Player Matchup

Chaac
Chaac
JohnalDavo
Chaac
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
138W - 64L
1,726 Elo+
Party 1
Janus
Janus
KindaFree
Janus
Level 29
God Stats
4W - 0L
1,916 SR
Queue Stats
82W - 3L
2,112 Elo+
Party 1
Kumbhakarna
Kumbhakarna
RazyCrazyJ
Kumbhakarna
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 5L
2,045 Elo+
Party 1
Cu Chulainn
Cu Chulainn
RushedThem
Cu Chulainn
Level 109
God Stats
22W - 4L
1,298 SR
Queue Stats
418W - 190L
1,867 Elo+
Party 1
Izanami
Izanami
fluffymanticore
Izanami
Level 132
God Stats
5W - 3L
1,722 SR
Queue Stats
375W - 240L
1,819 Elo+
Party 1
Team Averages
Level 85
1,587 SR
1,914 Elo+

VS

Team Averages
Level 43
1,374 SR
1,501 Elo+
Cerberus
Cerberus
Nowar1006
Cerberus
Level 58
God Stats
0W - 2L
1,262 SR
Queue Stats
3W - 8L
1,410 Elo+
Party 2
Bakasura
Bakasura
UltraGuy473
Bakasura
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 53L
1,570 Elo+
Party 3
Tyr
Tyr
ultraRylan
Tyr
Level 27
God Stats
11W - 11L
1,320 SR
Queue Stats
37W - 42L
1,606 Elo+
Party 3
Nu Wa
Nu Wa
vikopanda
Nu Wa
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
vlove
Sol
Level 41
God Stats
0W - 5L
1,288 SR
Queue Stats
123W - 175L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
1 / 2 / 1
5,919
592
2,122
6,436
2,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
KindaFree
Janus
10
6 / 0 / 4
6,293
629
4,357
2,363
611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Kumbhakarna
RazyCrazyJ
Kumbhakarna
10
2 / 0 / 2
5,835
584
2,924
4,613
3,509
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cu Chulainn
RushedThem
Cu Chulainn
8
3 / 2 / 5
5,416
542
3,524
5,706
3,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
8 / 0 / 1
6,935
694
7,925
5,560
2,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Nowar1006
Cerberus
8
1 / 2 / 0
4,934
493
1,424
7,476
3,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bakasura
UltraGuy473
Bakasura
8
1 / 2 / 1
4,979
498
2,009
6,259
1,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
2 / 4 / 1
5,245
525
4,921
8,138
3,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nu Wa
vikopanda
Nu Wa
6
0 / 5 / 1
4,185
419
444
4,078
848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sol
vlove
Sol
3
0 / 8 / 0
3,684
368
520
5,774
1,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
20
Kills
4
4
Deaths
21
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
1
2
1
0.75
W
Janus
KindaFree
Janus
6
0
4
8
L
Cerberus
Nowar1006
Cerberus
1
2
0
0.5
W
Kumbhakarna
RazyCrazyJ
Kumbhakarna
2
0
2
3
W
Cu Chulainn
RushedThem
Cu Chulainn
3
2
5
2.75
L
Bakasura
UltraGuy473
Bakasura
1
2
1
0.75
W
8
0
1
8.5
L
2
4
1
0.63
L
Nu Wa
vikopanda
Nu Wa
0
5
1
0.1
L
Sol
vlove
Sol
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,852
Damage
9,318
24,678
Taken
31,725
12,531
Mitigated
10,764
7,846
Healing
5,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
2,122
496
0
3,457
6,436
2,344
0
0
6,385
0
33,480
W
Janus
KindaFree
Janus
4,357
874
0
934
2,363
611
0
293
2,070
34,483
0
L
Cerberus
Nowar1006
Cerberus
1,424
181
0
1,311
7,476
3,171
0
1,429
5,927
16,964
0
W
Kumbhakarna
RazyCrazyJ
Kumbhakarna
2,924
215
0
161
4,613
3,509
0
0
4,421
24,348
0
W
Cu Chulainn
RushedThem
Cu Chulainn
3,524
1,189
0
1,257
5,706
3,468
12
1,166
4,513
0
10,535
L
Bakasura
UltraGuy473
Bakasura
2,009
1,215
0
1,126
6,259
1,631
0
1,382
4,877
0
16,691
W
7,925
5,581
0
2,037
5,560
2,599
1,282
842
4,558
0
53,037
L
4,921
1,083
0
2,214
8,138
3,958
0
1,662
6,476
0
21,512
L
Nu Wa
vikopanda
Nu Wa
444
93
0
3
4,078
848
0
808
3,226
6,790
0
L
Sol
vlove
Sol
520
280
0
464
5,774
1,156
0
1,752
3,938
4,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,398
Gold Earned
23,027
320
Minions Killed
142
0
Camps Cleared
0
917,975
Distance Traveled
858,837
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,919
592
82
8
0
205,181
2
W
Janus
6,293
629
73
7
0
187,810
0
L
Cerberus
4,934
493
31
3
0
190,483
2
W
Kumbhakarna
5,835
584
59
6
0
148,460
0
W
Cu Chulainn
5,416
542
13
1
0
200,674
2
L
Bakasura
4,979
498
50
5
0
211,161
2
W
Izanami
6,935
694
93
9
0
175,850
1
L
Tyr
5,245
525
39
4
0
190,707
0
L
Nu Wa
4,185
419
13
1
0
131,917
0
L
Sol
3,684
368
9
1
0
134,569
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role