Player Matchup

Bacchus
Bacchus
DanDrone18
Bacchus
Level 126
God Stats
2W - 1L
1,837 SR
Queue Stats
222W - 198L
1,538 Elo+
Party 3
Ra
Ra
EchoForce
Ra
Level 7
God Stats
1W - 1L
1,222 SR
Queue Stats
28W - 16L
1,500 Elo+
Party 3
King Arthur
King Arthur
ElegantHope
King Arthur
Level 68
God Stats
13W - 11L
1,733 SR
Queue Stats
512W - 518L
1,457 Elo+
Party 3
Apollo
Apollo
Imbadlul
Apollo
Level 21
God Stats
11W - 6L
1,634 SR
Queue Stats
41W - 47L
1,492 Elo+
Party 1
Medusa
Medusa
starfire739
Medusa
Level 69
God Stats
20W - 20L
1,433 SR
Queue Stats
540W - 527L
1,488 Elo+
Party 1
Team Averages
Level 58
1,572 SR
1,495 Elo+

VS

Team Averages
Level 76
1,499 SR
1,471 Elo+
Chaac
Chaac
Inkyblade
Chaac
Level 67
God Stats
2W - 1L
1,734 SR
Queue Stats
31W - 33L
1,413 Elo+
Solo
Scylla
Scylla
ThatNinjaDude
Scylla
Level 48
God Stats
127W - 125L
1,442 SR
Queue Stats
352W - 357L
1,470 Elo+
Party 2
Ullr
Ullr
Thorin5505
Ullr
Level 66
God Stats
3W - 4L
1,314 SR
Queue Stats
245W - 221L
1,455 Elo+
Party 2
Apollo
Apollo
Wyvern86
Apollo
Level 145
God Stats
23W - 9L
1,820 SR
Queue Stats
607W - 589L
1,551 Elo+
Party 2
Ymir
Ymir
cordnut
Ymir
Level 53
God Stats
3W - 11L
1,185 SR
Queue Stats
271W - 254L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DanDrone18
Bacchus
8
1 / 2 / 2
5,695
438
3,509
10,488
5,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
0 / 3 / 1
5,375
413
1,078
5,108
1,670
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
ElegantHope
King Arthur
12
2 / 1 / 0
6,427
494
4,322
10,404
5,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Apollo
Imbadlul
Apollo
10
1 / 3 / 0
6,062
466
2,877
9,281
3,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
10
1 / 6 / 1
5,951
458
4,561
8,026
1,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Inkyblade
Chaac
12
1 / 2 / 1
7,247
557
5,746
9,598
7,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 1 / 2
7,205
554
5,829
3,256
1,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
6 / 1 / 0
7,674
590
7,588
6,202
2,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Apollo
Wyvern86
Apollo
15
5 / 0 / 2
8,274
636
6,463
4,751
1,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
cordnut
Ymir
10
0 / 1 / 8
6,779
521
2,231
7,660
3,434
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
5
Kills
15
15
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bacchus
DanDrone18
Bacchus
1
2
2
1
L
0
3
1
0.17
L
King Arthur
ElegantHope
King Arthur
2
1
0
2
L
Apollo
Imbadlul
Apollo
1
3
0
0.33
W
Chaac
Inkyblade
Chaac
1
2
1
0.75
W
3
1
2
4
W
6
1
0
6
W
Apollo
Wyvern86
Apollo
5
0
2
6
W
Ymir
cordnut
Ymir
0
1
8
4
L
Medusa
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,347
Damage
27,857
43,307
Taken
31,467
18,178
Mitigated
15,875
11,077
Healing
11,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
DanDrone18
Bacchus
3,509
735
0
1,175
10,488
5,731
0
2,377
8,111
9,879
0
L
1,078
227
0
711
5,108
1,670
0
2,812
2,296
20,352
0
L
King Arthur
ElegantHope
King Arthur
4,322
725
0
4,238
10,404
5,934
0
0
9,936
0
36,105
L
Apollo
Imbadlul
Apollo
2,877
1,333
0
3,632
9,281
3,059
0
1,448
7,808
0
32,637
W
Chaac
Inkyblade
Chaac
5,746
850
0
4,996
9,598
7,542
339
0
9,135
0
39,624
W
5,829
476
0
861
3,256
1,118
226
1,279
1,977
37,425
0
W
7,588
4,555
0
2,582
6,202
2,194
822
1,493
4,709
0
46,019
W
Apollo
Wyvern86
Apollo
6,463
3,446
0
634
4,751
1,587
0
696
4,030
0
63,239
W
Ymir
cordnut
Ymir
2,231
957
0
2,232
7,660
3,434
112
1,119
6,541
19,430
0
L
Medusa
4,561
2,028
0
1,321
8,026
1,784
0
1,423
6,603
0
30,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,510
Gold Earned
37,179
241
Minions Killed
399
0
Camps Cleared
0
1,182,133
Distance Traveled
1,284,617
13
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,695
438
13
1
0
258,155
2
L
Ra
5,375
413
46
4
0
205,755
0
L
King Arthur
6,427
494
67
5
0
252,835
2
L
Apollo
6,062
466
60
5
0
238,363
4
W
Chaac
7,247
557
85
7
0
255,548
0
W
Scylla
7,205
554
76
6
0
242,505
7
W
Ullr
7,674
590
93
7
0
236,858
6
W
Apollo
8,274
636
122
9
0
274,005
5
W
Ymir
6,779
521
23
2
0
275,701
6
L
Medusa
5,951
458
55
4
0
227,025
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role