Player Matchup

Thor
Thor
Platinum II
FSjr179752
Thor
Platinum II
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
167W - 161L
1,806 MMR
Party 2
Cthulhu
Cthulhu
Platinum II
Henta-i-Senpai-1
Cthulhu
Platinum II
Level 89
God Stats
1W - 2L
1,679 SR
Queue Stats
77W - 67L
1,839 MMR
Solo
Chang'e
Chang'e
Platinum III
K-joker12
Chang'e
Platinum III
Level 159
God Stats
3W - 1L
1,884 SR
Queue Stats
37W - 27L
1,971 MMR
Party 2
Artio
Artio
Platinum IV
Kross Short
Artio
Platinum IV
Level 154
God Stats
13W - 13L
1,713 SR
Queue Stats
285W - 279L
1,858 MMR
Solo
Hachiman
Hachiman
Platinum I
hoppaz
Hachiman
Platinum I
Level 160
God Stats
25W - 27L
1,847 SR
Queue Stats
488W - 478L
1,859 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 138
1,725 SR
1,867 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 139
1,705 SR
1,858 MMR
Scylla
Scylla
Platinum I
Cihan_46_1907
Scylla
Platinum I
Level 126
God Stats
17W - 30L
1,693 SR
Queue Stats
389W - 372L
2,003 MMR
Party 3
Cabrakan
Cabrakan
Gold I
J0S3_KILLER_246
Cabrakan
Gold I
Level 160
God Stats
4W - 0L
2,057 SR
Queue Stats
37W - 21L
1,809 MMR
Party 1
Athena
Athena
Platinum III
KAANNN271
Athena
Platinum III
Level 127
God Stats
24W - 19L
1,470 SR
Queue Stats
123W - 106L
1,783 MMR
Party 3
Apollo
Apollo
Platinum II
LEWI5xHD
Apollo
Platinum II
Level 160
God Stats
5W - 1L
1,806 SR
Queue Stats
245W - 185L
1,884 MMR
Solo
Arachne
Arachne
Gold I
dracouzumaqui
Arachne
Gold I
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 46L
1,809 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 7 / 3
11,521
480
6,019
20,019
8,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
2 / 8 / 4
10,621
443
13,467
27,189
20,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
K-joker12
Chang'e
18
2 / 5 / 3
11,605
484
16,982
20,055
8,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 7 / 2
9,041
377
6,206
23,824
21,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
hoppaz
Hachiman
20
3 / 6 / 0
12,185
508
14,315
23,063
8,855
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
SetPersephoneJanusNu WaCu Chulainn

VS

Bans
DanzaburouNemesisGuan YuGebSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 2 / 12
13,135
547
18,288
14,446
6,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
20
9 / 2 / 17
13,545
564
28,496
22,166
24,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Athena
KAANNN271
Athena
18
4 / 2 / 22
13,078
545
8,821
25,032
26,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
LEWI5xHD
Apollo
20
10 / 1 / 12
14,351
598
18,419
16,840
7,307
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
20
6 / 2 / 11
13,551
565
14,289
18,241
10,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
107
9
Kills
33
33
Deaths
9
12
Assists
74
Player
Kills
Deaths
Assists
KDA
W
4
2
12
5
L
2
7
3
0.5
L
2
8
4
0.5
W
Cabrakan
9
2
17
8.75
L
Chang'e
K-joker12
Chang'e
2
5
3
0.7
W
Athena
KAANNN271
Athena
4
2
22
7.5
L
0
7
2
0.14
W
Apollo
LEWI5xHD
Apollo
10
1
12
16
W
Arachne
6
2
11
5.75
L
Hachiman
hoppaz
Hachiman
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,989
Damage
88,313
114,150
Taken
96,725
68,212
Mitigated
75,110
34,302
Healing
28,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,288
1,629
231
4,159
14,446
6,234
782
7,774
6,377
108,193
0
L
6,019
602
0
4,272
20,019
8,212
0
10,368
9,405
0
79,199
L
13,467
75
279
6,285
27,189
20,657
0
12,189
14,375
61,591
0
W
Cabrakan
28,496
3,840
0
8,564
22,166
24,116
674
8,094
13,393
83,243
0
L
Chang'e
K-joker12
Chang'e
16,982
337
1,717
7,315
20,055
8,923
0
12,008
7,664
97,101
0
W
Athena
KAANNN271
Athena
8,821
3,253
0
2,985
25,032
26,674
570
9,108
15,543
36,447
0
L
6,206
475
1,103
5,346
23,824
21,565
0
11,663
11,873
27,250
0
W
Apollo
LEWI5xHD
Apollo
18,419
13,345
0
5,404
16,840
7,307
6,502
5,185
11,538
0
128,592
W
Arachne
14,289
8,303
0
6,725
18,241
10,779
1,368
5,961
12,118
0
108,663
L
Hachiman
hoppaz
Hachiman
14,315
6,781
0
7,985
23,063
8,855
852
7,812
15,128
0
97,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,973
Gold Earned
67,660
630
Minions Killed
655
0
Camps Cleared
0
2,124,541
Distance Traveled
2,459,474
29
Wards Purchased
39
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,135
547
171
7
0
480,438
6
L
Thor
11,521
480
143
6
0
458,573
4
L
Cthulhu
10,621
443
114
5
0
387,225
3
W
Cabrakan
13,545
564
107
4
0
434,434
4
L
Chang'e
11,605
484
185
8
0
445,000
10
W
Athena
13,078
545
48
2
0
511,189
13
L
Artio
9,041
377
21
1
0
436,136
10
W
Apollo
14,351
598
170
7
0
481,012
13
W
Arachne
13,551
565
159
7
0
552,401
3
L
Hachiman
12,185
508
167
7
0
397,607
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role