo+
Nu Wa
Nu Wa
HeroesNeverDie7
Nu Wa
Level 38
God Stats
112W - 94L
1,540 SR
Queue Stats
552W - 488L
1,592 Elo+
Party 2
Arachne
Arachne
IndienBloop
Arachne
Level 28
God Stats
23W - 15L
1,609 SR
Queue Stats
96W - 82L
1,546 Elo+
Party 3
Bacchus
Bacchus
Maximatorre
Bacchus
Level 49
God Stats
9W - 12L
1,541 SR
Queue Stats
52W - 73L
1,318 Elo+
Party 3
Cthulhu
Cthulhu
ShowdownHunter
Cthulhu
Level 27
God Stats
64W - 62L
1,740 SR
Queue Stats
119W - 109L
1,735 Elo+
Party 2
Heimdallr
Heimdallr
THC__Whisper
Heimdallr
Level 65
God Stats
4W - 4L
1,554 SR
Queue Stats
18W - 18L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
17
2 / 4 / 5
10,823
902
4,558
11,367
8,340
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cupid
18
2 / 0 / 9
11,342
945
7,649
8,135
2,840
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
2 / 1 / 10
11,286
941
18,066
11,673
3,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
X__Exodiac__X
Danzaburou
17
6 / 2 / 7
12,214
1,018
16,094
13,396
4,157
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Neith
xSlySebx
Neith
18
4 / 4 / 11
12,146
1,012
18,798
14,956
5,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Team 1 Tickets

211

VS

Team 2 Tickets

160

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 6 / 5
12,134
1,011
19,445
16,956
8,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
IndienBloop
Arachne
17
4 / 4 / 2
11,510
959
9,537
15,985
8,458
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
Maximatorre
Bacchus
18
3 / 2 / 7
12,812
1,068
14,041
21,506
36,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
0 / 4 / 9
11,193
933
12,833
17,285
23,525
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heimdallr
THC__Whisper
Heimdallr
13
0 / 0 / 0
9,066
756
0
0
0
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
34
16
Kills
11
11
Deaths
16
42
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Hachiman
2
4
5
1.13
L
4
6
5
1.08
L
Arachne
IndienBloop
Arachne
4
4
2
1.25
L
Bacchus
Maximatorre
Bacchus
3
2
7
3.25
W
Cupid
2
0
9
6.5
W
2
1
10
7
L
0
4
9
1.13
L
Heimdallr
THC__Whisper
Heimdallr
0
0
0
0
W
Danzaburou
X__Exodiac__X
Danzaburou
6
2
7
4.75
W
Neith
xSlySebx
Neith
4
4
11
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,165
Damage
55,856
59,527
Taken
71,732
24,261
Mitigated
76,615
15,618
Healing
8,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
4,558
1,252
1,004
682
11,367
8,340
0
6,493
4,692
0
32,042
L
19,445
3,880
655
990
16,956
8,215
0
3,305
13,298
46,309
0
L
Arachne
IndienBloop
Arachne
9,537
6,842
0
4,440
15,985
8,458
0
1,750
13,951
0
25,446
L
Bacchus
Maximatorre
Bacchus
14,041
1,025
0
1,082
21,506
36,417
0
6,469
14,495
22,686
0
W
Cupid
7,649
3,855
1,677
788
8,135
2,840
0
7,651
276
0
21,466
W
18,066
700
120
885
11,673
3,173
0
9,734
1,687
38,246
0
L
12,833
282
362
1,026
17,285
23,525
0
4,899
11,922
47,856
0
L
Heimdallr
THC__Whisper
Heimdallr
0
0
0
0
0
0
0
0
0
0
78
W
Danzaburou
X__Exodiac__X
Danzaburou
16,094
6,748
0
4,193
13,396
4,157
0
11,375
1,761
0
37,600
W
Neith
xSlySebx
Neith
18,798
8,215
0
6,269
14,956
5,751
0
9,866
4,792
0
52,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,811
Gold Earned
56,715
282
Minions Killed
210
4
Camps Cleared
6
1,143,865
Distance Traveled
956,270
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,823
902
59
5
0
201,687
0
L
Nu Wa
12,134
1,011
68
6
1
207,741
0
L
Arachne
11,510
959
43
4
3
249,297
0
L
Bacchus
12,812
1,068
20
2
1
255,008
2
W
Cupid
11,342
945
44
4
1
249,149
0
W
Agni
11,286
941
51
4
1
250,060
0
L
Cthulhu
11,193
933
79
7
1
237,180
0
L
Heimdallr
9,066
756
0
0
0
7,044
0
W
Danzaburou
12,214
1,018
58
5
1
243,108
0
W
Neith
12,146
1,012
70
6
1
199,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role