Player Matchup

Ares
Ares
Gold II
ChristianKokk
Ares
Gold II
Level 62
God Stats
3W - 1L
1,500 SR
Queue Stats
78W - 73L
1,644 MMR
Party 3
Medusa
Medusa
Silver IV
Godhandler
Medusa
Silver IV
Level 159
God Stats
3W - 5L
1,500 SR
Queue Stats
196W - 204L
1,323 MMR
Party 1
Hel
Hel
Bronze III
IceShadow65
Hel
Bronze III
Level 34
God Stats
0W - 1L
1,555 SR
Queue Stats
1W - 4L
1,554 MMR
Solo
Chaac
Chaac
Gold III
Yogz3bul
Chaac
Gold III
Level 105
God Stats
4W - 4L
1,598 SR
Queue Stats
38W - 42L
1,465 MMR
Party 3
Thor
Thor
Platinum V
dutchdeadshot
Thor
Platinum V
Level 159
God Stats
4W - 12L
1,169 SR
Queue Stats
320W - 305L
1,764 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 104
1,464 SR
1,550 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,499 SR
1,542 MMR
Athena
Athena
Gold III
AMCVII
Athena
Gold III
Level 144
God Stats
22W - 21L
1,646 SR
Queue Stats
142W - 129L
1,539 MMR
Party 2
Chang'e
Chang'e
Gold V
CapsObvious
Chang'e
Gold V
Level 122
God Stats
3W - 2L
1,338 SR
Queue Stats
88W - 85L
1,542 MMR
Solo
Nemesis
Nemesis
Gold III
GSNaiZo
Nemesis
Gold III
Level 144
God Stats
5W - 6L
1,510 SR
Queue Stats
134W - 118L
1,577 MMR
Party 2
Tyr
Tyr
Silver I
Joxiiv2
Tyr
Silver I
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 25L
1,551 MMR
Solo
Anhur
Anhur
Gold III
Kratsø
Anhur
Gold III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 5
10,301
468
9,234
15,016
14,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Medusa
Godhandler
Medusa
16
3 / 7 / 4
10,230
465
11,381
16,243
5,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
0 / 7 / 3
8,006
364
5,902
11,459
3,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chaac
Yogz3bul
Chaac
19
6 / 6 / 2
11,475
522
13,985
18,339
18,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
7 / 5 / 3
11,727
533
8,874
18,041
6,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bans
SetScyllaDanzaburouJanus

VS

Bans
ApolloTsukuyomiCu ChulainnKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
AMCVII
Athena
16
0 / 6 / 13
10,198
464
5,208
19,389
20,135
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
CapsObvious
Chang'e
19
4 / 2 / 13
12,904
587
14,388
17,100
7,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
GSNaiZo
Nemesis
20
15 / 5 / 7
14,411
655
20,341
17,266
14,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tyr
19
1 / 4 / 7
12,310
560
6,260
17,328
10,410
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
Kratsø
Anhur
20
9 / 3 / 6
14,670
667
15,230
13,485
5,259
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
75
20
Kills
29
29
Deaths
20
17
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Athena
AMCVII
Athena
0
6
13
1.08
W
Chang'e
CapsObvious
Chang'e
4
2
13
5.25
L
4
4
5
1.63
W
Nemesis
GSNaiZo
Nemesis
15
5
7
3.7
L
Medusa
Godhandler
Medusa
3
7
4
0.71
L
0
7
3
0.21
W
Tyr
1
4
7
1.13
W
Anhur
Kratsø
Anhur
9
3
6
4
L
Chaac
Yogz3bul
Chaac
6
6
2
1.17
L
7
5
3
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,376
Damage
61,427
79,098
Taken
84,568
48,658
Mitigated
57,217
21,076
Healing
29,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
AMCVII
Athena
5,208
1,641
0
1,498
19,389
20,135
40
5,258
14,109
25,439
0
W
Chang'e
CapsObvious
Chang'e
14,388
1,832
4,527
9,430
17,100
7,055
1,458
4,629
11,979
90,955
0
L
9,234
722
0
2,633
15,016
14,868
0
4,729
10,055
29,622
0
W
Nemesis
GSNaiZo
Nemesis
20,341
9,489
0
2,892
17,266
14,358
763
2,784
14,387
0
99,015
L
Medusa
Godhandler
Medusa
11,381
4,842
0
4,251
16,243
5,072
1,106
3,001
13,196
0
65,674
L
5,902
399
1,689
3,203
11,459
3,741
0
5,403
5,876
36,522
0
W
Tyr
6,260
680
0
6,232
17,328
10,410
1,606
1,607
15,203
0
80,767
W
Anhur
Kratsø
Anhur
15,230
9,894
0
4,700
13,485
5,259
6,146
1,884
11,576
0
113,868
L
Chaac
Yogz3bul
Chaac
13,985
2,077
0
4,006
18,339
18,253
320
2,557
15,695
4,625
74,103
L
8,874
1,603
0
5,294
18,041
6,724
0
3,257
14,680
0
63,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,739
Gold Earned
64,493
500
Minions Killed
643
0
Camps Cleared
0
1,698,118
Distance Traveled
2,175,354
17
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
10,198
464
38
2
0
434,002
8
W
Chang'e
12,904
587
145
7
0
430,470
5
L
Ares
10,301
468
43
2
0
299,153
4
W
Nemesis
14,411
655
127
6
0
449,094
3
L
Medusa
10,230
465
121
6
0
379,582
4
L
Hel
8,006
364
79
4
0
264,752
4
W
Tyr
12,310
560
146
7
0
450,267
0
W
Anhur
14,670
667
187
9
0
411,521
10
L
Chaac
11,475
522
148
7
0
358,535
5
L
Thor
11,727
533
109
5
0
396,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role