Player Matchup

Medusa
Medusa
TheUn4saken
Medusa
Level 78
God Stats
6W - 7L
1,714 SR
Queue Stats
192W - 195L
1,367 Elo+
Party 2
Kuzenbo
Kuzenbo
clayface44
Kuzenbo
Level 77
God Stats
16W - 8L
1,499 SR
Queue Stats
72W - 55L
1,471 Elo+
Solo
Discordia
Discordia
kaminahaminaha
Discordia
Level 89
God Stats
3W - 2L
1,500 SR
Queue Stats
196W - 209L
1,370 Elo+
Party 2
Sun Wukong
Sun Wukong
oNotorious
Sun Wukong
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 42L
1,492 Elo+
Solo
Nemesis
Nemesis
unablekinkajoo
Nemesis
Level 57
God Stats
2W - 2L
1,578 SR
Queue Stats
35W - 30L
1,380 Elo+
Solo
Team Averages
Level 77
1,558 SR
1,416 Elo+

VS

Team Averages
Level 96
1,512 SR
1,439 Elo+
Ne Zha
Ne Zha
BenjaFG83
Ne Zha
Level 69
God Stats
2W - 1L
1,670 SR
Queue Stats
6W - 12L
1,314 Elo+
Party 1
Apollo
Apollo
LucasNiki34
Apollo
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 34L
1,442 Elo+
Party 1
Ymir
Ymir
Uli2k
Ymir
Level 80
God Stats
4W - 3L
1,268 SR
Queue Stats
123W - 130L
1,496 Elo+
Party 3
Heimdallr
Heimdallr
eLSwifts
Heimdallr
Level 107
God Stats
16W - 12L
1,623 SR
Queue Stats
346W - 334L
1,445 Elo+
Party 3
Bellona
Bellona
zlRoyal
Bellona
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
8 / 2 / 12
11,491
575
14,514
12,625
5,276
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
clayface44
Kuzenbo
14
3 / 2 / 18
10,579
529
8,061
14,102
19,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Discordia
kaminahaminaha
Discordia
15
4 / 3 / 17
10,313
516
13,481
8,392
2,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
oNotorious
Sun Wukong
19
8 / 0 / 5
12,320
616
15,526
17,990
18,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
8 / 0 / 8
11,290
565
12,208
14,272
8,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
BenjaFG83
Ne Zha
12
1 / 8 / 2
8,395
420
6,439
16,107
6,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Apollo
14
1 / 8 / 1
8,777
439
8,229
20,942
7,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
Uli2k
Ymir
12
0 / 7 / 4
8,407
420
3,156
16,101
13,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
eLSwifts
Heimdallr
16
4 / 4 / 1
10,416
521
11,742
16,136
7,125
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
zlRoyal
Bellona
16
0 / 5 / 0
10,058
503
6,466
18,299
13,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
14
31
Kills
6
7
Deaths
32
60
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
BenjaFG83
Ne Zha
1
8
2
0.25
L
Apollo
1
8
1
0.19
W
Medusa
8
2
12
7
L
Ymir
Uli2k
Ymir
0
7
4
0.29
W
Kuzenbo
clayface44
Kuzenbo
3
2
18
6
L
Heimdallr
eLSwifts
Heimdallr
4
4
1
1.13
W
Discordia
kaminahaminaha
Discordia
4
3
17
4.17
W
Sun Wukong
oNotorious
Sun Wukong
8
0
5
10.5
W
8
0
8
12
L
Bellona
zlRoyal
Bellona
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,790
Damage
36,032
67,381
Taken
87,585
54,136
Mitigated
47,620
17,985
Healing
23,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
BenjaFG83
Ne Zha
6,439
1,584
0
4,882
16,107
6,048
0
3,548
12,303
0
42,643
L
Apollo
8,229
4,556
0
6,115
20,942
7,863
0
5,348
15,372
0
67,560
W
Medusa
14,514
7,024
0
4,833
12,625
5,276
3,706
1,417
11,208
0
81,571
L
Ymir
Uli2k
Ymir
3,156
225
513
2,064
16,101
13,343
0
5,550
10,279
27,588
0
W
Kuzenbo
clayface44
Kuzenbo
8,061
3,266
0
1,554
14,102
19,130
776
1,272
12,830
24,736
0
L
Heimdallr
eLSwifts
Heimdallr
11,742
4,242
0
4,334
16,136
7,125
0
4,429
11,190
0
69,608
W
Discordia
kaminahaminaha
Discordia
13,481
1,270
0
1,560
8,392
2,657
1,397
47
8,343
52,010
0
W
Sun Wukong
oNotorious
Sun Wukong
15,526
5,444
0
8,170
17,990
18,498
530
294
17,696
0
84,397
W
12,208
6,346
0
1,868
14,272
8,575
1,272
126
14,146
0
97,612
L
Bellona
zlRoyal
Bellona
6,466
3,397
0
5,462
18,299
13,241
512
1,629
16,174
0
68,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,993
Gold Earned
46,053
516
Minions Killed
494
0
Camps Cleared
0
2,131,114
Distance Traveled
1,679,678
37
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,395
420
65
3
0
360,588
0
L
Apollo
8,777
439
103
5
0
356,966
1
W
Medusa
11,491
575
110
6
0
390,903
5
L
Ymir
8,407
420
48
2
0
302,584
6
W
Kuzenbo
10,579
529
29
1
0
403,115
16
L
Heimdallr
10,416
521
122
6
0
341,850
5
W
Discordia
10,313
516
89
4
0
433,267
7
W
Sun Wukong
12,320
616
166
8
0
404,956
6
W
Nemesis
11,290
565
122
6
0
498,873
3
L
Bellona
10,058
503
156
8
0
317,690
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role