Player Matchup

Chang'e
Chang'e
Ali37718
Chang'e
Level 83
God Stats
33W - 12L
1,759 SR
Queue Stats
510W - 375L
1,479 Elo+
Party 1
Ravana
Ravana
Huoman-Warrior
Ravana
Level 120
God Stats
2W - 4L
1,834 SR
Queue Stats
268W - 216L
1,618 Elo+
Party 1
Skadi
Skadi
human-is-ruler
Skadi
Level 16
God Stats
1W - 1L
1,680 SR
Queue Stats
34W - 29L
1,582 Elo+
Party 1
Cerberus
Cerberus
son_of_lucifer02
Cerberus
Level 18
God Stats
13W - 11L
1,614 SR
Queue Stats
128W - 113L
1,590 Elo+
Party 1
Chaac
Chaac
tyr_begon
Chaac
Level 15
God Stats
6W - 10L
1,792 SR
Queue Stats
27W - 20L
1,681 Elo+
Party 1
Team Averages
Level 50
1,736 SR
1,590 Elo+

VS

Team Averages
Level 18
1,580 SR
1,574 Elo+
Pele
Pele
 
Pele
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
DazJS
Cupid
Level 26
God Stats
3W - 3L
1,702 SR
Queue Stats
32W - 36L
1,647 Elo+
Solo
Aphrodite
Aphrodite
Froznツ
Aphrodite
Level 18
God Stats
17W - 14L
1,544 SR
Queue Stats
50W - 41L
1,551 Elo+
Solo
Sun Wukong
Sun Wukong
Romualdojuan
Sun Wukong
Level 28
God Stats
14W - 9L
1,656 SR
Queue Stats
114W - 119L
1,616 Elo+
Solo
Ymir
Ymir
Smitetimenow
Ymir
Level 13
God Stats
2W - 3L
1,500 SR
Queue Stats
406W - 414L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Ali37718
Chang'e
15
2 / 2 / 2
9,184
417
10,469
14,936
4,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 7 / 0
9,632
438
8,472
20,077
8,891
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

5
0 / 4 / 0
6,128
279
2,035
3,599
1,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 10 / 0
8,862
403
4,450
30,043
25,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chaac
tyr_begon
Chaac
16
3 / 5 / 2
10,390
472
20,326
28,230
25,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
16
1 / 2 / 11
10,430
474
12,059
14,568
6,479
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cupid
DazJS
Cupid
19
9 / 1 / 8
13,017
592
19,789
13,633
6,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Aphrodite
Froznツ
Aphrodite
17
6 / 1 / 6
11,358
516
16,303
15,191
7,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
Romualdojuan
Sun Wukong
19
6 / 3 / 4
12,693
577
18,402
24,358
25,703
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
5 / 1 / 14
10,732
488
8,702
16,421
16,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
70
8
Kills
27
28
Deaths
8
4
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
1
2
11
3.25
L
Chang'e
Ali37718
Chang'e
2
2
2
1.5
W
Cupid
DazJS
Cupid
9
1
8
13
W
Aphrodite
Froznツ
Aphrodite
6
1
6
9
L
3
7
0
0.43
W
Sun Wukong
Romualdojuan
Sun Wukong
6
3
4
2.67
W
5
1
14
12
L
0
4
0
0
L
0
10
0
0
L
Chaac
tyr_begon
Chaac
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,752
Damage
75,255
96,885
Taken
84,171
66,171
Mitigated
62,800
34,067
Healing
36,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
12,059
3,004
414
2,895
14,568
6,479
928
2,413
12,030
0
65,691
L
Chang'e
Ali37718
Chang'e
10,469
265
1,304
6,891
14,936
4,999
0
5,153
9,479
41,877
0
W
Cupid
DazJS
Cupid
19,789
12,427
1,807
7,150
13,633
6,478
4,178
2,211
11,351
0
112,816
W
Aphrodite
Froznツ
Aphrodite
16,303
1,790
5,492
9,649
15,191
7,769
112
4,267
10,709
58,391
0
L
8,472
2,976
724
5,964
20,077
8,891
0
4,018
15,915
0
62,286
W
Sun Wukong
Romualdojuan
Sun Wukong
18,402
3,789
0
5,389
24,358
25,703
1,257
2,298
21,439
0
91,940
W
8,702
1,499
0
4,087
16,421
16,371
1,063
3,730
12,625
36,851
1,642
L
2,035
622
0
150
3,599
1,268
469
840
2,759
0
10,720
L
4,450
428
90
6,507
30,043
25,264
823
8,773
21,016
43,408
0
L
Chaac
tyr_begon
Chaac
20,326
1,538
0
12,437
28,230
25,749
0
5,214
22,848
0
67,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,196
Gold Earned
58,230
396
Minions Killed
547
0
Camps Cleared
0
1,610,793
Distance Traveled
2,014,149
6
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,430
474
94
4
0
460,936
7
L
Chang'e
9,184
417
64
3
0
367,158
3
W
Cupid
13,017
592
136
6
0
391,884
1
W
Aphrodite
11,358
516
92
4
0
389,860
5
L
Ravana
9,632
438
103
5
0
403,608
0
W
Sun Wukong
12,693
577
166
8
0
398,111
1
W
Ymir
10,732
488
59
3
0
373,358
6
L
Skadi
6,128
279
15
1
0
98,238
0
L
Cerberus
8,862
403
105
5
0
343,975
0
L
Chaac
10,390
472
109
5
0
397,814
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role