Player Matchup

Fenrir
Fenrir
Eddiesmalls
Fenrir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
EvergreeMC
Ganesha
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 90L
1,403 Elo+
Solo
Cupid
Cupid
FishGameplay
Cupid
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Raijin
Raijin
sexymedic
Raijin
Level 24
God Stats
1W - 2L
1,509 SR
Queue Stats
75W - 86L
1,202 Elo+
Solo
Guan Yu
Guan Yu
steeler_crow
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,500 Elo+
Solo
Team Averages
Level 18
1,502 SR
1,421 Elo+

VS

Team Averages
Level 25
1,475 SR
1,411 Elo+
Ymir
Ymir
CloudPsycho
Ymir
Level 4
God Stats
16W - 20L
1,500 SR
Queue Stats
54W - 81L
1,485 Elo+
Party 1
Scylla
Scylla
LuckyRaven14
Scylla
Level 24
God Stats
3W - 0L
1,500 SR
Queue Stats
65W - 90L
1,392 Elo+
Party 1
Bellona
Bellona
Matiuns
Bellona
Level 18
God Stats
27W - 17L
1,414 SR
Queue Stats
36W - 26L
1,359 Elo+
Solo
Hun Batz
Hun Batz
RosaleztxZ
Hun Batz
Level 61
God Stats
2W - 1L
1,500 SR
Queue Stats
71W - 89L
1,478 Elo+
Party 1
Danzaburou
Danzaburou
Synobeam
Danzaburou
Level 18
God Stats
23W - 17L
1,460 SR
Queue Stats
563W - 579L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
3 / 7 / 5
9,221
439
5,803
18,086
6,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ganesha
EvergreeMC
Ganesha
13
1 / 5 / 7
8,159
389
9,271
18,836
11,520
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

16
5 / 5 / 2
10,330
492
9,428
13,812
4,917
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Raijin
sexymedic
Raijin
16
5 / 3 / 7
9,923
473
12,176
11,087
4,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
steeler_crow
Guan Yu
15
5 / 7 / 6
9,676
461
6,923
17,939
13,136
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 8
10,597
505
8,908
18,265
10,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Scylla
18
3 / 5 / 6
11,280
537
9,094
11,863
4,638
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Matiuns
Bellona
19
9 / 3 / 2
12,302
586
11,476
14,128
12,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
RosaleztxZ
Hun Batz
19
3 / 4 / 7
11,907
567
8,851
19,325
7,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Synobeam
Danzaburou
16
8 / 4 / 3
11,382
542
22,587
12,794
4,524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
53
19
Kills
27
27
Deaths
20
27
Assists
26
Player
Kills
Deaths
Assists
KDA
W
4
4
8
2
L
Fenrir
3
7
5
0.79
L
Ganesha
EvergreeMC
Ganesha
1
5
7
0.9
L
5
5
2
1.2
W
Scylla
3
5
6
1.2
W
Bellona
Matiuns
Bellona
9
3
2
3.33
W
Hun Batz
RosaleztxZ
Hun Batz
3
4
7
1.63
W
Danzaburou
Synobeam
Danzaburou
8
4
3
2.38
L
Raijin
sexymedic
Raijin
5
3
7
2.83
L
Guan Yu
steeler_crow
Guan Yu
5
7
6
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,601
Damage
60,916
79,760
Taken
76,375
40,497
Mitigated
40,207
13,757
Healing
18,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,908
1,605
0
3,279
18,265
10,746
123
8,695
9,339
23,033
0
L
Fenrir
5,803
1,329
381
2,302
18,086
6,828
0
5,118
12,843
0
53,738
L
Ganesha
EvergreeMC
Ganesha
9,271
1,054
0
689
18,836
11,520
330
4,397
14,389
35,084
0
L
9,428
4,006
195
3,765
13,812
4,917
638
2,100
11,387
0
61,603
W
Scylla
9,094
464
151
4,214
11,863
4,638
2,650
4,423
7,413
62,664
0
W
Bellona
Matiuns
Bellona
11,476
5,293
0
2,111
14,128
12,479
793
2,090
12,038
0
73,565
W
Hun Batz
RosaleztxZ
Hun Batz
8,851
2,799
450
6,326
19,325
7,820
2,274
1,929
17,396
0
95,037
W
Danzaburou
Synobeam
Danzaburou
22,587
14,629
0
1,779
12,794
4,524
1,944
4,310
8,292
0
71,257
L
Raijin
sexymedic
Raijin
12,176
2,394
0
0
11,087
4,096
571
2,709
8,328
42,798
0
L
Guan Yu
steeler_crow
Guan Yu
6,923
1,618
2,363
4,062
17,939
13,136
397
3,678
14,237
0
22,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,309
Gold Earned
57,468
343
Minions Killed
537
0
Camps Cleared
0
1,745,962
Distance Traveled
1,885,031
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,597
505
22
1
0
320,479
1
L
Fenrir
9,221
439
88
4
0
346,279
8
L
Ganesha
8,159
389
13
1
0
309,555
3
L
Cupid
10,330
492
115
5
0
302,369
0
W
Scylla
11,280
537
102
5
0
371,524
2
W
Bellona
12,302
586
122
6
0
436,513
0
W
Hun Batz
11,907
567
172
8
0
422,695
0
W
Danzaburou
11,382
542
119
6
0
333,820
0
L
Raijin
9,923
473
57
3
0
361,322
0
L
Guan Yu
9,676
461
70
3
0
426,437
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role