Player Matchup

Danzaburou
Danzaburou
Ghetto Pheasant
Danzaburou
Level 155
God Stats
16W - 13L
1,676 SR
Queue Stats
290W - 274L
1,635 Elo+
Solo
King Arthur
King Arthur
OhItsNexuss
King Arthur
Level 51
God Stats
20W - 18L
1,626 SR
Queue Stats
490W - 280L
1,818 Elo+
Party 2
Sylvanus
Sylvanus
SirBeastlingVIII
Sylvanus
Level 156
God Stats
10W - 3L
1,890 SR
Queue Stats
115W - 71L
1,780 Elo+
Party 2
Tsukuyomi
Tsukuyomi
plank-or-tin
Tsukuyomi
Level 160
God Stats
12W - 3L
2,036 SR
Queue Stats
83W - 44L
1,887 Elo+
Party 2
Chronos
Chronos
xDrunkshot
Chronos
Level 159
God Stats
21W - 20L
1,630 SR
Queue Stats
267W - 262L
1,657 Elo+
Solo
Team Averages
Level 136
1,772 SR
1,755 Elo+

VS

Team Averages
Level 159
1,493 SR
1,723 Elo+
Cthulhu
Cthulhu
Avoid Jazzy
Cthulhu
Level 160
God Stats
1W - 1L
1,243 SR
Queue Stats
66W - 80L
1,594 Elo+
Party 3
Poseidon
Poseidon
MKDeceptionMK
Poseidon
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
616W - 270L
1,868 Elo+
Party 1
King Arthur
King Arthur
Voltik
King Arthur
Level 160
God Stats
0W - 2L
1,388 SR
Queue Stats
84W - 86L
1,601 Elo+
Party 3
Hun Batz
Hun Batz
Wombathulu
Hun Batz
Level 154
God Stats
10W - 3L
1,493 SR
Queue Stats
189W - 80L
1,841 Elo+
Party 1
Apollo
Apollo
Yeqqon
Apollo
Level 160
God Stats
22W - 11L
1,840 SR
Queue Stats
643W - 425L
1,713 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ghetto Pheasant
Danzaburou
19
8 / 4 / 4
12,267
646
12,504
14,567
5,290
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

King Arthur
OhItsNexuss
King Arthur
19
7 / 1 / 10
11,783
620
18,348
19,121
17,052
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
5 / 3 / 15
10,540
555
6,529
13,600
9,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tsukuyomi
plank-or-tin
Tsukuyomi
18
9 / 3 / 13
11,697
616
10,696
13,817
5,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chronos
xDrunkshot
Chronos
16
0 / 7 / 16
10,009
527
8,903
18,071
6,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Avoid Jazzy
Cthulhu
11
1 / 7 / 8
7,990
421
11,806
18,791
14,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Poseidon
MKDeceptionMK
Poseidon
16
4 / 6 / 3
9,731
512
10,319
11,278
3,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Voltik
King Arthur
14
2 / 7 / 1
8,633
454
8,488
19,717
12,234
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hun Batz
Wombathulu
Hun Batz
17
7 / 4 / 3
10,380
546
11,269
12,400
4,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
Yeqqon
Apollo
18
4 / 5 / 1
11,722
617
12,091
14,821
6,908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
34
29
Kills
18
18
Deaths
29
58
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Avoid Jazzy
Cthulhu
1
7
8
0.71
W
Danzaburou
Ghetto Pheasant
Danzaburou
8
4
4
2.5
L
Poseidon
MKDeceptionMK
Poseidon
4
6
3
0.92
W
King Arthur
OhItsNexuss
King Arthur
7
1
10
12
W
5
3
15
4.17
L
King Arthur
Voltik
King Arthur
2
7
1
0.36
L
Hun Batz
Wombathulu
Hun Batz
7
4
3
2.13
L
Apollo
Yeqqon
Apollo
4
5
1
0.9
W
Tsukuyomi
plank-or-tin
Tsukuyomi
9
3
13
5.17
W
Chronos
xDrunkshot
Chronos
0
7
16
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,980
Damage
53,973
79,176
Taken
77,007
44,425
Mitigated
41,979
33,236
Healing
13,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Avoid Jazzy
Cthulhu
11,806
818
0
1,533
18,791
14,777
0
5,937
12,668
21,459
0
W
Danzaburou
Ghetto Pheasant
Danzaburou
12,504
7,086
0
4,919
14,567
5,290
512
1,018
13,549
0
94,627
L
Poseidon
MKDeceptionMK
Poseidon
10,319
821
0
1,387
11,278
3,433
20
4,712
6,204
73,478
0
W
King Arthur
OhItsNexuss
King Arthur
18,348
2,689
0
9,143
19,121
17,052
0
2,471
16,619
0
85,898
W
6,529
1,167
5,062
7,373
13,600
9,769
36
7,081
6,384
24,404
0
L
King Arthur
Voltik
King Arthur
8,488
933
0
4,654
19,717
12,234
0
1,765
17,729
3,090
47,818
L
Hun Batz
Wombathulu
Hun Batz
11,269
3,434
0
3,624
12,400
4,627
0
1,785
10,561
0
74,884
L
Apollo
Yeqqon
Apollo
12,091
8,514
0
2,612
14,821
6,908
600
738
14,083
0
85,790
W
Tsukuyomi
plank-or-tin
Tsukuyomi
10,696
4,032
0
3,619
13,817
5,696
0
3,747
10,006
0
77,952
W
Chronos
xDrunkshot
Chronos
8,903
2,822
0
3,120
18,071
6,618
364
8,399
9,243
72,257
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,296
Gold Earned
48,456
622
Minions Killed
557
0
Camps Cleared
0
1,919,076
Distance Traveled
1,800,164
34
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,990
421
10
1
0
353,396
5
W
Danzaburou
12,267
646
163
9
0
355,269
5
L
Poseidon
9,731
512
147
8
0
333,838
5
W
King Arthur
11,783
620
162
9
0
404,084
11
W
Sylvanus
10,540
555
25
1
0
392,759
3
L
King Arthur
8,633
454
98
5
0
360,670
7
L
Hun Batz
10,380
546
130
7
0
401,800
6
L
Apollo
11,722
617
172
9
0
350,460
3
W
Tsukuyomi
11,697
616
120
6
0
416,197
9
W
Chronos
10,009
527
152
8
0
350,767
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role