Player Matchup

Janus
Janus
AshyCACTUS
Janus
Level 48
God Stats
1W - 4L
1,778 SR
Queue Stats
149W - 196L
1,365 Elo+
Solo
Hera
Hera
Coniferius
Hera
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 41L
1,364 Elo+
Solo
Hachiman
Hachiman
frozone_jr
Hachiman
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 37L
1,396 Elo+
Party 1
Nemesis
Nemesis
kiler650
Nemesis
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 56L
1,418 Elo+
Party 1
Ganesha
Ganesha
weldbell
Ganesha
Level 55
God Stats
1W - 6L
1,305 SR
Queue Stats
967W - 982L
1,343 Elo+
Solo
Team Averages
Level 73
1,517 SR
1,377 Elo+

VS

Team Averages
Level 82
1,463 SR
1,399 Elo+
Ra
Ra
Chrisfusky
Ra
Level 64
God Stats
4W - 8L
1,248 SR
Queue Stats
327W - 395L
1,338 Elo+
Solo
Sobek
Sobek
Genuine Cupcake
Sobek
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 34L
1,440 Elo+
Solo
Danzaburou
Danzaburou
NoCreationz
Danzaburou
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 62L
1,298 Elo+
Solo
Erlang Shen
Erlang Shen
PesantKiller
Erlang Shen
Level 113
God Stats
16W - 11L
1,500 SR
Queue Stats
67W - 50L
1,487 Elo+
Solo
Awilix
Awilix
bobby_shmurdawg
Awilix
Level 69
God Stats
13W - 9L
1,568 SR
Queue Stats
168W - 153L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
15
1 / 3 / 0
8,478
530
4,133
7,428
2,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
1 / 6 / 1
7,406
463
7,028
8,553
2,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
frozone_jr
Hachiman
12
0 / 3 / 1
6,683
418
8,035
7,692
2,140
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nemesis
kiler650
Nemesis
11
2 / 6 / 1
6,970
436
6,017
11,877
4,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
weldbell
Ganesha
11
1 / 4 / 2
7,056
441
4,693
12,959
8,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 4
8,968
561
4,259
9,227
3,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 2 / 6
7,789
487
4,969
13,852
9,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
NoCreationz
Danzaburou
13
4 / 0 / 5
8,230
514
9,081
6,745
2,113
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Erlang Shen
PesantKiller
Erlang Shen
16
3 / 1 / 0
9,521
595
4,535
8,079
5,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
13 / 0 / 5
10,186
637
11,162
9,566
3,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
5
Kills
22
22
Deaths
5
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Janus
1
3
0
0.33
W
1
2
4
1.5
L
1
6
1
0.25
W
1
2
6
2
W
Danzaburou
NoCreationz
Danzaburou
4
0
5
6.5
W
Erlang Shen
PesantKiller
Erlang Shen
3
1
0
3
W
13
0
5
15.5
L
Hachiman
frozone_jr
Hachiman
0
3
1
0.17
L
Nemesis
kiler650
Nemesis
2
6
1
0.42
L
Ganesha
weldbell
Ganesha
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,906
Damage
34,006
48,509
Taken
47,469
20,250
Mitigated
24,299
10,209
Healing
20,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
4,133
540
0
285
7,428
2,236
0
0
7,428
55,671
0
W
4,259
179
321
4,203
9,227
3,924
1,871
5,755
3,472
59,758
0
L
7,028
1,595
0
1,325
8,553
2,889
240
2,986
5,567
50,510
0
W
4,969
140
0
3,955
13,852
9,612
0
2,400
11,452
26,505
0
W
Danzaburou
NoCreationz
Danzaburou
9,081
4,027
0
4,442
6,745
2,113
946
1,944
4,801
0
38,484
W
Erlang Shen
PesantKiller
Erlang Shen
4,535
2,232
0
3,053
8,079
5,343
0
3,937
3,946
0
60,473
W
11,162
3,421
0
4,055
9,566
3,307
0
1,622
7,944
0
58,962
L
Hachiman
frozone_jr
Hachiman
8,035
3,755
92
2,482
7,692
2,140
0
1,491
6,201
0
42,037
L
Nemesis
kiler650
Nemesis
6,017
2,264
0
2,836
11,877
4,142
0
1,231
10,646
0
40,291
L
Ganesha
weldbell
Ganesha
4,693
229
0
3,189
12,959
8,843
0
3,520
9,439
19,525
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,593
Gold Earned
44,694
395
Minions Killed
426
0
Camps Cleared
0
1,545,569
Distance Traveled
1,612,351
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,478
530
129
8
0
288,610
2
W
Ra
8,968
561
110
7
0
288,453
1
L
Hera
7,406
463
99
6
0
280,102
1
W
Sobek
7,789
487
28
2
0
332,202
7
W
Danzaburou
8,230
514
82
5
0
291,132
3
W
Erlang Shen
9,521
595
121
8
0
311,441
4
W
Awilix
10,186
637
85
5
0
389,123
1
L
Hachiman
6,683
418
86
5
0
300,360
3
L
Nemesis
6,970
436
74
5
0
336,915
1
L
Ganesha
7,056
441
7
0
0
339,582
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role