Player Matchup

Fenrir
Fenrir
ChungusKhan6102
Fenrir
Level 102
God Stats
12W - 3L
2,049 SR
Queue Stats
344W - 306L
1,624 Elo+
Party 1
Cthulhu
Cthulhu
Cucamunga-
Cthulhu
Level 17
God Stats
7W - 8L
1,388 SR
Queue Stats
49W - 47L
1,379 Elo+
Party 2
Zeus
Zeus
Javipark
Zeus
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 5L
2,003 Elo+
Party 1
Skadi
Skadi
SmokeSignalsTMT
Skadi
Level 44
God Stats
15W - 11L
1,692 SR
Queue Stats
107W - 131L
1,450 Elo+
Party 2
Neith
Neith
nazgulsauron77
Neith
Level 27
God Stats
4W - 6L
1,500 SR
Queue Stats
424W - 454L
1,622 Elo+
Solo
Team Averages
Level 40
1,626 SR
1,615 Elo+

VS

Team Averages
Level 22
1,555 SR
1,601 Elo+
Xbalanque
Xbalanque
DeathNewGen
Xbalanque
Level 28
God Stats
12W - 12L
1,555 SR
Queue Stats
106W - 88L
1,633 Elo+
Solo
Thanatos
Thanatos
Rhinomelo868
Thanatos
Level 30
God Stats
7W - 10L
1,636 SR
Queue Stats
173W - 209L
1,607 Elo+
Solo
Anubis
Anubis
Ugly ELi ITB
Anubis
Level 16
God Stats
11W - 11L
1,608 SR
Queue Stats
14W - 11L
1,663 Elo+
Solo
Loki
Loki
ianpollo77
Loki
Level 29
God Stats
42W - 35L
1,592 SR
Queue Stats
329W - 333L
1,579 Elo+
Solo
Ares
Ares
mordal79
Ares
Level 5
God Stats
11W - 7L
1,386 SR
Queue Stats
32W - 39L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 16
8,666
1,083
6,980
5,785
5,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Cucamunga-
Cthulhu
15
1 / 0 / 14
8,604
1,076
4,262
6,059
6,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Zeus
17
16 / 0 / 10
11,041
1,380
20,742
4,975
1,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
4 / 0 / 17
9,716
1,215
8,326
2,421
911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

16
7 / 0 / 13
10,364
1,296
9,589
2,976
1,187
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

338

VS

Team 2 Tickets

127

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
DeathNewGen
Xbalanque
13
0 / 7 / 2
7,746
968
7,994
15,386
6,494
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Thanatos
Rhinomelo868
Thanatos
12
0 / 4 / 1
7,276
910
1,489
7,323
2,829
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Anubis
14
0 / 6 / 1
8,200
1,025
2,910
13,785
6,967
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 9 / 0
8,117
1,015
3,655
14,263
5,605
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ares
11
0 / 4 / 0
6,870
859
119
3,752
1,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
6
30
Kills
2
2
Deaths
30
70
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
2
16
5
W
Cthulhu
Cucamunga-
Cthulhu
1
0
14
8
L
Xbalanque
DeathNewGen
Xbalanque
0
7
2
0.14
W
Zeus
16
0
10
21
L
Thanatos
Rhinomelo868
Thanatos
0
4
1
0.13
W
4
0
17
12.5
L
Anubis
0
6
1
0.08
L
2
9
0
0.22
L
Ares
0
4
0
0
W
7
0
13
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,899
Damage
16,167
22,216
Taken
54,509
15,107
Mitigated
23,559
7,169
Healing
3,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,980
935
0
546
5,785
5,048
0
527
4,516
0
11,120
W
Cthulhu
Cucamunga-
Cthulhu
4,262
68
296
1,757
6,059
6,033
0
1,082
4,977
10,423
0
L
Xbalanque
DeathNewGen
Xbalanque
7,994
4,231
0
381
15,386
6,494
0
8,844
6,080
0
20,024
W
Zeus
20,742
3,945
0
420
4,975
1,928
0
304
4,671
34,910
0
L
Thanatos
Rhinomelo868
Thanatos
1,489
328
0
801
7,323
2,829
0
3,223
3,898
0
5,480
W
8,326
3,717
1,422
1,252
2,421
911
0
385
2,036
0
26,049
L
Anubis
2,910
51
0
1,987
13,785
6,967
0
6,556
6,851
37,499
0
L
3,655
1,458
0
0
14,263
5,605
0
4,069
9,902
0
15,092
L
Ares
119
0
0
36
3,752
1,664
0
1,109
2,500
1,515
0
W
9,589
2,799
0
1,476
2,976
1,187
0
731
2,245
0
32,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,391
Gold Earned
38,209
161
Minions Killed
145
6
Camps Cleared
4
824,565
Distance Traveled
633,411
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,666
1,083
12
2
0
161,140
0
W
Cthulhu
8,604
1,076
8
1
1
163,259
0
L
Xbalanque
7,746
968
27
3
1
152,770
1
W
Zeus
11,041
1,380
32
4
2
151,506
1
L
Thanatos
7,276
910
5
1
3
159,114
0
W
Skadi
9,716
1,215
52
7
3
163,772
0
L
Anubis
8,200
1,025
93
12
0
143,187
2
L
Loki
8,117
1,015
17
2
0
149,264
0
L
Ares
6,870
859
3
0
0
29,076
1
W
Neith
10,364
1,296
57
7
0
184,888
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role