Player Matchup

Nike
Nike
DimMak007
Nike
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Dragonwitch92
Nu Wa
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Ignite30
Ganesha
Level 96
God Stats
23W - 18L
1,506 SR
Queue Stats
76W - 75L
1,534 Elo+
Solo
Tsukuyomi
Tsukuyomi
ZuesMiester
Tsukuyomi
Level 122
God Stats
2W - 6L
1,385 SR
Queue Stats
22W - 37L
1,436 Elo+
Party 1
Danzaburou
Danzaburou
shkoopy
Danzaburou
Level 76
God Stats
18W - 16L
1,598 SR
Queue Stats
38W - 45L
1,464 Elo+
Party 1
Team Averages
Level 114
1,498 SR
1,487 Elo+

VS

Team Averages
Level 106
1,409 SR
1,474 Elo+
Nu Wa
Nu Wa
FedePan
Nu Wa
Level 100
God Stats
1W - 7L
1,132 SR
Queue Stats
8W - 14L
1,360 Elo+
Solo
Tyr
Tyr
Laguna63
Tyr
Level 67
God Stats
4W - 5L
1,500 SR
Queue Stats
312W - 286L
1,605 Elo+
Solo
Sun Wukong
Sun Wukong
linnorm
Sun Wukong
Level 156
God Stats
10W - 12L
1,279 SR
Queue Stats
535W - 535L
1,442 Elo+
Solo
Jing Wei
Jing Wei
nparsons35
Jing Wei
Level 122
God Stats
12W - 14L
1,654 SR
Queue Stats
202W - 205L
1,507 Elo+
Solo
Ymir
Ymir
osmar1006
Ymir
Level 85
God Stats
61W - 62L
1,479 SR
Queue Stats
250W - 268L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
17
0 / 1 / 7
10,134
483
15,972
26,172
19,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

14
4 / 10 / 6
10,016
477
13,541
13,947
4,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
Ignite30
Ganesha
13
0 / 6 / 8
8,836
421
3,762
16,582
13,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tsukuyomi
ZuesMiester
Tsukuyomi
16
7 / 8 / 0
10,509
500
15,646
18,883
7,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
shkoopy
Danzaburou
15
4 / 9 / 0
10,156
484
12,181
13,921
5,069
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
FedePan
Nu Wa
17
11 / 3 / 7
11,699
557
18,074
12,616
4,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
3 / 2 / 5
11,238
535
12,503
28,694
17,034
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sun Wukong
linnorm
Sun Wukong
17
11 / 5 / 9
12,228
582
15,830
21,410
10,472
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Jing Wei
nparsons35
Jing Wei
17
6 / 3 / 7
11,208
534
14,404
17,432
6,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ymir
16
3 / 2 / 5
9,947
474
7,085
15,503
13,438
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
67
15
Kills
34
34
Deaths
15
21
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Nike
0
1
7
3.5
L
4
10
6
0.7
W
Nu Wa
FedePan
Nu Wa
11
3
7
4.83
L
Ganesha
Ignite30
Ganesha
0
6
8
0.67
W
3
2
5
2.75
L
Tsukuyomi
ZuesMiester
Tsukuyomi
7
8
0
0.88
W
Sun Wukong
linnorm
Sun Wukong
11
5
9
3.1
W
Jing Wei
nparsons35
Jing Wei
6
3
7
3.17
W
Ymir
3
2
5
2.75
L
Danzaburou
shkoopy
Danzaburou
4
9
0
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,102
Damage
67,896
89,505
Taken
95,655
50,120
Mitigated
51,481
19,545
Healing
29,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
15,972
3,597
0
10,406
26,172
19,629
28
5,382
20,790
168
74,428
L
13,541
3,812
0
1,192
13,947
4,405
366
4,572
9,375
54,685
0
W
Nu Wa
FedePan
Nu Wa
18,074
6,846
220
4,016
12,616
4,052
439
3,319
9,297
60,027
0
L
Ganesha
Ignite30
Ganesha
3,762
308
0
1,862
16,582
13,266
0
5,076
11,506
19,808
0
W
12,503
1,757
0
11,929
28,694
17,034
0
2,129
26,565
609
67,903
L
Tsukuyomi
ZuesMiester
Tsukuyomi
15,646
2,717
0
4,400
18,883
7,751
251
7,011
11,872
0
53,601
W
Sun Wukong
linnorm
Sun Wukong
15,830
2,893
0
3,414
21,410
10,472
0
4,675
16,735
0
69,546
W
Jing Wei
nparsons35
Jing Wei
14,404
11,329
0
5,303
17,432
6,485
69
3,370
14,062
0
88,706
W
Ymir
7,085
357
662
4,401
15,503
13,438
72
3,955
11,548
42,891
0
L
Danzaburou
shkoopy
Danzaburou
12,181
5,082
0
1,685
13,921
5,069
190
3,681
10,240
0
55,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,651
Gold Earned
56,320
385
Minions Killed
522
0
Camps Cleared
0
1,727,044
Distance Traveled
1,921,612
25
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
10,134
483
135
6
0
371,535
10
L
Nu Wa
10,016
477
74
4
0
328,942
6
W
Nu Wa
11,699
557
83
4
0
372,831
1
L
Ganesha
8,836
421
7
0
0
318,320
7
W
Tyr
11,238
535
120
6
0
422,656
1
L
Tsukuyomi
10,509
500
65
3
0
380,834
1
W
Sun Wukong
12,228
582
102
5
0
412,769
0
W
Jing Wei
11,208
534
130
6
0
400,074
6
W
Ymir
9,947
474
87
4
0
313,282
5
L
Danzaburou
10,156
484
104
5
0
327,413
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role