Player Matchup

Mercury
Mercury
BBossKiller
Mercury
Level 69
God Stats
9W - 4L
1,917 SR
Queue Stats
55W - 57L
1,597 Elo+
Party 2
Bellona
Bellona
FBrindle
Bellona
Level 49
God Stats
33W - 25L
1,604 SR
Queue Stats
418W - 391L
1,488 Elo+
Party 3
Hou Yi
Hou Yi
Rietveldsj
Hou Yi
Level 49
God Stats
20W - 18L
1,599 SR
Queue Stats
81W - 74L
1,602 Elo+
Party 2
Chang'e
Chang'e
Sackjellars
Chang'e
Level 105
God Stats
17W - 16L
1,213 SR
Queue Stats
342W - 325L
1,504 Elo+
Party 3
Ymir
Ymir
Wallaceinho
Ymir
Level 101
God Stats
4W - 5L
1,520 SR
Queue Stats
417W - 384L
1,513 Elo+
Party 3
Team Averages
Level 75
1,571 SR
1,541 Elo+

VS

Team Averages
Level 62
1,644 SR
1,586 Elo+
Ra
Ra
Exegol
Ra
Level 24
God Stats
1W - 1L
1,773 SR
Queue Stats
29W - 16L
1,711 Elo+
Party 4
Rama
Rama
MatanAti
Rama
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,623 Elo+
Party 1
Fenrir
Fenrir
YoungSwede
Fenrir
Level 128
God Stats
3W - 2L
1,962 SR
Queue Stats
52W - 33L
1,687 Elo+
Party 4
Thanatos
Thanatos
cultsofnuns
Thanatos
Level 82
God Stats
2W - 4L
1,694 SR
Queue Stats
171W - 168L
1,479 Elo+
Party 1
Odin
Odin
Проник
Odin
Level 46
God Stats
0W - 3L
1,291 SR
Queue Stats
86W - 108L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BBossKiller
Mercury
10
2 / 6 / 2
6,265
482
3,402
9,925
2,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
FBrindle
Bellona
13
1 / 1 / 0
7,620
586
3,297
6,874
5,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+25
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hou Yi
Rietveldsj
Hou Yi
11
3 / 4 / 5
7,193
553
6,916
9,136
2,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Sackjellars
Chang'e
11
3 / 6 / 0
6,708
516
3,759
10,362
2,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
2 / 1 / 3
7,085
545
3,266
9,010
4,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
14
7 / 0 / 3
8,744
673
9,054
5,014
2,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
9
0 / 5 / 2
6,074
467
4,010
8,057
1,844
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
YoungSwede
Fenrir
12
9 / 3 / 3
8,345
642
9,404
9,789
5,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thanatos
cultsofnuns
Thanatos
11
2 / 3 / 5
6,994
538
5,213
8,287
2,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
0 / 1 / 1
6,572
506
3,148
5,093
3,579
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
32
11
Kills
18
18
Deaths
12
10
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Mercury
BBossKiller
Mercury
2
6
2
0.5
L
Ra
7
0
3
8.5
W
Bellona
FBrindle
Bellona
1
1
0
1
L
Rama
0
5
2
0.2
W
Hou Yi
Rietveldsj
Hou Yi
3
4
5
1.38
W
Chang'e
Sackjellars
Chang'e
3
6
0
0.5
W
2
1
3
3.5
L
Fenrir
YoungSwede
Fenrir
9
3
3
3.5
L
Thanatos
cultsofnuns
Thanatos
2
3
5
1.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,640
Damage
30,829
45,307
Taken
36,240
18,720
Mitigated
15,613
11,695
Healing
16,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
BBossKiller
Mercury
3,402
1,786
0
1,010
9,925
2,933
0
2,822
6,908
0
30,876
L
Ra
9,054
1,361
1,482
2,423
5,014
2,017
1,518
1,482
3,408
59,076
0
W
Bellona
FBrindle
Bellona
3,297
999
0
2,024
6,874
5,940
227
57
6,817
0
43,122
L
Rama
4,010
2,568
0
2,052
8,057
1,844
0
732
7,307
0
25,422
W
Hou Yi
Rietveldsj
Hou Yi
6,916
3,893
0
2,735
9,136
2,517
510
583
8,499
0
29,921
W
Chang'e
Sackjellars
Chang'e
3,759
361
344
3,025
10,362
2,868
320
3,449
6,657
32,982
0
W
3,266
966
0
2,557
9,010
4,462
0
1,618
7,315
26,130
0
L
Fenrir
YoungSwede
Fenrir
9,404
2,674
0
2,528
9,789
5,578
1,796
2,283
7,416
0
23,053
L
Thanatos
cultsofnuns
Thanatos
5,213
719
0
7,312
8,287
2,595
0
2,101
6,144
0
32,355
L
3,148
529
0
500
5,093
3,579
352
153
4,940
103
26,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,871
Gold Earned
36,729
344
Minions Killed
302
0
Camps Cleared
0
1,233,466
Distance Traveled
1,288,823
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,265
482
55
4
0
270,973
1
L
Ra
8,744
673
125
10
0
266,962
3
W
Bellona
7,620
586
116
9
0
262,627
6
L
Rama
6,074
467
39
3
0
224,644
2
W
Hou Yi
7,193
553
64
5
0
213,386
3
W
Chang'e
6,708
516
72
6
0
226,658
4
W
Ymir
7,085
545
37
3
0
259,822
4
L
Fenrir
8,345
642
27
2
0
286,621
1
L
Thanatos
6,994
538
51
4
0
279,330
3
L
Odin
6,572
506
60
5
0
231,266
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role