Player Matchup

Apollo
Apollo
BaldHead_Lol
Apollo
Level 28
God Stats
22W - 24L
1,622 SR
Queue Stats
136W - 150L
1,542 Elo+
Solo
Ymir
Ymir
PlanzB
Ymir
Level 5
God Stats
16W - 19L
1,488 SR
Queue Stats
16W - 19L
1,511 Elo+
Solo
Pele
Pele
Topazhen87
Pele
Level 14
God Stats
0W - 1L
1,492 SR
Queue Stats
0W - 2L
1,315 Elo+
Solo
Baron Samedi
Baron Samedi
god_of_dark01
Baron Samedi
Level 15
God Stats
10W - 11L
1,560 SR
Queue Stats
32W - 36L
1,562 Elo+
Solo
Jormungandr
Jormungandr
n-crue
Jormungandr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,638 Elo+
Solo
Team Averages
Level 13
1,532 SR
1,513 Elo+

VS

Team Averages
Level 8
1,610 SR
1,548 Elo+
Skadi
Skadi
BigChubSupreme
Skadi
Level 25
God Stats
2W - 0L
1,673 SR
Queue Stats
95W - 79L
1,518 Elo+
Solo
Bakasura
Bakasura
Diseasefreak852
Bakasura
Level 5
God Stats
9W - 5L
1,684 SR
Queue Stats
12W - 11L
1,690 Elo+
Solo
Thanatos
Thanatos
KLeRzZy93
Thanatos
Level 3
God Stats
2W - 0L
1,691 SR
Queue Stats
3W - 3L
1,582 Elo+
Solo
The Morrigan
The Morrigan
SirMarksy
The Morrigan
Level 5
God Stats
2W - 3L
1,500 SR
Queue Stats
81W - 59L
1,655 Elo+
Solo
Yemoja
Yemoja
VolarString8818
Yemoja
Level 3
God Stats
10W - 8L
1,500 SR
Queue Stats
121W - 151L
1,298 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
17
12 / 5 / 1
10,542
527
13,430
16,514
9,382
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
PlanzB
Ymir
14
4 / 5 / 8
9,672
484
6,716
13,705
11,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
7 / 6 / 3
9,152
458
12,388
15,398
4,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
god_of_dark01
Baron Samedi
13
2 / 11 / 5
8,832
442
8,892
16,547
7,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
n-crue
Jormungandr
7
0 / 12 / 2
6,418
321
1,460
13,693
7,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 5 / 4
12,678
634
20,619
16,646
6,961
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bakasura
16
8 / 2 / 8
10,831
542
6,615
15,306
6,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
KLeRzZy93
Thanatos
10
1 / 10 / 3
8,038
402
2,152
10,566
3,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Morrigan
SirMarksy
The Morrigan
17
15 / 4 / 6
11,812
591
19,697
11,371
4,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 4 / 10
9,535
477
3,702
13,378
7,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
66
25
Kills
35
39
Deaths
25
19
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Apollo
12
5
1
2.5
W
10
5
4
2.4
W
Bakasura
8
2
8
6
W
Thanatos
KLeRzZy93
Thanatos
1
10
3
0.25
L
Ymir
PlanzB
Ymir
4
5
8
1.6
W
The Morrigan
SirMarksy
The Morrigan
15
4
6
4.5
L
7
6
3
1.42
W
1
4
10
1.5
L
Baron Samedi
god_of_dark01
Baron Samedi
2
11
5
0.41
L
Jormungandr
n-crue
Jormungandr
0
12
2
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,886
Damage
52,785
75,857
Taken
67,267
40,631
Mitigated
28,865
13,046
Healing
18,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
13,430
9,756
0
3,442
16,514
9,382
84
472
16,042
0
69,470
W
20,619
13,879
0
5,481
16,646
6,961
2,396
3,104
13,426
0
111,267
W
Bakasura
6,615
5,671
0
5,562
15,306
6,149
34
3,690
11,370
0
38,903
W
Thanatos
KLeRzZy93
Thanatos
2,152
600
0
2,398
10,566
3,323
217
2,876
7,516
0
18,842
L
Ymir
PlanzB
Ymir
6,716
832
0
632
13,705
11,376
590
4,697
8,897
25,375
0
W
The Morrigan
SirMarksy
The Morrigan
19,697
4,520
0
2,544
11,371
4,499
0
2,483
8,522
67,984
5,940
L
12,388
2,613
219
4,915
15,398
4,886
0
4,181
10,911
0
35,038
W
3,702
1,407
1,295
1,132
13,378
7,933
410
3,921
9,365
15,121
0
L
Baron Samedi
god_of_dark01
Baron Samedi
8,892
450
270
3,321
16,547
7,089
589
5,957
10,098
44,171
0
L
Jormungandr
n-crue
Jormungandr
1,460
556
0
247
13,693
7,898
102
4,081
9,114
17,992
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,616
Gold Earned
52,894
300
Minions Killed
417
0
Camps Cleared
0
1,653,713
Distance Traveled
1,763,376
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
10,542
527
112
6
0
322,728
4
W
Skadi
12,678
634
153
8
0
339,951
1
W
Bakasura
10,831
542
91
5
0
448,373
0
W
Thanatos
8,038
402
26
1
0
289,412
0
L
Ymir
9,672
484
36
2
0
344,289
0
W
The Morrigan
11,812
591
119
6
0
334,641
1
L
Pele
9,152
458
45
2
0
336,059
2
W
Yemoja
9,535
477
28
1
0
350,999
0
L
Baron Samedi
8,832
442
75
4
0
298,410
2
L
Jormungandr
6,418
321
32
2
0
352,227
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role