Player Matchup

Ares
Ares
AtalantaKS
Ares
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 16L
1,469 Elo+
Party 3
Poseidon
Poseidon
Chocks T1
Poseidon
Level 127
God Stats
1W - 1L
1,625 SR
Queue Stats
25W - 26L
1,530 Elo+
Party 3
Bellona
Bellona
Diirty Luuuu
Bellona
Level 61
God Stats
6W - 7L
1,514 SR
Queue Stats
416W - 386L
1,517 Elo+
Party 1
Set
Set
Fast_Tortoise10
Set
Level 77
God Stats
3W - 3L
1,500 SR
Queue Stats
162W - 162L
1,493 Elo+
Party 1
Apollo
Apollo
Yoho901
Apollo
Level 29
God Stats
48W - 49L
1,194 SR
Queue Stats
458W - 410L
1,490 Elo+
Party 1
Team Averages
Level 64
1,467 SR
1,500 Elo+

VS

Team Averages
Level 62
1,487 SR
1,504 Elo+
Cthulhu
Cthulhu
LT Clutch4043
Cthulhu
Level 15
God Stats
10W - 6L
1,555 SR
Queue Stats
123W - 100L
1,496 Elo+
Party 2
Yemoja
Yemoja
LT Memories
Yemoja
Level 60
God Stats
5W - 9L
1,257 SR
Queue Stats
87W - 85L
1,478 Elo+
Party 2
Poseidon
Poseidon
LT Unknown
Poseidon
Level 87
God Stats
15W - 16L
1,592 SR
Queue Stats
107W - 105L
1,472 Elo+
Party 2
Chiron
Chiron
ixSoulsxi
Chiron
Level 64
God Stats
5W - 6L
1,500 SR
Queue Stats
881W - 809L
1,544 Elo+
Party 2
Set
Set
ll Zerg
Set
Level 82
God Stats
1W - 4L
1,530 SR
Queue Stats
37W - 38L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 1 / 13
12,241
532
13,264
24,346
30,897
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Poseidon
Chocks T1
Poseidon
19
4 / 5 / 12
13,109
570
17,080
14,666
6,450
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Diirty Luuuu
Bellona
20
6 / 2 / 6
14,422
627
13,226
12,115
17,763
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
11 / 0 / 13
14,122
614
11,301
18,146
10,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Apollo
Yoho901
Apollo
18
3 / 1 / 16
13,110
570
10,003
16,324
7,650
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
1 / 8 / 3
8,328
362
5,106
19,312
14,655
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Yemoja
15
1 / 6 / 1
9,060
394
6,748
17,139
14,223
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Poseidon
LT Unknown
Poseidon
14
1 / 10 / 2
9,102
396
5,324
13,144
4,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chiron
ixSoulsxi
Chiron
18
5 / 4 / 0
11,823
514
16,017
16,833
7,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Set
18
1 / 7 / 6
10,970
477
9,243
22,045
11,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
21
33
Kills
9
9
Deaths
35
60
Assists
12
Player
Kills
Deaths
Assists
KDA
W
9
1
13
15.5
W
Poseidon
Chocks T1
Poseidon
4
5
12
2
W
Bellona
Diirty Luuuu
Bellona
6
2
6
4.5
W
11
0
13
17.5
L
Cthulhu
1
8
3
0.31
L
Yemoja
1
6
1
0.25
L
Poseidon
LT Unknown
Poseidon
1
10
2
0.2
W
Apollo
Yoho901
Apollo
3
1
16
11
L
Chiron
ixSoulsxi
Chiron
5
4
0
1.25
L
Set
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,874
Damage
42,438
85,597
Taken
88,473
73,076
Mitigated
52,091
27,408
Healing
14,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,264
854
747
5,291
24,346
30,897
1,147
5,170
18,997
39,528
0
W
Poseidon
Chocks T1
Poseidon
17,080
1,044
0
2,257
14,666
6,450
2,190
4,397
9,929
110,140
0
W
Bellona
Diirty Luuuu
Bellona
13,226
2,185
0
2,160
12,115
17,763
1,578
3,803
8,312
12,938
73,734
W
11,301
5,054
0
8,360
18,146
10,316
1,777
1,854
16,058
0
103,831
L
Cthulhu
5,106
146
0
136
19,312
14,655
0
8,318
10,994
24,449
0
L
Yemoja
6,748
1,420
76
2,796
17,139
14,223
556
4,560
12,579
47,863
0
L
Poseidon
LT Unknown
Poseidon
5,324
554
0
264
13,144
4,431
0
6,070
7,074
52,202
0
W
Apollo
Yoho901
Apollo
10,003
7,000
0
8,593
16,324
7,650
6,080
2,530
13,745
0
85,684
L
Chiron
ixSoulsxi
Chiron
16,017
4,292
545
6,012
16,833
7,645
177
6,004
10,826
0
85,629
L
Set
9,243
3,228
0
5,096
22,045
11,137
0
8,082
13,963
0
89,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,004
Gold Earned
49,283
657
Minions Killed
469
0
Camps Cleared
0
2,214,891
Distance Traveled
1,909,970
22
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
12,241
532
30
1
0
437,471
10
W
Poseidon
13,109
570
171
7
0
400,743
4
W
Bellona
14,422
627
184
8
0
431,874
3
W
Set
14,122
614
139
6
0
496,175
3
L
Cthulhu
8,328
362
41
2
0
384,236
0
L
Yemoja
9,060
394
68
3
0
306,342
1
L
Poseidon
9,102
396
86
4
0
377,286
5
W
Apollo
13,110
570
133
6
0
448,628
2
L
Chiron
11,823
514
136
6
0
406,817
6
L
Set
10,970
477
138
6
0
435,289
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role