Player Matchup

Janus
Janus
Platinum I
SYG Misery
Janus
Platinum I
Level 158
God Stats
6W - 7L
1,627 SR
Queue Stats
162W - 122L
1,955 MMR
Solo
Osiris
Osiris
Diamond V
SpacingBridge6
Osiris
Diamond V
Level 158
God Stats
3W - 3L
1,798 SR
Queue Stats
766W - 757L
2,000 MMR
Solo
Ymir
Ymir
Platinum II
THE HEN123
Ymir
Platinum II
Level 153
God Stats
2W - 0L
1,929 SR
Queue Stats
66W - 43L
1,948 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum II
TaKa Pure
Sun Wukong
Platinum II
Level 155
God Stats
2W - 0L
1,152 SR
Queue Stats
52W - 39L
1,902 MMR
Party 1
Anhur
Anhur
Diamond V
YoshiVision
Anhur
Diamond V
Level 140
God Stats
6W - 1L
1,865 SR
Queue Stats
38W - 29L
2,014 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 153
1,674 SR
1,964 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 135
1,642 SR
1,963 MMR
Artemis
Artemis
Platinum II
FidgetyCrawdad2
Artemis
Platinum II
Level 160
God Stats
4W - 6L
1,764 SR
Queue Stats
642W - 621L
1,950 MMR
Solo
Sylvanus
Sylvanus
Platinum I
JuliusCsHer
Sylvanus
Platinum I
Level 157
God Stats
7W - 10L
1,334 SR
Queue Stats
672W - 660L
1,921 MMR
Solo
Cupid
Cupid
Diamond V
PeterThoth
Cupid
Diamond V
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
179W - 172L
2,068 MMR
Party 2
Mercury
Mercury
Platinum II
Psovod
Mercury
Platinum II
Level 149
God Stats
17W - 8L
1,888 SR
Queue Stats
153W - 130L
1,861 MMR
Party 2
Scylla
Scylla
Platinum I
The Kreepy Elmo
Scylla
Platinum I
Level 160
God Stats
11W - 13L
1,726 SR
Queue Stats
193W - 176L
2,014 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
20
3 / 4 / 11
14,236
508
21,702
16,120
6,472
Archmage's Gem

Archmage's Gem

+85
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
10 / 6 / 10
17,220
615
25,526
37,504
28,104
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
4 / 5 / 16
14,658
524
11,514
31,133
42,989
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
TaKa Pure
Sun Wukong
20
8 / 4 / 7
17,025
608
22,276
32,847
34,463
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
5 / 9 / 10
15,714
561
16,277
28,351
11,689
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
PersephoneSetCthulhuCu ChulainnDanzaburou

VS

Bans
ApolloNemesisGuan YuRavanaErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 8 / 5
14,301
511
19,298
26,781
15,678
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
JuliusCsHer
Sylvanus
18
1 / 5 / 15
13,016
465
15,286
26,070
36,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cupid
20
4 / 6 / 13
14,667
524
22,636
25,139
12,625
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
Psovod
Mercury
20
11 / 4 / 5
16,306
582
16,470
26,083
16,141
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
7 / 7 / 6
13,311
475
19,992
21,458
8,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
72
30
Kills
28
28
Deaths
30
54
Assists
44
Player
Kills
Deaths
Assists
KDA
L
5
8
5
0.94
L
Sylvanus
JuliusCsHer
Sylvanus
1
5
15
1.7
L
Cupid
4
6
13
1.75
L
Mercury
Psovod
Mercury
11
4
5
3.38
W
Janus
3
4
11
2.13
W
10
6
10
2.5
W
4
5
16
2.4
W
Sun Wukong
TaKa Pure
Sun Wukong
8
4
7
2.88
L
7
7
6
1.43
W
5
9
10
1.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,295
Damage
93,682
145,955
Taken
125,531
123,717
Mitigated
90,225
55,405
Healing
40,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,298
9,350
0
8,476
26,781
15,678
1,461
9,609
16,994
0
89,393
L
Sylvanus
JuliusCsHer
Sylvanus
15,286
2,173
8,329
11,917
26,070
36,897
186
9,482
16,252
35,456
0
L
Cupid
22,636
16,280
556
7,518
25,139
12,625
2,457
3,103
21,978
0
125,620
L
Mercury
Psovod
Mercury
16,470
9,999
0
740
26,083
16,141
855
5,492
20,341
0
133,719
W
Janus
21,702
953
0
2,823
16,120
6,472
1,781
6,887
8,939
107,078
0
W
25,526
13,352
0
20,137
37,504
28,104
7,498
9,899
27,417
0
112,322
W
11,514
2,316
0
5,861
31,133
42,989
19
12,511
18,267
37,514
0
W
Sun Wukong
TaKa Pure
Sun Wukong
22,276
4,067
0
13,990
32,847
34,463
1,914
2,868
29,957
0
105,705
L
19,992
2,186
190
2,883
21,458
8,884
1,060
5,874
15,468
81,519
0
W
16,277
7,162
0
12,594
28,351
11,689
1,658
8,655
19,518
0
121,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,853
Gold Earned
71,601
693
Minions Killed
665
0
Camps Cleared
0
2,552,494
Distance Traveled
2,500,100
25
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
14,301
511
138
5
0
429,699
3
L
Sylvanus
13,016
465
46
2
0
497,920
10
L
Cupid
14,667
524
167
6
0
464,846
0
L
Mercury
16,306
582
181
6
0
654,192
2
W
Janus
14,236
508
162
6
0
562,246
8
W
Osiris
17,220
615
150
5
0
493,982
3
W
Ymir
14,658
524
48
2
0
496,021
6
W
Sun Wukong
17,025
608
189
7
0
572,649
2
L
Scylla
13,311
475
133
5
0
453,443
12
W
Anhur
15,714
561
144
5
0
427,596
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role