Player Matchup

Hera
Hera
Displxys
Hera
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 5L
1,894 Elo+
Solo
Aphrodite
Aphrodite
Federblatt
Aphrodite
Level 69
God Stats
9W - 9L
1,771 SR
Queue Stats
41W - 41L
1,582 Elo+
Party 1
Danzaburou
Danzaburou
Shindranom
Danzaburou
Level 16
God Stats
2W - 1L
1,817 SR
Queue Stats
7W - 9L
1,849 Elo+
Party 1
Da Ji
Da Ji
Stev19Jh
Da Ji
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 106L
1,554 Elo+
Party 1
Guan Yu
Guan Yu
ValentinMages
Guan Yu
Level 6
God Stats
3W - 1L
1,817 SR
Queue Stats
3W - 1L
1,849 Elo+
Party 1
Team Averages
Level 32
1,681 SR
1,746 Elo+

VS

Team Averages
Level 16
1,492 SR
1,562 Elo+
The Morrigan
The Morrigan
CallumJones80000
The Morrigan
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 13L
1,542 Elo+
Solo
Awilix
Awilix
ChikaraSubete
Awilix
Level 16
God Stats
3W - 1L
1,666 SR
Queue Stats
85W - 53L
1,629 Elo+
Solo
Geb
Geb
MooseDeluge
Geb
Level 11
God Stats
5W - 7L
1,452 SR
Queue Stats
21W - 21L
1,535 Elo+
Solo
Hercules
Hercules
Nicolaichh
Hercules
Level 8
God Stats
1W - 2L
1,341 SR
Queue Stats
8W - 10L
1,610 Elo+
Solo
Artemis
Artemis
stangysemans
Artemis
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 42L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
13
0 / 9 / 3
8,266
413
5,035
10,424
3,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
Federblatt
Aphrodite
13
1 / 4 / 4
8,590
430
6,968
15,029
12,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Shindranom
Danzaburou
13
2 / 4 / 3
8,152
408
10,993
13,751
6,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
Stev19Jh
Da Ji
14
5 / 7 / 0
9,082
454
6,870
17,192
5,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
14
0 / 6 / 1
8,669
433
5,325
16,452
10,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
CallumJones80000
The Morrigan
19
10 / 1 / 8
12,711
636
13,414
7,680
3,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

20
11 / 1 / 8
12,495
625
15,485
16,190
7,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 2 / 6
9,847
492
6,411
15,466
12,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
Nicolaichh
Hercules
16
2 / 3 / 5
9,962
498
6,624
11,752
9,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
stangysemans
Artemis
16
4 / 2 / 3
9,872
494
11,381
12,060
4,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
59
8
Kills
29
30
Deaths
9
11
Assists
30
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
CallumJones80000
The Morrigan
10
1
8
14
W
11
1
8
15
L
Hera
0
9
3
0.17
L
Aphrodite
Federblatt
Aphrodite
1
4
4
0.75
W
2
2
6
2.5
W
Hercules
Nicolaichh
Hercules
2
3
5
1.5
L
Danzaburou
Shindranom
Danzaburou
2
4
3
0.88
L
Da Ji
Stev19Jh
Da Ji
5
7
0
0.71
L
Guan Yu
0
6
1
0.08
W
Artemis
stangysemans
Artemis
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,191
Damage
53,315
72,848
Taken
63,148
37,929
Mitigated
36,968
23,726
Healing
23,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
CallumJones80000
The Morrigan
13,414
2,135
150
3,565
7,680
3,361
1,628
2,440
5,215
95,060
1,487
W
15,485
6,197
0
6,027
16,190
7,164
1,617
2,097
14,093
0
111,335
L
Hera
5,035
1,101
0
443
10,424
3,196
0
4,346
6,078
54,866
0
L
Aphrodite
Federblatt
Aphrodite
6,968
1,530
5,334
8,833
15,029
12,096
380
4,910
10,094
45,138
0
W
6,411
459
0
3,411
15,466
12,063
596
3,512
11,954
35,244
0
W
Hercules
Nicolaichh
Hercules
6,624
2,346
0
4,103
11,752
9,868
569
1,618
9,759
0
31,628
L
Danzaburou
Shindranom
Danzaburou
10,993
4,850
0
1,515
13,751
6,586
959
4,425
9,308
0
38,922
L
Da Ji
Stev19Jh
Da Ji
6,870
1,840
0
3,778
17,192
5,773
277
3,192
13,991
0
44,872
L
Guan Yu
5,325
1,511
0
3,823
16,452
10,278
119
1,440
14,537
0
34,669
W
Artemis
stangysemans
Artemis
11,381
4,640
0
6,557
12,060
4,512
2,974
2,336
9,724
0
65,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,759
Gold Earned
54,887
410
Minions Killed
530
0
Camps Cleared
0
1,690,201
Distance Traveled
1,934,416
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
12,711
636
169
8
0
380,949
8
W
Awilix
12,495
625
149
7
0
466,919
4
L
Hera
8,266
413
104
5
0
307,752
9
L
Aphrodite
8,590
430
87
4
0
313,854
0
W
Geb
9,847
492
27
1
0
399,146
6
W
Hercules
9,962
498
64
3
0
337,855
0
L
Danzaburou
8,152
408
69
3
0
349,400
4
L
Da Ji
9,082
454
83
4
0
348,591
2
L
Guan Yu
8,669
433
67
3
0
370,604
0
W
Artemis
9,872
494
121
6
0
349,547
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role