Player Matchup

Neith
Neith
reblgame
Neith
Level 87
God Stats
30W - 18L
1,709 SR
Queue Stats
45W - 52L
1,546 Elo+
Party 2
Cthulhu
Cthulhu
vD_Chuck
Cthulhu
Level 69
God Stats
3W - 1L
1,727 SR
Queue Stats
4W - 4L
1,554 Elo+
Party 2
He Bo
He Bo
xRRP__KEYO
He Bo
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 67
1,645 SR
1,533 Elo+

VS

Team Averages
Level 82
1,661 SR
1,456 Elo+
Fenrir
Fenrir
Illumika
Fenrir
Level 78
God Stats
7W - 6L
1,708 SR
Queue Stats
90W - 83L
1,467 Elo+
Party 1
Hel
Hel
dragondavid3000
Hel
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 81L
1,406 Elo+
Solo
Bacchus
Bacchus
junik09
Bacchus
Level 83
God Stats
3W - 2L
1,776 SR
Queue Stats
81W - 83L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
reblgame
Neith
9
0 / 2 / 0
6,309
631
5,556
8,001
2,570
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
vD_Chuck
Cthulhu
9
0 / 2 / 0
6,810
681
7,367
7,248
5,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

He Bo
9
0 / 3 / 0
6,744
674
3,796
5,600
2,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Illumika
Fenrir
11
5 / 0 / 2
7,643
764
6,520
7,882
3,740
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 0 / 5
7,343
734
4,950
5,492
2,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bacchus
junik09
Bacchus
10
0 / 0 / 7
7,446
745
5,491
9,536
7,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
21
0
Kills
7
7
Deaths
0
0
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Illumika
Fenrir
5
0
2
6
W
2
0
5
4.5
W
Bacchus
junik09
Bacchus
0
0
7
3.5
L
Neith
reblgame
Neith
0
2
0
0
L
Cthulhu
vD_Chuck
Cthulhu
0
2
0
0
L
He Bo
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,719
Damage
16,961
20,849
Taken
22,910
9,993
Mitigated
13,360
6,715
Healing
15,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Illumika
Fenrir
6,520
885
619
1,824
7,882
3,740
453
3,428
4,454
0
20,300
W
4,950
313
5,281
4,032
5,492
2,048
434
3,380
2,112
18,959
0
W
Bacchus
junik09
Bacchus
5,491
191
0
3,278
9,536
7,572
298
4,434
5,102
21,327
0
L
Neith
reblgame
Neith
5,556
2,379
0
3,356
8,001
2,570
0
4,717
3,100
0
33,373
L
Cthulhu
vD_Chuck
Cthulhu
7,367
186
459
1,468
7,248
5,298
0
3,156
3,924
18,566
0
L
He Bo
3,796
403
0
1,432
5,600
2,125
0
2,160
3,376
12,176
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,863
Gold Earned
22,432
102
Minions Killed
105
0
Camps Cleared
0
526,656
Distance Traveled
620,769
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,643
764
30
3
0
224,838
3
W
Hel
7,343
734
41
4
0
192,569
1
W
Bacchus
7,446
745
34
3
0
203,362
1
L
Neith
6,309
631
63
6
0
171,745
2
L
Cthulhu
6,810
681
23
2
0
206,828
0
L
He Bo
6,744
674
16
2
0
148,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role