Player Matchup

Terra
Terra
Brutiquzz
Terra
Level 105
God Stats
11W - 6L
1,528 SR
Queue Stats
44W - 43L
1,318 Elo+
Party 4
Thanatos
Thanatos
Hakhan
Thanatos
Level 109
God Stats
4W - 4L
1,391 SR
Queue Stats
44W - 41L
1,340 Elo+
Party 4
Chiron
Chiron
Onese
Chiron
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
rressurection
Sol
Level 62
God Stats
3W - 3L
1,715 SR
Queue Stats
56W - 66L
1,426 Elo+
Solo
Jing Wei
Jing Wei
Свиноух
Jing Wei
Level 81
God Stats
4W - 4L
1,163 SR
Queue Stats
275W - 322L
1,359 Elo+
Party 3
Team Averages
Level 83
1,459 SR
1,389 Elo+

VS

Team Averages
Level 108
1,502 SR
1,400 Elo+
Thanatos
Thanatos
DemigodAzazel
Thanatos
Level 88
God Stats
2W - 2L
1,713 SR
Queue Stats
42W - 37L
1,464 Elo+
Solo
Chiron
Chiron
Enerva
Chiron
Level 125
God Stats
20W - 15L
1,368 SR
Queue Stats
326W - 405L
1,378 Elo+
Party 2
Cthulhu
Cthulhu
Ignika1
Cthulhu
Level 122
God Stats
4W - 2L
1,500 SR
Queue Stats
347W - 397L
1,371 Elo+
Party 1
Scylla
Scylla
PhaseWhite
Scylla
Level 139
God Stats
2W - 5L
1,500 SR
Queue Stats
368W - 412L
1,385 Elo+
Party 1
Kukulkan
Kukulkan
Potatosystem
Kukulkan
Level 68
God Stats
8W - 14L
1,429 SR
Queue Stats
298W - 343L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Brutiquzz
Terra
16
1 / 2 / 19
11,290
538
7,582
19,587
23,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
Hakhan
Thanatos
20
18 / 3 / 2
12,784
609
24,003
20,610
10,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chiron
Onese
Chiron
16
3 / 3 / 9
10,076
480
14,341
16,782
6,896
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
2 / 2 / 2
11,419
544
3,856
14,112
5,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
19
0 / 2 / 2
11,665
555
2,031
10,677
3,873
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DemigodAzazel
Thanatos
17
2 / 6 / 4
10,830
516
9,700
17,268
9,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chiron
Enerva
Chiron
15
4 / 6 / 0
9,485
452
10,016
17,901
5,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Ignika1
Cthulhu
14
2 / 7 / 5
9,660
460
13,181
21,099
17,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Scylla
PhaseWhite
Scylla
19
1 / 1 / 3
11,356
541
7,821
6,800
2,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kukulkan
Potatosystem
Kukulkan
16
3 / 4 / 1
10,435
497
8,239
10,245
4,068
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
25
24
Kills
12
12
Deaths
24
34
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Terra
Brutiquzz
Terra
1
2
19
5.25
L
Thanatos
DemigodAzazel
Thanatos
2
6
4
0.67
L
Chiron
Enerva
Chiron
4
6
0
0.67
W
Thanatos
Hakhan
Thanatos
18
3
2
6.33
L
Cthulhu
Ignika1
Cthulhu
2
7
5
0.64
W
Chiron
Onese
Chiron
3
3
9
2.5
L
Scylla
PhaseWhite
Scylla
1
1
3
2.5
L
Kukulkan
Potatosystem
Kukulkan
3
4
1
0.88
W
2
2
2
1.5
W
Jing Wei
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,813
Damage
48,957
81,768
Taken
73,313
49,439
Mitigated
39,188
56,597
Healing
26,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Brutiquzz
Terra
7,582
520
3,292
7,358
19,587
23,063
1,686
8,090
11,497
34,072
0
L
Thanatos
DemigodAzazel
Thanatos
9,700
3,126
0
11,654
17,268
9,961
0
1,727
15,541
0
83,517
L
Chiron
Enerva
Chiron
10,016
2,668
681
5,163
17,901
5,089
395
3,200
14,665
0
61,364
W
Thanatos
Hakhan
Thanatos
24,003
6,194
0
21,105
20,610
10,299
1,089
5,246
15,364
0
85,473
L
Cthulhu
Ignika1
Cthulhu
13,181
335
966
2,035
21,099
17,966
228
3,398
17,701
35,708
0
W
Chiron
Onese
Chiron
14,341
5,033
1,887
8,223
16,782
6,896
3,426
5,511
11,271
0
63,108
L
Scylla
PhaseWhite
Scylla
7,821
1,269
303
3,583
6,800
2,104
456
477
6,323
83,454
0
L
Kukulkan
Potatosystem
Kukulkan
8,239
318
0
2,080
10,245
4,068
520
2,600
7,645
65,749
0
W
3,856
564
0
8,889
14,112
5,308
3,599
4,770
9,342
82,782
0
W
Jing Wei
2,031
1,880
303
5,540
10,677
3,873
3,070
5,624
5,053
0
74,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,234
Gold Earned
51,766
633
Minions Killed
591
0
Camps Cleared
0
1,851,646
Distance Traveled
1,773,362
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
11,290
538
51
2
0
385,820
4
L
Thanatos
10,830
516
124
6
0
397,886
2
L
Chiron
9,485
452
106
5
0
331,319
0
W
Thanatos
12,784
609
121
6
0
385,223
2
L
Cthulhu
9,660
460
58
3
0
329,251
5
W
Chiron
10,076
480
116
6
0
343,667
0
L
Scylla
11,356
541
185
9
0
329,647
4
L
Kukulkan
10,435
497
118
6
0
385,259
3
W
Sol
11,419
544
159
8
0
376,019
4
W
Jing Wei
11,665
555
186
9
0
360,917
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role