Player Matchup

Apollo
Apollo
CilginSerseri
Apollo
Level 18
God Stats
5W - 13L
1,219 SR
Queue Stats
320W - 380L
1,366 Elo+
Party 2
Tyr
Tyr
EALuvMePls
Tyr
Level 68
God Stats
21W - 31L
1,429 SR
Queue Stats
488W - 532L
1,385 Elo+
Party 2
Kukulkan
Kukulkan
OmeroPrimero21
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,298 Elo+
Solo
Cthulhu
Cthulhu
Sirblah23
Cthulhu
Level 15
God Stats
4W - 9L
1,500 SR
Queue Stats
98W - 113L
1,703 Elo+
Party 2
Neith
Neith
sercy-1997
Neith
Level 27
God Stats
64W - 79L
1,419 SR
Queue Stats
78W - 102L
1,380 Elo+
Party 2
Team Averages
Level 26
1,413 SR
1,426 Elo+

VS

Team Averages
Level 35
1,513 SR
1,453 Elo+
Ra
Ra
ArihMoon
Ra
Level 9
God Stats
8W - 12L
1,398 SR
Queue Stats
11W - 15L
1,417 Elo+
Party 1
Susano
Susano
Contraversyy
Susano
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,457 Elo+
Party 1
King Arthur
King Arthur
Gabrieluz789
King Arthur
Level 18
God Stats
5W - 9L
1,434 SR
Queue Stats
90W - 88L
1,393 Elo+
Solo
Izanami
Izanami
KABRUTOP-MODZ
Izanami
Level 23
God Stats
33W - 35L
1,658 SR
Queue Stats
40W - 44L
1,499 Elo+
Solo
Ganesha
Ganesha
derppro003
Ganesha
Level 19
God Stats
3W - 1L
1,577 SR
Queue Stats
11W - 14L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 2
6,677
514
5,527
8,386
2,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 2 / 2
6,357
489
4,295
8,573
5,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kukulkan
7
0 / 6 / 0
5,346
411
948
4,886
1,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Sirblah23
Cthulhu
10
2 / 1 / 2
6,027
464
5,483
7,476
5,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
10
2 / 0 / 1
6,181
475
3,947
3,946
1,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 2
6,531
502
4,263
3,602
1,300
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Susano
11
3 / 1 / 2
6,505
500
5,216
8,996
3,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Gabrieluz789
King Arthur
9
2 / 3 / 2
5,815
447
3,781
7,471
4,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
12
2 / 1 / 0
6,905
531
2,140
3,580
1,001
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ganesha
derppro003
Ganesha
9
1 / 2 / 2
5,737
441
4,445
8,556
4,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
19
7
Kills
11
12
Deaths
7
7
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
0
2
4
L
2
3
2
1
W
Susano
3
1
2
4
L
1
2
2
1
W
King Arthur
Gabrieluz789
King Arthur
2
3
2
1
W
Izanami
2
1
0
2
L
Kukulkan
0
6
0
0
L
Cthulhu
Sirblah23
Cthulhu
2
1
2
3
W
Ganesha
derppro003
Ganesha
1
2
2
1
L
Neith
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,200
Damage
19,845
33,267
Taken
32,205
15,769
Mitigated
13,656
11,435
Healing
8,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,263
715
585
1,045
3,602
1,300
336
981
2,621
27,216
0
L
5,527
2,665
234
2,582
8,386
2,688
844
1,637
6,749
0
36,052
W
Susano
5,216
905
0
3,875
8,996
3,185
0
757
8,114
0
32,102
L
4,295
69
0
3,073
8,573
5,612
0
1,931
6,517
0
24,623
W
King Arthur
Gabrieluz789
King Arthur
3,781
301
0
390
7,471
4,165
0
2,500
4,606
0
20,358
W
Izanami
2,140
1,750
0
990
3,580
1,001
610
23
3,482
0
37,682
L
Kukulkan
948
356
0
0
4,886
1,361
68
1,478
3,382
17,777
0
L
Cthulhu
Sirblah23
Cthulhu
5,483
489
71
2,806
7,476
5,052
96
1,965
5,274
20,469
0
W
Ganesha
derppro003
Ganesha
4,445
908
0
1,513
8,556
4,005
0
1,628
6,728
12,549
0
L
Neith
3,947
2,501
270
2,399
3,946
1,056
298
1,697
2,224
0
31,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,588
Gold Earned
31,493
239
Minions Killed
240
0
Camps Cleared
0
1,061,337
Distance Traveled
1,241,430
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,531
502
52
4
0
260,244
0
L
Apollo
6,677
514
77
6
0
234,739
2
W
Susano
6,505
500
60
5
0
267,086
3
L
Tyr
6,357
489
55
4
0
254,948
2
W
King Arthur
5,815
447
47
4
0
248,413
1
W
Izanami
6,905
531
75
6
0
226,776
1
L
Kukulkan
5,346
411
30
2
0
148,629
0
L
Cthulhu
6,027
464
26
2
0
223,583
4
W
Ganesha
5,737
441
6
0
0
238,911
1
L
Neith
6,181
475
51
4
0
199,438
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role